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Messages - Crimson Wizard

#11441
The Rumpus Room / Re: *Guess the Movie Title*
Tue 27/08/2013 22:05:56
Anna Guitarina.
#11442
Quote from: Ghost on Tue 27/08/2013 14:25:53
Quote from: dactylopus on Wed 14/08/2013 18:00:57
Is Denise his sister?

No, no. Oceanspirit Denise IS Oceanspirit Dennis. It's complicated but a typo, gender-bending webcomics, bender's gender, an ocelot, and ghosts with too much time on their hands all play an important role in her creation.


Denise is Dennis's dark side!
Spoiler
gay too, probably
[close]
#11443
AGS Games in Production / Re: Twisted Run
Mon 26/08/2013 21:35:00
Quote from: NRasool on Mon 19/03/2012 11:37:56
Quote from: Icey games on Sat 17/03/2012 19:55:29
She looks like this movie actor but I can't remember her name. hum..

I know what you mean, she reminds me of Michelle Pfeiffer

Rather looks like Emmanuelle Seigner for me :D.

Spoiler




[close]
#11444
Site & Forum Reports / Re: Bug reports
Mon 26/08/2013 18:58:24
The error message displayed when searching for words too short reads:
Quote
Minimum characters required in each word for search are
#11445
wolverine79936, did you check the link Iceboty gave to you in the post above? I ask because it looks a bit like you were typing your post at close time, and so could miss his answer.

To answer your question directly: yes, it is possible to write Engine plugins in C#, but you need a C++/CLR wrapper to transit function calls and data between C++ and C#. I think the code from the referenced topic does that, although, frankly, I never tried that out myself.
#11446
The Rumpus Room / Re: Icey games' thread
Mon 26/08/2013 13:41:02
Quote from: Adeel S. Ahmed on Mon 26/08/2013 12:49:08
- With this free time, familiarize yourself with the programming logic.

- Enroll yourself in Programming Languages Courses (these courses will help you to understand AGS scripting much better). AGS Script is closer to JavaScript or C++ language.

I have certain doubts about this advice; I think, and I have expressed this in this thread a while ago, that Icey is way too much concerned about programming himself. He clearly can draw, and he has ideas on game design, so why not focus on those two aspects, and find people who would collaborate with coding, and whatever else needed? Learning to write programs well takes a lot of time, and so does writing a good program; doing everything yourself, especially when you have little practical experience finishing projects, may be tiresome and exhausting. This may be interesting at first, alright, but after you get better understanding of what the project should look like and the amount of work it actually requires, you are willing to p(r)ay (heh) for someone to take a part of burden from you.
I am saying this, because it seems (and judging on my own life experience :)) young people often cannot foresee the real complexity of their enterprises, and what decisions and planning should be done beforehand. It all comes after tonns of mistakes, and then you hit your forehead with a hand and ask yourself, why haven't you found other people to collaborate with and share part of work with (especially the parts you are not very much proficient in).

But thing is, I do not believe Icey will take such advice right away, and not many people would, because it is cool and interesting to make everything yourself ...at first.  (roll)
#11447
The Rumpus Room / Re: Name the Game
Sun 25/08/2013 12:03:09
Eternally Us (laugh) (j/k)
#11448
I thought I'd put this reference here just in case, it was posted on the bug tracker recently:
http://www.adventuregamestudio.co.uk/forums/index.php?issue=423.0

That is not a script error; 0xC0000005 is "Access violation" meaning engine tried to use a null pointer, or something like that. Will game creators be able to tell what happens on "room4.asc", line 1865"?
#11449
I will probably be merging recent fixes to the editor from 3.3.0 branch soon, just want to track that evil crash on room load first, it seem to happen too often.
#11450
Hi guys, I am sorry, I was leaving a city for some time and could not do everything I wanted before I left. Now I am back.

