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Topics - Cyberion

#1
Critics' Lounge / Some of my 2D/3D works
Thu 29/06/2006 09:13:01
well i've been modeling for a long time and posting many of my renders on many resources, but do not know why i always overlooked critics' lounge :D I guess it's time to change this.


This is a Human Cruiser from master of Orion 3. I used an artwork from the original game and made a model based on it.

Artwork:


Render:




Space Shuttle from Wing Commander game.

Preview:





Some rendering of the tank battle in the future with the air support.

Preview:


1280x960: ~1mb
http://www.wcnews.com/newestshots/full/cyberiontank1.jpg



This is my last work, done completely in Photoshop CS2. Made this wallpaper for a project: Wing Commander: Pioneer, you can read more about it here - click me

Preview:


1280x1024: ~1mb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_1280x1024.jpg

1280x960: ~900kb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_1280x960.jpg

1024x768: ~600kb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_1024x768.jpg

800x600: ~400kb
http://www.cyberionsystems.com/wallpapers/cyb_wc_pioneer_800x600.jpg



That's not all of my works, just few of them, but still would be nice to see your comments on them. I hope you like it guys :D
#2
btw, when AGS is going to feature 1024x768 resolution?


(This thread was split from here.)
#3


Crusader: No Hope
by Cyberion Systems




Developer's note:
Crusader: No Hope is a futuristic adventure game based on the classic game series Crusader released by Origin Systems, Inc. in 1995 and 1996. The original Crusader games were action based; however, this is an adventure game, the emphasis is on story. It is recommended to know the original games to understand this game.


Progress: Click here


The story so far:
It is the nature of civilization to progress from chaos, to a strongly controlled social order, to a social order founded upon individual liberty and maintained by the consent of the governed. There are those who charge that the cycle then proceeds once more to chaos, but it is more accurate to say that chaos is always the result of the breakdown of the social order at any stage of this evolutionary process. It is the chasm which social evolution constantly skirts.
In understanding the rise of the World Economic Consortium; and the revolutionary Resistance which now challenges WEC global dominance, it is necessary to remember that all human progress is incremental. It is impossible for a civilization to go from anarchy to utopia in a single step. When the reformer of today asks himself, “Why did people ever surrender their liberties to the WEC?” he is avoiding an answer that is painfully simple - there was a time when the WEC was far preferable to any other available options.

In 2147, the democratic world was living in bliss. Business was steady and flowing. Peace was among the inhabitants. It seemed the world was perfect at that time. However, literally beneath everyone, a cavalcade of fundamentalists calling themselves the WEC (World Economic Consortium) believed strict policy and government-controlled media and property would be the best option. Gabriel Gauthier was 24 years old when he formed the World Economic Consortium.

Gabriel David Gauthier was born in 2123 in Salt Lake City, Utah. He lived with 7 brothers and sisters and 5 mothers. At the age of 10, he became very interested with Joseph Stalin and his governmental principles. He left school at 17, and ran away from home. He survived by robbing banks for over 6 years. In November 2146, he was handing out posters in the city streets of New York promoting the fall of the current democratic government. He was arrested December 1. While in prison, he made several friends who also had the same ideas as him. On December 24, he, with his cellmates, escaped the prison and fled to Mexico. On January 1, he officially began the revolution named the World Economic Consortium.

The WEC was filled with radical rebels, bloodthirsty and ready to die for their cause. By 2149, nearly 40,000,000 people around the world became outcasts and left their homes and began living underground in support of the WEC. Because of a large population of 10,000,000,000 people, hardly anyone noticed, nor cared. On New Year's Eve 2149, every WEC division around the world began mobilization of their forces on their home countries' border.
At exactly 12:00, January 1st, 2150 CST, the WEC began their march.  It didn't take long for the democratic ways of the old government to fall and the imperialistic ways of the WEC to take uncompromising control.


The year is 2150. You play Greg, a young genius who is stationed underground to work on classified projects. One day, he wakes up in complete and utter silence. He then realizes the facility has been taken over by... something. It's up to him to found out what's going on and to get himself out alive.


Screenshots:




Work in Progress images:





Characters:
Greg

Your character. He is a young genius who has been employed by the government to help work on top secret projects.

Jorg Gruber
Jorg Gruber was born in Dusseldorf, Germany in 2130. His family then moved to the United States in 2132. He never really appreciated technology until he witnessed a space shuttle takeoff live in person. After that, all he ever talked about was space and spaceshuttles. After graduating college, he was employeed to work at ZURO-6 Research Facility.

