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Messages - Creamy

#301
QuoteWhy "rags" live at the top and "riches" on the bottom?

To me it wouldn't make sense.

I wouldn't be so categorical. Many fictional works use the "higher=richer" trope as an easy metaphor (Metropolis, The King and the Mocking Bird...) but it's not always true in real life.

Traditionally, the "noble floor" was the first floor. In many old buildings, the more ornamented flats with higher ceilings are located at this floor.
Nowadays, the lower flats can still be more expensive than the higher ones if a building doesn't have an elevator (sometimes there's not enough room to install one)  or if it's insufficient for all the residents.
Privative gardens at ground floor can also drive up prices.
#302
Nice song by Ofra Haza. I hadn't heard it in ages.


I came across this cover of the Beatles when I was looking for inspiration for the Circus competition.



#303
The Rumpus Room / Re: Name the Game
Thu 14/07/2022 07:21:42
Yes. Here is the Saturday Crapshoot review I was referring to.
It won't inspire you to play the game but it's funny.

#304
The Rumpus Room / Re: Name the Game
Wed 13/07/2022 23:47:17
I know this game. Not that I have ever played it but I used to read certain articles by Richard Cobbett  :wink:
#305
Interesting style.

Is this the final look of the game or will there be and more details on the faces and in the backgrounds?

With this setting, time period and horror theme, Clock Tower comes to my mind.
#306
Personally I think you can wrap this up.
#307
Same here. I started a sketch but couldn't find the time and energy to continue.



Nice use of a limited palette, newwaveburritos. The composition is good too.
#308


For the benefit of Mrs Kite
There will be a show tonight in Manchester.

The celebrated Mrs Kite
will undertake to excite her tiger.

The show begins at ten to six
As Mrs. K. performs her tricks with a banger.
#309
Pick is set. Thanks Lorenzo.

Nice game btw. I like how the repetition is incorporated.
#310


Played any good AGS game recently? Write a little blurb about it and have it featured on the main game page.
#311
It must be Broken Sword I. Not really on my own since I was always playing video games with my brothers at this point.
We tried Prisoner of Ice about the same time but had to resort to a hintbook because of some unfair pixel hunt.

Before that, I had only played console games.
#312
Engrossing story, fun puzzles - you killed it once again Honza!

At fullscreen the grahics look blurry but in windowed mode they are fine.

Amazing how much work you've done in just 2 weeks - even at full-time 8-0
The game feels complete.

Minor oversight:
Spoiler
Tarik keeps asking "any luck finding the key I lost?" after you found it.
[close]


#313
Nice!

QuoteThank you very much! I'm trying get some inspiration from Peter Chang (The Day of the Tentacle)

It's especially apparent in the 3rd background (sewer). Do you plan to animate it?
#314
QuoteAlso, I'm back making the game full-time after a long work assignment. And this time I won't stop until the game is released!
Cool. I can't wait to have nightmares in the witch house.
#315
Thank you Pogwizd. The pick is set  :)

QuoteDidn't you mention something about a free animation, Creamy ;)?

I changed my post because I realized that I shouldn't pollute this thread with unrelated stuff. Oh, well...

Spoiler
[close]
#316
Sure. Can you provide the presentation text?
#317
Yes  :P

There are only so many ways to ask people to suggest a game.
#318
Blah blah begging bravura blurb blah blah banana brainteaser blah blah beaming beacon blah blah begone binge playing.
#319
The Rumpus Room / Re: Name the Game
Wed 20/04/2022 23:47:27
QuoteI thought it was a great game, a beautiful traditional point and click adventure with a cool and mysterious story to unravel!
Thanks for your feedback josiah. I'll definitely play Lost Echo when I have more time. In my last post I mistakenly assumed Volcan had submitted it.
#320
Although I prefer CMI style, I think it doesn't look too bad. It reminds me a bit of Guacamelee.

QuoteWhenever I see an original creator return to a series and say that they're going to ignore certain entries, most likely because they didn't work on them, it kind of rubs me the wrong way; kind of like Kojima poking fun at every Metal Gear he wasn't involved in (see Metal Gear Solid V: Ground Zeroes).

They will take the other entries into consideration according to their interview on Adventure Gamers:

QuoteLike Murray, can we expect to see nods to Escape from Monkey Island and Tales of Monkey Island in this game?

Ron: We very purposefully don’t do anything to invalidate any of the canon that’s happened in those games. We’re not saying any of those things didn’t happen, we don’t talk down to them at all. We embrace a lot of the things we liked in those games. So we were very, very careful about that. I remember some of those conversations Dave and I had, there was this kind of tendency to just throw everything out, let’s just start over. But the thing we finally came around to is, these are very beloved games. We didn’t make them, but there are still a lot of good things in those games, and we wanted to embrace those, not whisk them away.

Dave: We talked all about canon and these other games, and the fact that we liked them, and the audience liked them, and so we made it our point of philosophy to adhere to canon wherever possible, but with two caveats. One of which is, it’s actually kind of hard to keep track of everything that’s canon, and some of these other games don’t even agree with each other. So a little bit of paradox is necessary and probably healthy for us as creators and as human beings. And the other caveat is that too much canon can get in the way of the story you’re trying to tell, so we decided that we would adhere to canon unless it was going to get in the way, and we would ignore some minor details if we needed to.

Ron: Which I think the other games did as well. You have to be a little flexible in that stuff.

Not that I care very much anyway as long as it's fun.

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