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Messages - DCillusion

#81
I just saw another interview in GameSpy talking to an upstart company about being able to revitalize the adventure genre even though "most" people consider it dead.  They gave the, expected, response about "love of the genre" & German markets as being a way to make money.

I don't understand how these conversations are still taking place?

A couple of years ago, I would've stood by the Adventure Army taking a stand against the mainstream of "FPS-Action" & the purity of gaming, but this idea is so antiquated I wonder what hole-in-the-ground these Worldwide sites come from?

There are 11 Nancy Drew adventure games.  The series is based on one of the longest-running characters ever.  It has been featured in Time Magazine, & is a multi-million seller.  All electronic stores within driving distance of me has adventure sections. 

I was at Fry's the other day - The #1 store in the richest city, in the richest state of the richest & most powerful nation on Earth - Gaming sales here, occasionally, outpace the sales of the entire country of Japan.  Anyway, their Top-Ten list was headed by......
1 - Grand Theft Auto 4
2 - CSI: Dark Motives
3 - Sims 2
4 - Doom 3
5 - Half Life 2

Take-it-or-Leave-it, GTA IS an adventure game, & it tops the list.  CSI is a "point & click" adventure title based on the #1 show in America & it's number 2!!!  First-Person shooters don't appear until #4

CSI has even outsold PC copies of Doom 3, so how exactly are adventure games dead?  How, even, are they trailing their action-shooter cousins?  Most importantly, what will it take before the genre is considered "alive" again?
#82
QuoteDon't buy that next pack. buy a videogame and play it instead.


...I can't count how many things I've bought something & then returned it using that trick.... :-[

I've tried to quit many times, I could never get past day 3 before chewing/hitting/screaming any & every material I could get my hands around.  I'm, also, a Say & Think that I'm a 1 pack, but really end up more like a 2 pack per day person.  I wouldn't discount the patch.  I swear it isn't doing anything, but I haven't really freaked out since I started it 10 days ago.  I wouldn't use it for 9 weeks like some people, but to get you over the hump - it helps.

People say 4 days, 7 days, etc.  I don't know.  It's gotten a little easier, but it's still all I think about.  It's like a having a girlfriend you know you have to break up with, but don't really want to.  I think I'll always miss it, even if I know it's the right thing to do.  I wouldn't keep any cigarettes around.  Yesterday, it took all my energy to keep walking past the gas station.  If some were just sitting on the table......well, I just don't know.

& don't let people tell you crap about how you're not going to be a slave to something like smoking anymore, because you're still a slave to taxes, sleeping, eating, etc.  Hell, I think we're only in control of ourselves 1 - 2 hours in a day. 

The only way to quit is to stop for a while.  Quit for a week.  If you feel up to it, quit for 2 weeks.  If you don't, start smoking & quit in the near future.  Quitting is like training.  Runners don't say, "Time for that Marathon."  They train.  Forever is a long time, & it sets you up for failure.
#83
I second Strazer!!!

I know it doesn't really matter what I say, in moderator noms, but I'd like to say I've found Strazer to be one the, absolutely, most helpful member of the tech-forums!!
#84
That's the exact answer to my question.  It would be nice to have the windows fully separate, but this will work, thanks
#85
Am I that stupid.....?

I set my Text window to GUI-X & then my Speech window will be different?
#86
Sorry - where you can have 1 GUI-box for speech & another for standard text.  I was having problems before when I wanted to make King's Quest speech view, (with borders around it), but I wanted a GK view for information, (text displayed under the action with no borders).  AGS allows for 1 modifiable GUI-box that it uses for both.

It was on the "to-do" list before, & I know the Object-Based scripting, obviously, took priority.
#87
Anything going on with separate GUI's for Text & Speech?
#88
Adventure Related Talk & Chat / Re: Dead Areas
Thu 07/04/2005 04:42:16
Most 1st-person adventures are about closeness; so often if the distance is more than, like, 20 or 30 meters away - the player is, usually, sent to a map screen.

