Quote from: Snarky on Sun 11/07/2004 15:40:28
No, but Captain Mostly did.
My mistake, yes he did.
QuoteI think it's pointless to compare the "substance" of a computer platform game with that of two books. Of course the game is not going to be as substantial!
Let me put it this way: I don't think the game would have been any more substantial if it had stuck more closely to Lewis Carroll's vision.
I disagree. For example, I think LucasArts' Fate of Atlantis has as much substance as the Indy movies. And what about Hitchhikers Guide to the Galaxy? Blade Runner too? Thus, I think it's fair to say you can make a computer game with as much substance as other media formats.
QuoteIf that description is broadly correct, I would say it's a remarkably thorough exploration of a multi-faceted idea, not a "one-joke" concept.
But I think if that's the case, the game is trying too hard at being "deep". A game like Hitman or Deus Ex does this sort of multi-faceted exploration so much better (especially Hitman from a psychological standpoint).
QuoteThat's you prerogative. I haven't played it enough to really tell, I'm mostly just going from reviews I've read. However, most of the discussion up until now has been about whether the concept of a "dark Alice" is worth doing or not, I haven't seen any arguments for why you think this game doesn't do it very well.
I'm not disputing dark Alice at all. I just don't think it was done very well and explained why.
QuoteIn the bits I played, I didn't really notice any parody elements. (Having jokes does not make it a parody.)
Migs previously said it was a parody. I was responding to him. However, while it's true that it's not jokes that makes parody, it's the ridicule of certain elements that does make a parody. And McGee's Alice does ridicule, and as I've said I don't think it does it very well.