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Messages - DGMacphee

#1221
Yeah... I mean, look at this one:

http://www.sylpher.com/kafka/images/comics/genie3.gif

The guy doesn't even have hair! Or a mouth! What in God's name were you thinking?!?!

Now look at Ghorm's first AF strip:

http://www.agagames.com/ghormak/franz/strips/2003-05-15.gif

Notice how they have mouthes and eyebrows (which constitutes as hair).

Your license to draw comics should be taken away, Eric!
#1222
What else? Playing Ace Quest.
#1224
That's not funny, arsehole.
#1225
Acutally, I was thinking more along the line of a Brisbane City Council bus driver.

You're the dirty bastard thinking about kids.
#1227
QuoteI'd agree with the puppet bit, but why is God with such emphasis? it's not his fault.

Who else are we going to blame?? The Cosmic Muffin??
#1228
[LGM]You obviously haven't SEEN your previous reply!!![/LGM]

;D
#1229
Ladies, please retract your claws.

This is a thread about war sims, not fighting between people.
#1230
General Discussion / Re: Film trivia!
Thu 20/05/2004 00:47:39
And the ring they give Oscar Schindler at the end of Schindler's List is actually the Ring of Power.
#1231
I want to sit atop a mountain in silent meditation while passers-by stop and ask me for my words of wisdom, and to which I tell them that the lives we lead are actually figments of our imagination, that all reality is merely perception, human existence is based upon cruelty to a higher force (be it a God or a president) and that our purpose is to break free of the physical constraints of the world in order to achieve a higher state of mind where our souls shall live in peace and harmony.

Either that or a bus driver.
#1232
Aye, I think we need to group such categories into related sections.

For example, the brainstorming, storyboarding, character, decisions, etc should be a part of concept design or pre-production.

The actually game development process would included game creation elements.

Or, here's another idea...

We could just list a series of elements (such as storyboarding, character, interface, etc) and let the player choose the relevant section as opposed to a showing a chronological development of a game.

#1233
I think story boarding would be a part of the concept design process, but more so a later stage.

I also thing that before we begin, we should do a concept design of the game. We need a model or a process of game writing so we can implement it into structure for our game.

For example, would the concept design process follow a pattern like this:


1. Getting Ideas
2. Developing Ideas
3. Planning
4. Story boarding

That's nothing set in stone, but it give a basic idea of the structure we might want to follow.
#1234
I think we start with "concept design".
#1235
[LGM]I guess you haven't SEEN THX-1138, Barcik!!![/LGM]
#1236
Peter, I know it's your opinion, but I'm a little confused about something.

There have been hundreds of directors (FarlanderÃ,  pointed out a few) who have made a few shitty films amidst some very brilliant films. Why is Lucas different to all those guys?

I mean, by that logic, you'd have to think Scorsese sucks for making "New York, New York".

Or Coppola for making "Jack" or "The Cotton Club".

Or the Coen Brothers for doing a dodgy remake of "The Ladykillers".

Do you think the above directors suck too? And if not, why does George specifically suck and not them?
#1237
[LGM]What?!?! You obviously haven't SEEN American Graffiti, Peter Thomas!!![/LGM]
#1238
No he doesn't.

Lucas may have made some shitty films in the last few years, but a least has the ability to make some non-shitty films.
#1239
I read a news article that said after Episode III, he was going to go back to smaller films like American Graffiti.

We can only hope.
#1240
For eric:



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