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Messages - Creamy

#321
The Rumpus Room / Re: Name the Game
Wed 20/04/2022 19:12:06
Anyone can take my turn since I can't upload a picture right now.

Volcan, out of curiosity: did you like Lost Echo?
#322
The Rumpus Room / Re: Name the Game
Wed 20/04/2022 15:38:18
Lost echo? The demo was promising.
#323
I love that funky clavinet sound.



Unrelated:
#324
Concept: Elvis Tanner
Playability: stylez75
Artistic Execution: newwaveburrito
#325
A perfect opportunity for me to try this game. It's funny and the difficulty was just right. I like the zany story and the puzzles - only the first one with the map felt forced.

The voices improve the game IMO  :)
They range from impressive / I would never have known the lines are read by a program (the hero, the kid) to artificial but passable (Jacky Furlong, Roger).

Text-to- speech programs went a long way since Mortville Manor.
#326
QuoteI just had to try this, of course... It's a bit of a pixel hunt.
SPOILER: SHOW
I guess you will be able to kill the furball after that.

You're such an hardcore gamer  :-D

QuoteLeisure Suit Larry 2
BITD I've played to the very end of the game and the last action is
SPOILER: SHOW

but every time I typed
SPOILER: SHOW
it's a game over.
No matter what I did I was unable to finish the game, until years later when I came across Al Lowe's own site and found out it's a glitch in the parser that the word 'bag' was always recognised as a verb instead of a noun unless you typed something like "the bag" and when I tried this I immediately completed the game.
The problem was, I always just typed commands like "get stuff" and "look bed" and they never failed, but it would fail in the very last command. This glitch had me stuck in the game for at least 15 years! Also BITD there was no convenient places liked the Internet and some friends I had asked said that the command was correct and they could complete the game (probably because they always typed 'the' like Al Lowe himself did). This was so annoying and this glitch was never fixed.

That's a bug Al Lowe wishes he could have changed. Developers probably had a lot more pressure when games couldn't get fixed.
#327
Recently, I've played Fur Balls 1 - evil be thy name: Bundles of mayhem!
I got stuck in a room with a smoking fur ball watching the TV . Probably a bug since the game was fair and easy up to that point. Plus, you can't leave the room and few things are interactive. Heltenjon proved me wrong. See his post below.

Broken Sword 2 - the Smoking mirror
If you don't pick up the worm that George spits from a Vodka bottle in the first room, you're stuck with the fisherboy way later in the Carribean. I was wrong. Apparently, another option becomes available if you forgot the worm.
#328
QuoteThe controls mostly sucks, outside of other reasons, because you can't look up and down, only to the sides.
The controls are not so bad. You couldn't do that either in the original Wofenstein or Doom games and nobody complained :P   
#329
It's set for April. Feel free to do it yourself another time. You still got the key to the highway  8-)
#330
The Pick of the month for March has just been changed because my previous choice contained a dead link. My bad  :-[
#331
Surely you've played some good games for the AGS Awards nominations. Let's share it!
#332
QuoteSome more games with missing or not-working links:
[...]
Foggy Dawn is at
https://archive.org/details/foggy-dawn-v1.1

Fixed the links for Bob escapes and Foggy dawn in the database. They send you to Archive.org now.
It doesn't fix the games themselves though  := Go play something else.
#333
Nice imagery. The setting looks interesting. I personally enjoy an action sequence in my adventure games when done right  :)

Just a nitpick on the walking side animation: he seems to be limping a little.
#334
Music: I always play with music. I can play my own music if:
- the game doesn't have any.
- I don't like the music of a game.
- it gets repetitive.

Sound effects: I like them when they stay discreet. However I've played a lot of good games without any.

Voices: I love them when done right, which generally means made by professionals. And even in commercial games I sometimes turn them off.

#335
Crepe Suzette looks more cheerful than the investigator from Blooded Fields.

Good luck with the relaese, it looks like you're progressing quickly.
#336
AGS Games in Production / Re: Kola Queen
Wed 15/12/2021 22:28:05
It's good to see it come together. There's a great sense of time and place.

Regarding the cover: each part looks nice but I was never big on compositions with sprites of different sizes overlapping.
#337
1 - stylez75
2 - Sinitrena

I'd like to play both characters.
#339
QuoteThank you for the contribution, Creamy. I have to admit I've never heard of the Green Child - so I don't know, are those gloves or bloody hands? Would she be the player character in the hypothetical game? In any case, cool sprite!
Although interesting, she's probably too weird to be the playable character.
Because she's sensitive to hot temperatures, I figured she might wear gloves.



A typical Verne hero, from the description  (laugh)
I've been rereading the comic version of Children of Captain's Grant by Alexis Nesme lately. It's so gorgeous:
Spoiler
[close]
#340

Loosely based on the Green Child by Herbert Read
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