As far as travelling, 1st-person games have a few places that can be explored along the way, but a lot of it is dead-zone.  I think the trade-off is, or intended to be, that the parts that can be explored are taken much, much further than a third-person game.  Instead of a text description, the player is given 1 or more new screens where the hotspot is fully displayed on the screen.

I not sure if you could give the players as much reward if you had to do that with every inch of the screen.  So it's really just if you like constant gratification, or if you prefer less rewards with bigger pay-offs.  Whatever you're preference.
#89
Yeah, I could really use it.........

P.S. BEWARE CJ!! I would be using it for Twiddle-ware puzzles
#90
Adventure Related Talk & Chat / Re: Dead Areas
Wed 06/04/2005 22:10:23
Dead Areas work in 1st-person perspective pretty well, but not in 3rd-person.  You should, really, only use dead areas in your game if it's played through the character's eyes.

Take Nancy Drew, or Mist; most of the dead areas are there because you need to get closer or explore further.  In something like King's Quest, everything you can interact with is laid-out in front of you; and distance is unimportant because you're 30 meters in the air - looking down.
#91
Did I really not sound sarcastic enough ???
#92
I had started a remake of the game from it's UGLY roots of 640x400 to a more pleasing 640x480, but I couldn't find anyone who could update the 8-bit MIDI music to 16-bit MIDI; so nothing materialized. :'(
#93
Critics' Lounge / Re: Laura Bow
Sat 02/04/2005 02:44:20
Maybe I do......... :P
#94
I agree with the other posts.

I think you should go EGA-all the way; or add more advanced colouring to your image.

Right now it looks like a Turbo-Grafix 16 game.
#95
Critics' Lounge / Re: Laura Bow
Fri 01/04/2005 20:08:26
My only critique is that it looks kind've like an EGA background recoloured in a VGA pallette.  Maybe twist the perspective a bit.

P.S. - During your remake, PLEASE rework the puzzles.  In the first game, it seemed as if Laura was just watching the mystery unfold before her eyes.  Have her figure something out this time.
#96
General Discussion / NEMESIS
Thu 31/03/2005 20:14:27
My 4-year old's biological Grandfather, (her genetic father's father), is my exact opposite in every way.  He also hates me, my position, & tries to undermind anything I try to do with my daughter.  I, in turn, try to stop each one of his plans.

I never thought about this before, but he's, technically, my NEMESIS!

I've seen EX's, Enemies, & people you hate, but does anyone else have an actual nemesis?  It's very interesting, in a way.  Makes me feel like a Super Hero!!
#97
I got to the website & it looked fine.  Some things confuse me, though.  This Heroes game seems to be the only project in the can.  Did you just abandon King's Quest 3?  Was it a smokescreen until you "ironed-out" the merger?

What's the story?
#98
Then again, with animation I guess it's about the style you're trying to emulate.  If you want to make a Sierra VGA title, (between King's Quest 4 - 7), maybe you should go 3D.  All Sierra did during that time was paintovers of motion-captured actors.  They called it rotoscoping.

So colouring a 3D movement cycle would look about as real, or fake, as an early 90's title.
#99
General Discussion / Re: The Sierra Network
Thu 24/03/2005 06:56:31
All things being equal - Most companies at the time, (prodigy, Compuserve, AOL,) were charging about $4.95 per hour to use, basically, a BBS with pictures.

TSN wasn't much more overpriced than the rest of them.
#100
General Discussion / The Sierra Network
Tue 22/03/2005 16:59:39
I heard some people were trying recreate The Sierra Network, (or INN - depending on when you discover the online game).

I was wondering, does anyone know more about this?  Also, was anyone else part of the $5 per minute software program?  I remember going on whenever I could, and it was always so quiet.  I found it hard to get people to play cards.  Occasionally, I'd meet a Sierra employee, (I guess they were the only ones who could spend any time on it).

Here's me representing if you have NO idea what I'm talking about.  It was an overpriced online game where you could play games, (mostly lame), & talk to people, (mostly ones you'd wish you hadn't).

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