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Messages - Crimson Wizard

#11921
The Rumpus Room / Re: AGS Doctor
Thu 16/05/2013 20:54:51
Quote from: RetroJay on Thu 16/05/2013 16:58:49
I have read posts where people have been unwell and thought...

lol I thought it is about help with game-making and such :).
#11922
The Rumpus Room / Re: AGS Doctor
Thu 16/05/2013 09:03:12
Quote from: RetroJay on Thu 16/05/2013 01:18:41
We could PM Him or Her with problems, maybe pics (If needed), and they could guide us as to what treatment, if any, is needed.

I see no actual advantages compared to doing this on forum, but few serious disadvantages.
1) Person could get busy and won't answer for a long time;
2) Person will have to handle indefinite number of random PMs... alone? omg
3) Only one opinion.
4) A reason why I personally never liked explaining technical questions by PM (and why this is, probably, disliked by some others, I guess): in PM you have to answer same question to every person who asks. On forums there's at least probability that more people will find the answer useful.
#11923
Yes, according to engine code, in AGS 3.2.1 $SAVEGAMEDIR$ and $APPDATADIR$ are supported only by 1) File object 2) ListBox (to fill in directory contents).
#11924
Quote from: Khristian Cammilleri on Tue 14/05/2013 21:12:44
What I was trying to say (In my rather poor English) is that it could be nice to have an autosave function integrated in the 3.3.0 version
This, in theory, should make game experience more streamlined, but don't confuse with simple ;)
There's SetRestartPoint and RestartGame functions that allow to make self-overwriting autosave.
#11925
Quote from: slasher on Mon 13/05/2013 21:57:33
I took it out of rep exe always and put it in a room load and its working..

Well, this means you started the animation over and over again, so it never went further first or second frame. (Just commenting)
#11926
Quote from: Khristian Cammilleri on Mon 13/05/2013 02:36:47
Let's hope that in AGS 3.3.0 this feature could be implemented

What feature?  :confused:

If there's a bug, it would really help to have more details on it, because the engine code is big and I doubt we will find the possible root of problem easily without known steps to reproduce it or a crash dump.
Well, ofc, I cannot force you on doing that ;).
#11927
There's a limit to 15 buttons animated simultaneously. How many buttons do you animate?
Strangely, I cannot find this information in the manual... is there? Hmm...


Quote from: slasher on Mon 13/05/2013 20:39:57
EDIT: Iv'e just spotted 2 buttons with id 0.......
Gui controls are numbered relative to gui (meaning - every gui has control ids start with 0). Are those buttons on same gui or on different?
#11928
If the game crashes with an exception, this means there's a bug in AGS, not your script.

Unfortunately we cannot use the crash dump if the game is compiled by any previous version of AGS, because... well, I explained it here, its purely technical: http://www.adventuregamestudio.co.uk/forums/index.php?topic=47162.0

How easy it is to reproduce this bug? I don't want to ask you to do this if it happens like once in a month.
Is it possible for you to make a backup copy of your game and try out the AGS 3.3.0 beta to compile and run it? That way we could use the crash dumps and check what happens.
#11929
I must make a confession. I am very scared by MLP fans. I cannot understand why grown up people keep watching this, why they put those ponies on their avatars, draw them.

This instills me with fear. Real fear. No, it is not the hypocritic fear for those people's minds or maturity, or similar bullshit.

It is some kind of Lovecraftian fear. Like the fear of some dark entity, something beyond human understanding.
#11930
I too think it's a bit strange. I am going to check the engine code more. I am not sure why setting gui property is counted as blocking in this case.
#11931
Manual sais:

Quote
SkipUntilCharacterStops(CHARID)

Skips through the game until the specified character stops walking, a blocking script runs, or a message box is displayed.

I put few random math operations (like int a = 10 + 10) into repeatedly_execute and that seem to work fine.
Then I made gui toggle its visibility off and on there, and skip stopped working.
#11932
The Rumpus Room / Re: *Guess the Movie Title*
Sun 12/05/2013 01:03:30
*GASP*

Chzo Myths, the Movie.
#11933
Quote from: Gaucelm on Sun 12/05/2013 00:36:05
I don't know how I can choose my renderer to run the game. The winsetup doesn't offer this option.
Right, that's because these are old games which did not have this option. It might use DirectDraw then.
It is known that DirectDraw causes problems on Windows 7 sometimes. Did you try running any newer games? You could check just any random game from the games page made recently, here's Picks of The Months for example: http://www.adventuregamestudio.co.uk/site/games/picks/ (all are free to download)
It would be interesting to know if they will run with or without this problem if you choose "Direct3D 9" renderer in setup.

By the way, if you are making your own game in AGS 3 this option  will be available for you too. Just build the game with "Build" -> "Build EXE" then configure "Build" -> "Run game setup". The renderer option is a drop-down list in the top-left corner of setup window.
#11934
Does this happen with literally any AGS game? How many did you try? Maybe there's something in common with them.
What is your OS? What renderer do you choose to run the game: DirectDraw 5 or Direct3D 9?
#11935
Phemar, since we have so many versions of AGS, including versions in development, please state which version you are using.

(And I am asking this to anyone reading this: if you are going to report a bug, first thing tell which version of AGS you are using, so that we will at least know where to start looking).

Second question, where do you call SkipUntilCharacterStops from?
#11936
I remember there was very similar problem reported about a month or so ago. That time it appeared that the savegame folder (or its contents) was tagged as "Read-only" for some reason.

The game saves should be located at C:/Users/<Your username>/Saved Games/<Name of the game>/.
I think its worth checking that neither folder nor any of the files there have "read-only" attribute.

E: lol that was exactly the solution Khris gave a link to. Err, well. ;)
#11937
The Rumpus Room / Re: *Guess the Movie Title*
Fri 10/05/2013 01:17:36
Heh, sorry for the delay. Yes, that is Conan The Barbarian.

Err, who was the first? Gribbler explicitly named it but Anian pointed to the movie scenes...
#11938
AGS don't automatically convert between integer and float variables. You should use functions FloatToInt and IntToFloat to make them work together.

http://www.adventuregamestudio.co.uk/wiki/Maths_functions_and_properties#FloatToInt
#11939
The Rumpus Room / Re: *Guess the Movie Title*
Thu 09/05/2013 20:50:02
This.

#11940
The Rumpus Room / Re: *Guess the Movie Title*
Thu 09/05/2013 20:14:56
I think that may be "Antichrist".
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