Why did the King Quest remakes succeed?
Good question -- sometimes, no one knows what will succeed.
But in my honest opinion, I prefer to play an original game than a remake.
I didn't play KQ1VGA remake because it was basically the same game as the origianal.
But the KQ2VGA remake was a re-written game and deserved its praise -- I played it to the end and enjoyed it.
That is why I'm not for a Maniac Mansion remake -- because if you do a updated graphics version, then what else is there to keep me playing.
If you did a version of Maniac Mansion with new rooms, extra characters, and a different take on the story (and all while keeping with the feel of the original), then that would give me an incentive to play it.
But to just update the game so you've got DOTT-like sprites isn't enough reason for me to play a remake.
Then again, KQ1 has been downloaded over a half a million times (as quoted on AGD's website), so who am I to say what works?
P.S. Mats, instead of telling all negative people to butt out, what not ask them why they're negative about such a project? You might get some useful feedback.
Good question -- sometimes, no one knows what will succeed.
But in my honest opinion, I prefer to play an original game than a remake.
I didn't play KQ1VGA remake because it was basically the same game as the origianal.
But the KQ2VGA remake was a re-written game and deserved its praise -- I played it to the end and enjoyed it.
That is why I'm not for a Maniac Mansion remake -- because if you do a updated graphics version, then what else is there to keep me playing.
If you did a version of Maniac Mansion with new rooms, extra characters, and a different take on the story (and all while keeping with the feel of the original), then that would give me an incentive to play it.
But to just update the game so you've got DOTT-like sprites isn't enough reason for me to play a remake.
Then again, KQ1 has been downloaded over a half a million times (as quoted on AGD's website), so who am I to say what works?
P.S. Mats, instead of telling all negative people to butt out, what not ask them why they're negative about such a project? You might get some useful feedback.