Anna Guitarina.
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Show posts MenuQuote from: Ghost on Tue 27/08/2013 14:25:53Quote from: dactylopus on Wed 14/08/2013 18:00:57
Is Denise his sister?
No, no. Oceanspirit Denise IS Oceanspirit Dennis. It's complicated but a typo, gender-bending webcomics, bender's gender, an ocelot, and ghosts with too much time on their hands all play an important role in her creation.
Quote from: NRasool on Mon 19/03/2012 11:37:56Quote from: Icey games on Sat 17/03/2012 19:55:29
She looks like this movie actor but I can't remember her name. hum..
I know what you mean, she reminds me of Michelle Pfeiffer
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Quote from: Adeel S. Ahmed on Mon 26/08/2013 12:49:08
- With this free time, familiarize yourself with the programming logic.
- Enroll yourself in Programming Languages Courses (these courses will help you to understand AGS scripting much better). AGS Script is closer to JavaScript or C++ language.
Quote from: Renodox on Fri 09/08/2013 19:29:57
You can navigate your way through it I'm sure.
Quote from: Anian on Fri 09/08/2013 18:04:48I found that apart from 4:3/widescreen holywars there are also 16:10/16:9 holywars in the Web
Maybe an almost unimportant question, but it sometimes really bugs me - is it better to go 16:10 or 16:9? Or is not really that important between those two? I really have no idea what the majority of people have/prefer.
Quote from: Scavenger on Fri 09/08/2013 00:56:03Quote from: Trapezoid on Fri 09/08/2013 00:35:45
If Direct3D supported 256 color mode and didn't ignore resolution when scaling down characters, maybe I'd be okay with it.
Direct3D is the reason why that happens? I thought I just had the settings messed up in Winsetup. It really spoils the experience of playing 320x200 games when the characters scale at a different resolution. Real unprofessional looking, and ugly to boot.
And I don't really have any choice but to use DirectDraw myself, and that's disappointing, since I love using 256 colour mode. Surely there's another way to render it?
int GUIListBox::GetIndexFromCoordinates(int xx, int yy) {
<...>
int onindex = yy / rowheight + topItem;
<...>
}
Quote from: monkey_05_06 on Thu 08/08/2013 18:07:17Hey, monkey, you know, it is very impolite to make statements like that and not provide any further explanation.
Of course I also think SetTimer should be deprecated entirely, but that's another issue...
Quote from: Renodox on Wed 07/08/2013 21:28:11How about we say whoever gets it is the winter of this round.
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