One of the most interesting uses of lighting overlays was in Sam and Max.
There was a part where you had to flick different switches to create different colours in the Vortex building.
However, this was moreso used as a puzzle (the diferent coloured doors) rather than a cinematic/background effect.
The result was very effective, though -- it made a very interesting puzzle.
Perhaps there could be a greater bond than we realise in the relationship between puzzles, background, and meaning in games?
There was a part where you had to flick different switches to create different colours in the Vortex building.
However, this was moreso used as a puzzle (the diferent coloured doors) rather than a cinematic/background effect.
The result was very effective, though -- it made a very interesting puzzle.
Perhaps there could be a greater bond than we realise in the relationship between puzzles, background, and meaning in games?