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Messages - DCillusion

#241
This may sound silly, but I believe it counts as a beginner's technical question.

How do I add an Avatar image?

I see the Http:/  Does this mean I have to load my image somewhere to use it?
#242
Hints & Tips / kings quest II - bridle
Thu 04/12/2003 23:42:29
I'm sure that by the time I'm finished with this game the board will have a walkthrough................


I have the bridle, what do I do now?!?!?
#243
Hints & Tips / Ugly Duckling
Tue 02/12/2003 01:24:57
How do I lead the ugly duckling home to his family in King's Quest II VGA.
#244
What do I give the sneezing animal in the haystack.

How do I obtain what I'm giving.  (Just to make sure it will work.)
#245
Hints & Tips / Sharkees!?!?!?!?!
Sun 30/11/2003 02:23:05
Wow!

I just posted & here I am again!

I can't get passed the Sharkee entrance.......HELP
#246
Hints & Tips / King's Quest Library Card
Sat 29/11/2003 16:14:08
I've just saved the baby pumpkin.  Now I'm trying to sign my library card.

If this is what's next, please help.  If not, please direct.
#247
I had a question earlier about having different amounts of the same item (7 coins for example) that was answered beautifully.

However, I'm not sure how to display the amount to the player

Option 1: Coin x "value" reads beside the item in the inv screen.

Option 2: "clicking" on the coin in the inv screen displays the value in a text box.
#248
I saw it when I started, but now I can't find it.

How do give and take multiples of the same item.

EX:  Coin x 7

(7 coins in inv.)
#249
Where do I place my global variable in the global script?

It's sort've hazy to the positioning.
#250
The problem I'm encountering is I would like to set up the map room so that it has a scripted hotspot that returns the player to the previous room they were in.

Example: Map = room 4

if the player enters room 4 from room 1, hotspot returns player to room 1

if the player enters room 4 from room 2, hotspot returns player to room 2

I could set up a map room for every single room in my game; and it would work, but that sounds woefully tedious.
#251
Beginners' Technical Questions / Map Screen?
Fri 17/10/2003 19:50:57
How do I create a map screen.  Let me explain the problem.

I need  players to be able to access a particular room.  I can get the players to this "room" at any time, but how do I allow players to return to the room they were in previously if they want to go back.

Example:  1st Gabriel knight map screen........The back button allowed players to return to the screen they were just at if they didn't want to leave.

How do I do THAT?
#252
How do I set the game so that when a character enters the room, there is a small phrase of text that appears.

Example:  You start the game; see the first room; text appears exclaiming "You have a headache"  & with a mouse click the text is gone and you begin the game
#253
Is there a way to move the main text GUI to the bottom of the screen?  I can't seem to do this even if I create my own.
#254
I'm trying to create a new GUI for my text window.  Every time I test the game, the GUI is surrounded by blue cups.  I have added images, colours, removed images, colours; still blue cups encircle the GUI.  Where and HOW can I fix this?
#255
Critics' Lounge / Sierra Points Ping
Tue 30/09/2003 21:41:22
Does anyone know where I can find the "points ping" sound effect Sierra used in EVERY one of their games to tell players they'd done something right?
#256
To the Webmaster:

I think the FREE 2D paint program "Pixia" should be included in the AGS links page.  This is best program for ripping textures, and has a good layering system surrounding a strong art program.  I think Pixia's inclusion would help new developers who aren't sure what is available or don't have the resources to purchase an expensive program.

The link is www.ab.wakwak.com/~knight/

Thank you for your time
#257
Adventure Related Talk & Chat / SoundFX
Thu 18/09/2003 17:20:55
Does anyone know where I can find old Sierra style sound effects, ie: point pings etc.

Something like Quest Studios offers for music, is there a website with classic sound effects.
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