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Messages - DAHCC

#1
Quote from: luckylady89 on Sun 30/03/2008 03:06:25
i can not wait till this game comes out...it looks so awesome, the graphics are amazing!  ;D

Thanks for the encouragement.
I know I have a long way to go before it's done.  But I've been making some serious progress in the code.  Hopefully, there'll be another video available soon.  :)
#2
Quote from: Goldfish on Fri 28/03/2008 10:34:29
Doing the same here. Our previous AGS project Vanilla Island ended up being ported to Realm Crafter so it is out of my hands but the new one I am doing with AGS 3.0 is doing the same as you described. I am using FRAPS and FPSC to generate the 3D... How about you?

In any case, it looks wonderful, Oz is perfect for adventure games as well as a really cool and fun universe with a great depth of stories, characters and incidents. Plus its own weird geography and physics! I hope to see you thrive and make the whole damned series into games... And in the process bring to life so many childhood friends! Especially the tin man and other animates. Faves of mine! :)

Realm Crafter?  That's pretty heavy!  Congratulations.  :) 
I'm using Poser to shoot the game and Hexagon to create the characters and props that need some serious customization, like the Tin Woodman for example.  :)   'Not gonna' find anything like him on DAZ.  But thanks for the comments.  Things are coming along, but pretty slowly.  Currently we're at about:
graphics 45%
puzzles 55%
scripting 10%
music/sound 60%
I have a feeling that lots of the cutscenes we've storyboarded will end up on the cutting room floor.  There's just too many.  Anyway, thanks for the comments!
#3
Hey, thanks!
No.  I'm not using the 3d plugin.  I tried it, and I think the models I'm using are a little too complex for it.  Instead, everything is being shot in 3d, transferred in to sprites and played in the 2d fashion.  And the cutscenes will be 3d, but prerendered.
#4
Hey, guys.
Thanks so much for the comments and encouragement.  :)
Yes, this game is totally inspired by the original book, which is quite different from the movie that everyone is so familiar with.  There are many more characters.  For example, the witch that meets Dorothy in Munchkinland at the beginning, isn't Glinda.  She's a totally different "good witch".
Also, it's a much longer story with a number of other fun lands to visit.  (They are proving quite a challenge to design.)
But again, thanks!  I'll be keeping you all posted on its progress.
Cheers!

#5
DAHCC Studios is proud to announce the development of L. Frank Baum's:
The Wonderful Wizard of Oz

The Story:

"Dorothy lived in the midst of the great Kansas prairies . . . "

Prepare to embark on a spectacular adventure unlike any you have experienced before.  You begin as Dorothy, L. Frank Baum's brave heroine who sets out on a quest to seek the help of the Great and Terrible Wizard of Oz.  Along the way you'll earn the friendship of the most motley crew ever to set down the yellow brick road.  Together you will explore the magical Land of Oz and attain what each most desires.  But beware, the Land of Oz is a country that is sometimes pleasant and sometimes dark and terrible.  Accept help where you find it, for the road to the Wizard is not for the faint of heart.

Some screenshots:





Resolution - 800x600 - 32 bit color, with extensive cutscenes.

You can visit the official website here: http://www.dahcc.com/Oz%20Online.html
Thanks for looking!

ozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozozoz

I've finished working out a new verb coin GUI for the game.  The coding works, but unfortunately I haven't thought up any icons for the action options, instead I've used text.  Suggestions are welcome.  The PLAY command is used to switch between the four main characters to solve puzzles.  For example, if Dorothy doesn't have the ability to solve the puzzle, you can switch to (and play) the Scarecrow, Lion, or Tin Woodman. 

Here's the new screenshot:



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