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Messages - D · Y · D · O

#81
Here is a banner I made for the site:

#82
Critics' Lounge / Re:Bedroom for C&C
Wed 25/06/2003 18:53:03
Quote from: N3TGraph on Tue 24/06/2003 07:53:44
these colours are cursing together (right?)

Vloeken samen?
#83
Try removing the double pixels on the pillow, especially the one in the topleft corner.
#84
Very funny game! Neole has to play it!
#85
Critics' Lounge / Re:Attic - Trying new style
Tue 24/06/2003 02:16:00
Thanks everyone, for the praise and comments.

Loominous, concerning your first pointer:
Lighting is somewhat of a dilemma. Since this is an existing room, I should tell you it actually has such soft lighting, the lantern on the right wall has been exagerated already.
My dilemma is to what degree I should ignore reality and push the lighting envelope so to speak. Because I agree, the lighting could me made much more interesting.

Does anyone ink or finish their sketches in some other way? I'd like to know how you people go about this.
#86
One word: DAGGERFALL

It rules and really gives you that infinite-world-with-infinite-choices, non-linear feel that a good RPG has.
I can't stress enough how much that game kicked ass.

Graphically it can't hold a candle to Fallout though.
#87
Critics' Lounge / Re:C&C Haunted house room
Mon 23/06/2003 20:21:18
- The wallpaper could use some water damage i.e. dirty blotches.
- The dirt should have less contrast with the floor, it looks like dandruff now. As we all know, dandruff isn't very scary.
- Behind the torn wallpaper you should add some woodwork. The 6 Day Assassin room comes to mind.

Suggestions for animation:
- Scary hands moving along the 'inside' of the walls as in "Seventh Guest" game and "The Haunting" movie.
- Scary flickering candlelight.

Great stuff, I'd love to see more horror themed AGS games around.
#88
Critics' Lounge / Attic - Trying new style
Mon 23/06/2003 19:43:49
As summer is drawing closer, my designs for an adventure game have been infused with renewed vigor. How long my newfound enthusiasm will last this time seems unclear, and frankly doesn't interest me very much. Instead I'm trying to establish a new style for my backgrounds.
In an attempt to reach something which vaguely resembles the quality craftsmanship displayed in CMI, I've decided to use the following method.
I sketch the background, scan it, color it in Photoshop. I've done as much in my first try.
Afterwards I plan on inking my original sketch and rescanning it. I guess I was too eager to try out some coloring. The main point I was trying to make to my 'associate', was that relatively poor quality sketches can look a great deal more attractive with some colors put to good use.

I'm interested in anything you have to say, from the drawing as a whole to some silly little detail. I do plan on adding lots of items to crowd the player :).
I'm especially interested in:
- What you think of the colors, and the method of shading I chose.
- If you think I should frame the picture at all, and if so, using blurred, dark objects to obscure the edges or use shadows to gradually darken the image around the edges and how I would go about doing this.
* D · Y · D · O takes a deep breath.
- If you think the composition works. Note: This room exists in real life, so it was more a choice of choosing a good perspective and deforming the room to give it a cartoony feel.

Anyway, without further ado:


- The black thingamabob in the top left corner is simply not yet made. I made some pictures of the actual room, but I'm missing that part. I'm going back there again to see what it looks like.
- The floor will have floorboards.
#89
I've had plenty experience with making booklets with Indesign, so I hope my comments will be of some use to you.

First off, GREAT magazine, it's really a great way for people to catch up on the latest without having to go through the entire forum. For example after a long, refreshing summer vacation. ;)

1. The color contrast in the 'content menu' isn't sufficient i.e. the words aren't very legible.

2. The bullet list - in the item on the new version 2.56 - shouldn't be justified, align them to the left.
You might also consider placing the bullets outside of the text area so you can align all the text. This usually looks a little nicer.

3. Don't justify the text, if your fontsize is too large. This will leave too many unattractive open spaces.
So either align the text OR.... decrease the fontsize (which will result in you having to write more to fill your columns) OR.... increase the size of your columns (which beyond a certain extent impacts legibility for the worse).

In any case, KEEP UP THE GOOD WORK. It was a great read!
#90
AGS Games in Production / Re:A DreamWalker
Thu 19/06/2003 18:47:47
Quote from: aussie on Thu 19/06/2003 11:56:30
I'm on your side, InCreator. It was just a way of presenting your game. Perhaps a bit blunt, but not offensive.

Me too. You say whatever the fuck you want. I thought the whole "I did it this way, because the other way sucks" thing went very well with the use of language I saw in your screenshots.
I've got no problem with anything on your website whatsoever, in fact I thought it was all funny as hell. Don't 'tone down' a thing.

I'm looking forward to the final result.
#91
What kind of 'stuff' are you thinking about?

You could put a link to that Dutch desert island game, someone here made recently.
#92
Anaal is mij nog steeds te Software

Blij om bij te dragen aan het niveau van dit topic.  ;)
#93
General Discussion / Re:Exams :(
Wed 18/06/2003 01:29:38
I have Fluid Dynamics next monday. Joy...

Why am I going to a party for 3000 people tomorrow?
#94
These are all highly original and especially bizarre ideas.
I simply see no other answer to your problem. Combine them all.

An inch tall banana robs a bank for charity only to wake up a weird world where purple cats and aggressive fences are the least of your worries because chocaholic zombies are endangering the very existence of the universe.

#95
Downloading it now, absolutely loved the movie.

Have you seen 'Harvey' with Jimmy Stewart? 'Donnie Darko' draws somewhat from this classic, yet there couldn't be two movies that are so different.
The only actual similarity is the imaginary 6 foot rabbit.

Harvey @ IMDB Top 250: #190

Donnie Darko @ IMDB Top 250: #88

I just noticed they both have a spot in the IMDB top 250 movies of ALL-TIME, which isn't saying everything, but definitely a lot!

Obvious conclusion: Adding a imaginary 6 foot rabbit to your movie is a surefire way of hitting the road to succes. Imagine what an army of such rabbits would accomplish. Dare I say it? Yes, I do. THE GREATEST MOVIE OF ALL TIME.

PS Loved all the movie poster references to other recent AGS games.
#96
Quote from: Flippy_D on Mon 16/06/2003 17:59:14
Next person to say "Flip a D" gets shot in the face. With a goat.

I'm sorry, Flippy, I think I was the one who started it.

And about the character, he looks great. I do agree with the double pixel bit though.
I don't like the crotch area, it looks wrong. And his big toes are on the outside, on the outside, on the outside.

I need to read more carefully, this has already been said.
#97
Finished the game, loved the percussion music!

Spoiler
I got a lot of Murray vibes from the evil bastard volleyball Wilson.
The moonwalk bit was great.
[close]
#98
Shouldn't this be in another forum?
#99
The BEST AGS GAME EVER is Run Hot 2: More running...

Turn on your sound and watch the trailer Run Hot 2: Running Hotter
#100
Quote from: Dave Gilbert on Tue 10/06/2003 16:17:34
Heh.  I was trying to remember where I saw those graphics from.  Thanks petteri.

Life's a bitch, when nobody gives you recognition. :(

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