Quotefirst of all thanks for the cool link to the interfaces templates. is it easy to change the graphics of these?
Yes.
That's how easy AGS is.
Quotematt, that sure helped, thanks. and I didn't realized AGS is getting better and better until I discovered that now it has a windows GUI. with its development, community and ressources, I guess it's become a pretty cool editor.
It already is a cool editor.
Quotestill, what I had in mind was something different. AGS is still pretty complex for non-geeks, if you want a more functional GUI and more interactivity. imagine: a simple and lightweight engine, with an easy to use editor (I mean easy like photoshop, no programming required, available for many platforms, even online gaming maybe. it would be limited to one type of interface. but powerful enough in its interactivity to make lets day monkey island.
That's already AGS.
Simple interface, no programming necessary, available on Windows and Linux.
Even non-Geeks can use it.
Quotethe idea is that you could build an AG without writing a single script. all that matters would be the art content: story/script, graphics/anim, audio/music. and the fact that the interface had to be the same (in terms of functionality) would make these games look like a standard. a bit like lucasarts and sierra have their own standards.
That's AGS.
You don't need a single script to make a simple adventure -- just use the predefined functions for your interactions.
Or the "MAKE GAME" button.

That's how good AGS is!
Quoteimagine a new art standard. like paintings or pop songs. adventure games.
Pop isn't a new art standard.
It old and it's crap.
Unlike AGS.
P.S. CJ, I got that cheque in the mail!
P.S.S. AGS roolz!