Dimitri Ivaluev

Dimitri Ivaluev was born in 2101 in Moscow, Russia. At an early age, he had an interest for the universe and science. In school, he was one of the top kids in his class, he excelled at everything. After graduating high school, he enrolled at Moscow State University, he majored in Science and Technology. At the end of his last year, he graduated #1 in his class and was immediately approached by the Russian government. He accepted. He worked for the government for three years before discovering his projects were used to terminate Russian rebels. He defected from the country and moved to the United States. In 2131, he was transferred to ZURO-6 Research Facility in Austin, Texas. He continues to work there to this day.


Locations:
10 futuristic rooms of the Underground Research Facility (map included)




Credits

Project Lead - Design - Intro Movie
Nikolay "Cyberion" Ivliev

Scripting
Alex 'Scorpiorus' Prince
Nikolay "Cyberion" Ivliev
Oliver 'Yomo' Nelson

Dialogue - Story - Narrator
Keenan "Goku" Weaver

Background Artist
Nikolay "Cyberion" Ivliev

Portrait Artists
Manos Lagouvardos
Mike Russo

Concept and Sketching Artists
Mike Russo
Orlando Ramirez

Music
Straylight Studios
Intro Theme from WarCraft 3

Special Thanks to
Tony Zurovec
Jason Ely
Mark Vittek

The game is based upon CRUSADER:No Regret/No Remorse developed by Origin Systems, Inc.
Crusader: No Regret/No Remorse is a registered trademark of EA/Origin Systems Inc.
All other trademarks are acknowledged as the property of their respective owners.
#4
Critics' Lounge / Walking Cycle Tutorial
Thu 14/07/2005 14:12:51
Hey guys. Well AGS' forums have no tutorial section, so i decided to post it here anyway. Maybe moderators will move it to the archives or better forums.

my friend and an artist Orlando, had that link to the amazing Walking Cycle tutorial. I thought that it will be very useful to people here. It's very advanced and professional tutorial.

http://www.idleworm.com/how/anm/02w/walks.shtml



Best regards,
Cyberion
#5
The
Terminator: 2031

by Nikolay "Cyberion" Ivliev




Game's Website - http://www.terminator2031.tk/

or you may use the direct link (if you hate dot.tk popups or do not have popup blocker) -
http://www.cyberionsystems.com/terminator2031/

Developer's note:
I would like to say hello to everyone, because probably not many of you heard about me. My name is Nikolay, but many people call me Cyberion. I was the modder for the Excelcia community (mod for Freelancer). Excelcia Forum. Currently we are developing the new modification. I'm also the 3D modeler, many of my works can be found on my website.
I would like to stress your attention to the fact that i'm not the native english speaker, so here and there you may find some grammar/spelling mistakes. Also according to that fact, the final version, well beta-version of the game will require some proof reading. I've began the development in english so everyone (well mostly everyone) in the world may understand what it's all about.

As you may see from the title, the game is based in Terminator Universe. 2031 is nothing else but the year. So the events of the game will take place during the war between SkyNet and Humans.
Tell me, have you ever played Bethesda's "Terminator: Future Shock"? If so and you liked it, than welcome to the same atmosphere. I tried to keep the feeling of this great game even despite the fact that it's quest and not 3D shooter. So far, everyone who have tested it, spoke about the atmosphere positively, so i guess i'm on the right way.
As I progress with the development i'll update this thread with some new stuff. Maybe some story details, maybe more screenshots (well i could post like 15 of them, but I do not want to give away all the fun), maybe animation sequences, we will see...


Screenshots:





The story so far:
The year 2031. You are Chris Savage, the soldier of Resistance, the member of the "Grey Death" Task Force. You were hardened in combat with SkyNet's forces - Terminators. Your Resistence HQ is located in the suburbs of LA.
One day after the routine patrol, Colonel Burns, the head of your HQ, gathered your team in his office. The news was shoking. Terminators managed to infiltrate into LA's resistance HQ and destroyed it. Only few people were rescued. As they reported John Conner was unable to get through the terminator's blockade and had to hide in the seweres maze under the city.
Colonel Burns gives you the order to locate and save him. "Grey Death" group, consiting of you, Tom Gessert and your Captain Leon Sage, heads to LA's resistance HQ.


