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Messages - Creamy

#641
QuoteMm.. Possibly.. you don't? I made GUI elements for loading, but I'm not sure if Creamy had a chance to add the script.
We had a tight time budget

Exactly. I've coded the load button but not the save one.
The closure was really hectic. That's the charm of MAGS competitions  (laugh)




#642
Here you go:

It's untested and probably buggy as hell but finishable.

Suspicious mind

WARNING: contains violence and strong language.
#643
*wipes his greasy hands.

I confirm that Kastchey and I need an extension.
#644
AGS Games in Production / Re: Collateral Jelly
Sun 24/03/2019 23:14:12
Hi Ghost,

Sorry to hear about your problems.

Spoiler
QuoteI have reached a point where old beloved hobbies sound exciting again, and aren't something to run away from. Shit grows roses; I should know.
To stop drawing and making games is something I've been considering too. Last year, I had this firm resolve to waste less time on that and do more social activities or useful stuff. But I didn't quite succeed and I still have kind a love-hate relationship with AGS.
[close]


#645
AGS Games in Production / Re: Collateral Jelly
Sun 03/03/2019 20:35:25
Spoiler
[close]
I like it better without the black outlines. Still, it looks good to me.
The new colors seem more vivid.
#646
Congrats on the release.

Nice game with varied gameplay. The chariot section plays well but could be shortened more than twice IMO.
Spoiler
also please add more dragons  ;-D
[close]
#647
I started the short game tonight.

I found the first puzzle rather off-putting with its lack of direction and finicky interface.

Then the story went all over the place and I quit. Admittedly, I was probably too tired.

#648
Can't wait to play that. It seems right up my alley.
#649
AGS Games in Production / Re: Neofeud 2
Sun 10/02/2019 17:57:22
Nice. The sun goddess living room looks awesome too.
#650
Deleted.
#651
*bump*
That hurts!

Isolated from your unit after a landing mishap, you must jerry-rig your way to find out what lies at the bottom of the shaft.

Modern adventure games often neglect inventory puzzles. Not Kastchey's winning entry for last July MAGS competition. Plus, it's all wrapped up in glorious pixel art. Time to party like it's 1989!

#653
Good game. The craft dimension is probing and it looks neat. I'm curious to see where it goes next.

A small bug:
Spoiler
Once the glass is broken, the up walking view is used when the player is speaking.
[close]
#654
Recruitment / Re: Assistance MAGS January
Tue 01/01/2019 09:55:08
QuoteMany people who come up with the original idea of the game (and work on a major part of it while letting others work on other parts) often list only themselves at the top of the AGS game page. I can list you a few examples if you want me to.

Right. It doesn't help that this field is called "game author" in the AGS form.  It's still a bad practice IMO.

QuoteTo be fair to Nr. 2698, the itch.io page belongs to Babar. If you click on 'more information', the only author listed there is Babloyi (aka Babar). If anything, this concern should be addressed to Babar.

I didn't realize that, sorry.
#655
Recruitment / Re: Assistance MAGS January
Mon 31/12/2018 18:55:45
QuoteMe is doing the graphics and babar the scripting.
We released for November MAGs a game which is called "Blooded fields"

There's no mention of Danvzare or Babar in the completed game announcement or the Itch.io page of Blooded fields.
Just that:
QuoteDeveloped by 3 guys in the course of a month for a monthly competition.

Only your name appears on the top of the AGS page of the game. You've got to dig in the "see people who made this" section to read their name.

So I think you should give more credit to your co-workers before anything else.
#656
Outstanding graphics. The puzzles are on the simple side but the story flows nicely.

Spoiler
I just didn't like the first scene. Forcing the player to act very badly is not a good idea IMO.
[close]
#657
1st - Klatuu
2nd - Cleanic
3rd - janleht
#658
Nice game. Perfect length for my lunch break. I hope the bear can swim :D
#659
I think she lacks warm colors. It could be less noticeable in game. One way to add them would be to tweak the color of her skin.

[imgzoom]http://creamy.r.c.f.unblog.fr/files/2018/12/dk.png[/imgzoom]
#660
Hi Binak,
Nice sci-fi background you've got here  :smiley:

Some suggestions:
[imgzoom]http://creamy.r.c.f.unblog.fr/files/2018/12/6ktlhdp-.png[/imgzoom]
- the second post of the right barrier is off. It should be placed where the diagonals of the 2 other posts meet.
- the lines on the bridge seem random and mess up your perspective.
- the middle windows should appear wider than the side windows if the building is circular.
- the trees look too symmetrical for my taste. This is particularly glaring because they are twisted.
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