Haha I'd definitely bring up community feedback and ideas from the AGS forum if I were to be hired! Telltale is known for listening to community feedback - and working for EA, I had to filter community feedback too, all those companies do listen. Telltale also has its own forums, which I'm sure you know about: http://www.telltalegames.com/forums/
I also posted the game here, but nobody has cared to comment on it yet: http://www.telltalegames.com/community/discussion/55412/my-adventure-game-application-for-telltale-games-
Totally agree on the music! I would've loved to have some more time to add more music, but it would have taken me longer and I needed the time to fix bugs. If you remember from say, CMI, areas like the ship's dungeon or the crypt (where you're can't leave the room) it's all sound design. My point is... it'd have needed some testing to make sure that the looping musical track didn't drive people crazy. It's a shame I couldn't figure out a good way to work it in within the time I allocated for this project.
I also posted the game here, but nobody has cared to comment on it yet: http://www.telltalegames.com/community/discussion/55412/my-adventure-game-application-for-telltale-games-
Quote from: Anian on Sat 28/12/2013 13:58:19
Maybe there should still be music playing after you talk to mr. Martinson, but overall this looks interesting.![]()
On the other hand I have no idea if people at ttg will like it or not, but good luck and if you ever get your foot in the door make sure to cut down on QTEs.
Totally agree on the music! I would've loved to have some more time to add more music, but it would have taken me longer and I needed the time to fix bugs. If you remember from say, CMI, areas like the ship's dungeon or the crypt (where you're can't leave the room) it's all sound design. My point is... it'd have needed some testing to make sure that the looping musical track didn't drive people crazy. It's a shame I couldn't figure out a good way to work it in within the time I allocated for this project.