Characters:
Grey Death (GD) Group
Captain Leon Sage - GD group leader
Lieutenant Chris Savage - computer technician
Lieutenant Tom "Tommy" Gessert - pyrotechnic/medic

LA's suburbs HQ
Colonel Burns - head of HQ
Guard - guards Burns' office
Peter - supply room keeper

LA HQ
John Conner - the one ;)
Colonel Peters - leader of "Hounds" group. Special reconnaissance unit within LA HQ.

Others
well others are cencored, in order not to spoil the fun.


Locations:
LA's suburbs
LA city streets
LA Subway
LA sewers




Game Development Elements:
The game is developed using AGS engine (;)), Duke3D build engine, Paint Shop Pro 8.10, few Wolfenstein3D sprites, few Terminator: Future Shock sprites/textures and of course alot of custom made stuff ;)






This is all for now, i'll keep you informed about the progress. Stay tuned!

Cyb
#6
Can anyone help me with the script to overwrite/delete savegames.


I've created custom Save/Load GUI, but whenever i save my games it keeps saving it with the same names, i mean if i saved the game "save01", than i'm trying to save the game using the same name, it will write one more "save01" file. So i will have 2 Save01 files in my list box.

What i want is to Overwrite it. Whenever you type the same name, it will overwrite the old one.

And also i've created the delete button on my Gui in order to select teh save games and delete them.

i used

DeleteSaveSlot(savegameindex[index]);

in order to delete the selected file, but nothing seems to work. I've even tried to put "1" instead of savegameindex[index] in order to delete the first slot, but it doesn't work as well.
Do i need to write anything else into it? here is the code from the save gui without DeleteSaveSlot(savegameindex[index]);:


if (interface==5) { // if save interface
   
   if (button==3) {
   index=ListBoxGetNumItems(5,2); 
   if (index<20) {    
   GetTextBoxText(5,0,text);
   InterfaceOff(5);
   SaveGameSlot(index+1,text);
   SetDefaultCursor(); }

   else {
   index=ListBoxGetSelected(5,2);
   GetTextBoxText(5,0,text);
   InterfaceOff(5);
   SaveGameSlot(savegameindex[index],text);
   SetDefaultCursor(); }
}

if (button==1) {
InterfaceOff(5);
SetDefaultCursor();}

}



teh bottun numbe for the delete button is "4". So any help there?
#7
Well, as i'm very very bad at programming, i would ask your help guys.

I want to make the following thing:

whenever player uses any inventory item where he shouldn't it will say to him that he can't use it. Preferable 3-4 random phrases. But whenever the right item is used, it won't display the global message, but will perform the task that is given when this item is used, so can anyone help me with the code?

in other words, player uses the inventory items on a hotspot/object, but it says that it can't be used. Something like the phrase "it won't work". But when he uses the inventory item that is supposed to be used, everything goes as it was coded, without displaying this global message of course :)


I know in general how it can be done, through global variables i guess, but i do not have any idea of how to perform this :(
#8
General Discussion / Beslan, North Ossetia...
Sat 04/09/2004 23:21:25
http://news.bbc.co.uk/2/hi/europe/3624024.stm


So any thought about this disaster?


Personaly i would liek to give my best regard to those, whos relatives/children have died.
#9
How would you make Gui to popup and close down on right mouse click?

I've used the following code, but it doesn't work, i mean my Gui popup, but i can't close it and also my default Cursor Mode switches to Look_Mode:

// MOUSE BUTTONS

  function on_mouse_click(int button) {
  // called when a mouse button is clicked. button is either LEFT or RIGHT
  if (IsGamePaused() == 1) {
    // Game is paused, so do nothing (ie. don't allow mouse click)
  }
  else if (button==LEFT) {
    ProcessClick(mouse.x, mouse.y, MODE_USE);
  }
  else if (button == RIGHT){
if (IsGUIOn(2)==1) {
    GUIOff(2);
    }
else ProcessClick(mouse.x, mouse.y, GUIOn(2));
CentreGUI(2);
   }
}

// MOUSE BUTTONS END



any help would be greatly apreciated?
#10
Hello,

currently i have a problem with my inventory items, i'll explain.

I'm using the controls where Player Char moves by using arrow keys and Interact with Left Mouse click and Loot at with right mouse click.

When i select item in inventory it becomes mouse cursor, but i can't switch it off. Remember in "The Dig", you select the item from inventory and you interact with the help of this item, but when you pressed right mouse button it returns you to your default interact mouse mode.  I wounder how i may do so? So far i select the item and it stays as my mouse cursor and i can't change it with right mouse click as it is in look mode. Where i need to write SetCursorMode or what ever line?
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