Last time I was trying to find the cause of this crash during room loading. The one AGD2 just reported looks like precisely the one reported by cat some time ago, and it seem to be the only serious problem found in AGS at the moment (which is still unfixed).
#11451
I liked achievements in strategy game (Starcraft 2), because they served a role of additional "challenges".
However, my personal experience with adventure game achievements was slightly negative. I do not replay adventures often, and even if I do, some time should pass before I'd want to try again. This is why the presence of achievements made me a bit nervous. Also, their description and order in the list is giving a hint of future events in game. I found them spoiling atmosphere of adventure really.


EDIT: I want to say, in Adventure game I'd rather have achivements hidden. This way you won't have a temptation to check with achievements list all the time to know if you missed anything, and can get pleasant surpirse when completing a special action.
#11452
Quote from: Renodox on Fri 09/08/2013 19:29:57
You can navigate your way through it I'm sure.

Lol, with those hints it feels like cheating.
2.
Spoiler
Stars
[close]
#11453
Quote from: Anian on Fri 09/08/2013 18:04:48
Maybe an almost unimportant question, but it sometimes really bugs me - is it better to go 16:10 or 16:9? Or is not really that important between those two? I really have no idea what the majority of people have/prefer.
I found that apart from 4:3/widescreen holywars there are also 16:10/16:9 holywars in the Web :)

Personally I do not see any advantage of 16:9 over 16:10, but it seems that 16:9 monitors are more popular (I may be mistaken). 16:10 provides a bit more vertical space.
#11454
Quote from: Scavenger on Fri 09/08/2013 00:56:03
Quote from: Trapezoid on Fri 09/08/2013 00:35:45
If Direct3D supported 256 color mode and didn't ignore resolution when scaling down characters, maybe I'd be okay with it.

Direct3D is the reason why that happens? I thought I just had the settings messed up in Winsetup. It really spoils the experience of playing 320x200 games when the characters scale at a different resolution. Real unprofessional looking, and ugly to boot.

And I don't really have any choice but to use DirectDraw myself, and that's disappointing, since I love using 256 colour mode. Surely there's another way to render it?

Regarding 256 color games on D3D. JJS suggested implementing a cross software/d3d graphics mode that draws everything using software renderer on a temporary bitmap, then blits it over d3d texture.
http://www.adventuregamestudio.co.uk/forums/index.php?issue=325.0
#11455
The Rumpus Room / Re: Name the Game
Fri 09/08/2013 13:03:12
I hope THAT is not "young daughter" he talks about?
#11456
Uhh, I only wished monkey_05_06 explained his idea on how one should write a script without using SetTimer, and why. ;)
#11457
FYI, we cannot use the crashdumps created by AGS 3.2.1, because CJ did not leave us the matching PDB file.
This will only be useful if you'd run your game on newer engine, like 3.3.0 beta (you do not need to open project in the editor, just run your compiled game using new acwin.exe as explained in the "Backward Compatibility" section in the thread: http://www.adventuregamestudio.co.uk/forums/index.php?topic=47966.0).


Now, regarding the exception meaning,
Exception 0xc0000094 = EXCEPTION_INT_DIVIDE_BY_ZERO.

I tried to trace the algorythm and the only place in "GetItemAtLocation" where division is used seemingly is this:
Code: cpp

int GUIListBox::GetIndexFromCoordinates(int xx, int yy) {
 <...>
  int onindex = yy / rowheight + topItem;
 <...>
}


"rowheight" is calculated by text's font height. I don't know what to think... Maybe you are using some weird font there? Or change font over time?
These are just blind guesses.

#11458
Quote from: monkey_05_06 on Thu 08/08/2013 18:07:17
Of course I also think SetTimer should be deprecated entirely, but that's another issue...
Hey, monkey, you know, it is very impolite to make statements like that and not provide any further explanation.
#11459
1.
Spoiler
Thunderstorm? Or perhaps just "Rain".
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#11460
Quote from: Renodox on Wed 07/08/2013 21:28:11How about we say whoever gets it is the winter of this round.

Hahahaha. :)

1.
Spoiler

Icicle!
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