Quote from: greg on Tue 22/07/2025 13:58:16I'm observing a seam between contiguous walkbehinds. (I noticed this with patch 1, and I'm seeing it with patch 2 as well.)
You mention patch 1 and patch 2, did it happen before, or started only with 3.6.2 patch 1?
Does this appear with particular graphic driver / graphic filter combination, or all of them?
Which is the game scaling ratio which you run with (native game res vs window size)?
I've seen a similar issue in much older games, and that was caused by uneven texture scaling which caused subpixels. The only way to fix that seemingly was to either adjust walk-behinds by couple of pixels or replace walk-behind with an object and let it overlap another a little (although I cannot tell if that might work in your case).