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Messages - DCillusion

#21
Although I liked the old title better, this is still the best game I've seen coming out of AGS in a long, long, time.

....behind Police Quest 2 ;)
#22
The only real additions I'm adding to the game are extended puzzles.  As there was no driving in Police Quest 2; so there won't be any in Police Quest 2.  I think of it like 1 & 3 had driving; 2 & 4 did not.

I don't think I could add a text parser.  VGA Police Quests didn't feature the parser.  I'm working on a strict schedule as it is, & so, unfortunately, I can't go crazy with the engine.

....Any suggestions are welcome.  Keep 'em coming.
#23
Aside from some of the GUI work from those games, it's all original.  I am, however, attempting to capture the style of 1 & 3 to integrate this one seamlessly between the other two.
#24
Well, It's been a month since I've released anything.  I don't think it's fair for a developer to expect people to stay excited about a project without seeing any development for months at a time.

.....So, every month there will something new.  It could be a background, or character art, or music...or even a journal update - just to keep people excited.
#25
I think it would only work if the production company had, like, 5-6 teams, (People/group), maxium that it produced.  That would give a more professional feel to it.  You'd know what to expect from this company, or that company, etc.

If the company published any AGS game that comes down the pipe, it would  just feel like a messy POGO.com
#26
Brilliant!  Incredible! Do you have every Sierra Resource available?!

Thanks
#27
I know there's a colour map in Police Quest 1 that looks just like B&W image.  I'll just play the game again.  The Police Quest 3 map is so small.  I hope there's another option.  If only it were "film-noir", I could leave it black & white.
#28
There will be a design journal when the backgrounds are finished.  I'm about 50% finished with background artwork, (officially).  I'm going to try to make the first edition as special as possible; so no SE is planned.

.....Please, no money!!
I own none of the copyrights to the game &, as such, can have no monetary gains to it.

But thank you very much for your support.  It's coming along brilliantly
#29
Remake's going great.  I got some unexpected, & much needed, help and support.  I know that map exists in colour.  I've seen it, when I was younger.  I've got to find it; until now I couldn't remember what I was looking for.
#30
As some of you may, or may not, know; I'm well underway in a VGA remake of Police Quest 2.  I would like to use a map screen for navigation, (Gabriel Knight).  I was wondering if anyone still owns any of the paper resources for any of the games.  I'm looking for an illustrated  map of Lytton.

if someone has this and could scan it for me I'd really appreciate it.
#31
Don't buy one the first day.  Fully, 2/3rd's of all launch PSP's were defective in America.  When the buttons fell off in people's hands, Sony claimed people were "using them wrong" ???
#32
AGS Games in Production / Re: .NET Profit
Tue 30/08/2005 22:48:15
A cyberpunk future where you live in China & hook-up with your brother's wife?

......quite a healthy fantasy life you've crafted for yourself. ;)
#33
AGS Games in Production / Re: .NET Profit
Tue 30/08/2005 19:15:52
Hey, That Guy, is that you in the .Net Profit splash screen?  Are you Justin? :-[
#34
It's working now -  ;)

As far as the timeframe.  I live a pretty stable life.  I don't go to school; nor do I take an inordinant amount of vacation.  I have found plenty of time to work on the game, & once my daughter goes to school, I'll only have more time.  If it changes I'll tell everybody, but barring injury I don't see how the date will change.
#35
You're right, the time period won't spoil anything. :)

The game takes place in 1988, I want the remake to have the same feel as the original.  My hope is that people will play through the VGA trilogy & feel as if my game fits perfectly within the other two games.  The series will, finally, have a finished feel to it.

As far as other Police Quest games......this will be my swansong in the series.  I enjoyed them, but I don't live & breathe the games.  I already know what my next project will be.  I will remake an entirely different game to finalize another fine series in the Sierra library; completely seperate from Police Quest.
#36
Darth, Thanx.....

I really needed to be moderated before I gave away the entire game.  I wasn't even thinking about it at the time.  I've been so busy. :)
#37
It's interesting.........we think alike  in many directions.  I've made a living space for sonny; I think it leads up to the house scenes in PQ3.

Sonny definitely needs more firepower.  At the very least, a bigger pistol & some body armour.  He's working with the Steelton Police; I don't know why they didn't suit him up past a radio.

The hijacking scene is too "touchy" these days.  It's funny, I am, in fact, adding scenes to include the Bomb-puzzle.

Unfortunately, I don't see any way to include the banter.  It's very funny, but in a very clunky location.

#38
Looking at the amount of time it's taking, & the incredible amount of time I've had to work on the project.  I can almost guarantee the game will be released in December!!  I'm finished with the sound resources, I should be done with the art resources by September, & this will leave 3 months to arrange & script it, (which I'm sure I can do).

I now have the opportunity to do this at work, & this will speed up production.

Questions - Answers

-I'm not sure if Sonny will change clothes, he's following a killer round-the-clock over a mere 2 days.  Although, slightly altering; like no jacket or different Jacket makes a lot of sense

-No, I think it would change the game if Kieth wasn't retarded

-I think Mario might be more of a stereotype than ever before!

-Of course you can use the computer! & I've, already, finished that part of the game.
#39
Wow, thanks!!

I'm not sure what you mean by logo.......Like a corporate logo.Ã,  If it's that simple, I gotten that far, here it is -



If you're thinking of a final title.......It's Police Quest 2 - Vengeance a remake of the 1988 title Police Quest 2 - The Revenge

I hope that helps

I just figured out what you meant - Title Logo right?

If I'm right, that's at work, but I'll get it.

edit by darth - double post combined ;)
#40
They're are, fully, 3D images rendered at ultra-high resolutions, (about 1600x1200).  Then put through 1 cell renderer & 1 sketch renderer.  The 2 pictures are combined & turned into a painted canvas using Paint Shop Pro.  The whole scene is then shrunk down to game resolution, & colours are reduced to give the entire picture a look

The process from design to render to filter takes about 5-6 hours, but I know plenty of people who spend much longer just drawing their artwork.  I love the old games, & nostalgia hits me pretty deep.  3D-art is where my skills lie, however, so I'm using filters to get as close to the old art as possible.

As far as "Over-the-Shoulder" , this is a remake.  I really can't, nor will I, break from the traditional Sierra mold this game was created with.  I want people to feel the way I did when I first ripped open Police Quest 3, & I don't think they will if I don't stay true to the style.
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