Quote from: Scummbuddy on Thu 25/09/2003 17:08:45
What we need is a medium length category too.
and 'best vampire game'... Well, now that you brought this up, I can not live without it.
SHUTUPSHUTUPSHUTUP MAKE THE BAD MAN STOP!!!

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Show posts MenuQuote from: Scummbuddy on Thu 25/09/2003 17:08:45
What we need is a medium length category too.
and 'best vampire game'... Well, now that you brought this up, I can not live without it.
Quote from: GarageGothic on Thu 25/09/2003 11:20:27
Ok, wrong choice of words, so I'm a drama queen. I merely meant that in my opinion, some of the awards (as well as nominations) were unfair.
QuoteI did say "in the early days", so I don't suppose you WOULD remember it, unless you are VERY oldI was thinking of the first Academy Awards ceremony back in 1929, when they had separate "Best Director, Comedy Picture" and "Best Director, Dramatic Picture" awards.
QuoteIt's not the game's fault, nor MrColossal's, that it's become one of the most over-hyped AGS games. I'm happy for you that it got on a magazine cover-cd, and I hope it'll bring more attention to AGS. But I do think it's a problem, if people play it, thinking it's the ultimate AGS game, realize it's shorter than most demos and say "screw AGS!".
QuoteBut I do think it could be made clearer what the awards are given for. I'm not even sure what Dialogue Scripting covers. Is it just the writing quality of the lines, or does it include the structure, the choices and as such "scripting" in the programming as well as the screenplay sense?
QuoteIt's very difficult to compare short and long games. What is it we're looking for? Does a long game with five excellent and twenty average puzzles rate lower than a short game with three excellent puzzles?
QuoteShould graphics be judged without taking the amount or the work put in it into consideration? In that case, we could reduce the backgrounds category to a "best single screenshot" award.
I could easily see myself voting Conspiracy of Songo for best background art. It's certainly not perfect, and it nearly put me off the game. If it had been a single or two-room game, I would never have taken it into consideration. But with the amount of rooms and consistency of style, it's one of the most professional looking games of the year. But there's little chance it would happen with games like Apprentice out there.
QuoteUnless we make some proper definitions of what to take into consideration, everyone will just make up their own. This isn't just the case with length, but also with different techniques and styles. If some people are voting for "prettiest art" while others are voting "artwork most fitting to the atmosphere of the story" (Norman Cooks could easily win for both, so no complaints there), things are getting confused. Clear categories and definitions would solve a lot of my personal issues with the current award system.
QuoteBack to the matter of size (don't let them tell you that size doesn't matter), I've realized the main problem - distiguishing between short and long games is bound to create the idea that one is better than the other. If only because the more important awards are given at the end of the ceremony. And that's not the purpose. The idea is to let the games be judged on their own terms. This goes for all the short games, which would never be able to compete against the monster-size titles of Tierra.
What I suggest is that we look at the way animation is handled at the Oscars. They have a separate category, BUT the can be nominated for the regular awards, if they are good enough.
QuoteIt would mean the addition of a "Best short game" category, which would allow the best titles of that format to be acknowledged. Defining long and short games could be solved easily by letting the designers choose which category the game belongs to themselves.
QuoteAnd a short game nominated in the long category would obviously have some difficulties competing, unless it truly was among the best.
QuoteShort games would still be able to compete in all other categories, but they would have to be judged taking the length of the game into consideration (a game like Apprentice could easily win in the animation category despite it's length, after all, it has as much of it as most longer games, and of a very high quality).
QuoteI DIDN'T SAY THAT! I said that "I'd really hate to see Tierra win a "best story" award for QFG2 VGA" (meaning that I respect their awards).
QuoteI just figured that was because KQ1 has a crappy story
QuoteAll this said, I'd like to suggest one change to the awards, which I think is very valid. And that is to add a "Best Speech Pack" award (or just "Best Voice Acting", as some games include the speech in the main download).
QuoteEdit: When was the English translation for Mourir en Mer done? I'm curious because the game had no nominations in the 2002 awards which is quite puzzling. If the translation was released in 2003, could the game be nominated again for this year's awards?
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