program pointer is +3330 is at the character rendering. Two things come to mind:
1) make sure you did not assign a view with missing loops/frames to whatever character is present in the room.
2) do you use dynamic sprites in the character frames, and then delete them?
1) make sure you did not assign a view with missing loops/frames to whatever character is present in the room.
2) do you use dynamic sprites in the character frames, and then delete them?