Quote from: RetroJay on Thu 16/05/2013 16:58:49
I have read posts where people have been unwell and thought...
lol I thought it is about help with game-making and such

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Show posts MenuQuote from: RetroJay on Thu 16/05/2013 16:58:49
I have read posts where people have been unwell and thought...
Quote from: RetroJay on Thu 16/05/2013 01:18:41
We could PM Him or Her with problems, maybe pics (If needed), and they could guide us as to what treatment, if any, is needed.
Quote from: Khristian Cammilleri on Tue 14/05/2013 21:12:44There's SetRestartPoint and RestartGame functions that allow to make self-overwriting autosave.
What I was trying to say (In my rather poor English) is that it could be nice to have an autosave function integrated in the 3.3.0 version
This, in theory, should make game experience more streamlined, but don't confuse with simple
Quote from: slasher on Mon 13/05/2013 21:57:33
I took it out of rep exe always and put it in a room load and its working..
Quote from: Khristian Cammilleri on Mon 13/05/2013 02:36:47
Let's hope that in AGS 3.3.0 this feature could be implemented
Quote from: slasher on Mon 13/05/2013 20:39:57Gui controls are numbered relative to gui (meaning - every gui has control ids start with 0). Are those buttons on same gui or on different?
EDIT: Iv'e just spotted 2 buttons with id 0.......
Quote
SkipUntilCharacterStops(CHARID)
Skips through the game until the specified character stops walking, a blocking script runs, or a message box is displayed.
Quote from: Gaucelm on Sun 12/05/2013 00:36:05Right, that's because these are old games which did not have this option. It might use DirectDraw then.
I don't know how I can choose my renderer to run the game. The winsetup doesn't offer this option.
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