Would've been pretty cool if you remade either this or the previous game in the graphic style of DOTT (the previous would be easier)

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Show posts MenuQuote from: Mister L on Tue 22/03/2011 20:20:59Why not actually use this? To me, it really fits into the game's atmosphere.
Only the remix of the "Maniac Mansion"-theme at the end of the trailer is actual ingame-music.
Quote from: Akril15I've tried to rely a little less on pre-existing backgrounds and characters for this game (mostly because I already used most of the best ones in its predecessor).You know, classics like CMI, Torin's Passage, etc. have TONS of cool screens, so there's still plenty of material. And there are new adventures like Whispered Wor(l)d, The Next Big Thing, Kaptain Brawe and semi-adventures like Penny Arcade. Nontheless I'll be excited to see the "games" invented by you.
import function GoToCharacterEx(int charid, int chartofollow, int direction, int xoffset, int yoffset, int NPCfacesplayer, int blocking)
int playerchar,charidx,charidy,playerx,playery;
if (charidwhogoes!=GetPlayerCharacter() && blocking==2) blocking=0;//npcs cant perform semi-blocking actions
playerchar=charidwhogoes;
charidx=character[charidtogo].x;
charidy=character[charidtogo].y;
playerx=character[playerchar].x;
playery=character[playerchar].y;
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