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Messages - DGMacphee

#2561
General Discussion / Re:Awesome site ...
Sun 10/08/2003 02:35:28
You're all asses!!!

And I'm a tugboat, call me Mel!!!
#2562
Sounds familiar.

Oh well.

1 571LL O\/\/nZ j00!!1! ROTFMODLOL!!!!!!11!
#2563
I agree with the puzzles aspect -- a lot of the time puzzles don't contribute greatly to the advancement of the narrative and thus feel tacked-on.

However, my biggest problem is the generic plots used in adventures.

Most of the time it's a bog-standard Monkey Island clone/stop the evil scientist/game set in the future/detective game.

What about stories with difference?

Forexample, I dug Full Throttle because the story and characters (especially the Uber-Protagonist) were different to standard game rip-off and numerous Sierra sequels.

Tim Schafer once described in a magazine the difference between Bernard (DOTT) and Ben (FT) -- Bernard would have to unlock a door using a sandwich by taking apart the beard putting it under the door while using the toothpicks holding the sandwich together to push the key out onto the bread slice (like the old newspaper trick).

Ben, on the other had, would eat the sandwich and then kick the door down.

Thus, an orignal narrative give an original set of puzzles too.
#2564
What was the heated argument about?

Was it about the new episodes being crap, or something else?
#2565
Andail:
I get what you mean, but I have some comments for reply.

I can safely say: the game is very arbitrary, with or without intention.

And to provide proof, it's actually just a collection of random google image searches.

I gathered the images, then made the game based on that.

I didn't have any set "mood" in mind -- it pretty much turned out the way it did based upon how I felt, I guess.

I doubt any human being can help this -- Even when a "true" Dadaist tries to separate himself from feeling, he still replicates that same alienated sense of emotion upon the canvas.

I had no pretentions as to player feeling, because I intented nothing for the "game".

QuoteIn the read-me file, it says DG is not responsible for any effects the game might have to the player, something which I doubt a dadaist would care to write.

I actually wrote that more for legal reasons.

The last thing I wanted was for some angsty 13 year-old to kill themselves after playing my game (which could have happened -- it's pretty fucking depressing game) and thus have their parents sue me.

Having said that, I'd still be very sad, with or without a warning, if anyone committed suicide over something I made.

It other words: just taking a precaution.

As for the symbology, I meant nothing by it -- partially why I'm asking for interpretations of it.

The game actually means nothing to me -- it was only a catharsis and I meant no actual point to it.

I mean, to go through all that and to end by talking to a dead foetus -- what the hell was a drinking when I came up with that?  ;D



Sluggo:
QuoteThe game was interesting (I didn't really understand a few of the background scenes).

Don't worry, I didn't understand them either.

QuoteI don't think I got a lot out of this game though, besides a general atmosphere.

If that's what you got, then that's all that matters.

QuoteI find this curious because when I listen to Pachelbel's canon or Bach's air I definately don't think of death and depression. They're more uplifting than a lot of the music I've heard, but as you said, atmosphere is subjective. I just found it interesting.
and
Narangas:
Quoteair on a G string always makes me sad.

It could be a EoE thing which DG shares, but I think it extended before that.

Naranjas is right -- Part of it is an EoE thing, but it does extend beyond this.

When I was little, I first heard this song played at the funeral of a relative.
#2566
What is a Photoshop Phriday?

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

Note: Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used.

-------------------------------------

What do I have to do?

This week's Photoshop Phriday is this: "AGS Weddings"

It was recently revealed by a certain specialist that every AGSer is a "Dick Strocking Poofter Fuck"

That means everyone here has to get married to each other.

Your job is to photoshop a beautiful wedding photo with at least TWO AGSers -- one as the groom, one as the bride.

You can use more AGSers as groomsmen or bridesmaids, but it's a minimum of two.

Take Gilbert's example:



Photoshop now and forever hold you peace!
#2567
I declare Emofest to be a success!

Thank you to all who participated -- I loved all the entries!


Society's evil has got me down
I find myself wanting to drown
I know I'll die some day
But not before a Phriday

PHOTOSHOP PHRI-DAY
PHOTOSHOP MY-DAY
PHOTOSHOP DIE-DAY
PHOTOSHOP CRY-DAY

All the girls make fun of me
And Rodekil really makes me pee
And Chis just called me gay
I'm lucky it's another Phriday

PHOTOSHOP PHRI-DAY
PHOTOSHOP SKY-DAY
PHOTOSHOP LIE-DAY
PHOTOSHOP CRY-DAY

What can you do, when your tears turn blue
And M0ds sprays man-glue, all over your shoe

PHOTOSHOP PHRI-DAY
PHOTOSHOP TRY-DAY
PHOTOSHOP GUY-DAY
PHOTOSHOP CRY-DAY

PHOTOSHOP CRY-DAY!!

PHOTOSHOP CRY-DAY!!

I JUST WANT TO PHOTOSHOP CRY-DAY!!!!!!



#2568
Quotei heard Auhsor also just tried to steal your manhood

No, that was your mother's manhood.

And I heard it wasn't Aushor -- It was Mr T.

Hahahehehehehahaha -- Mr T Fucked your hermaphrodite mother!

I've already started making T Shirts!



In conclusion, your face looks like a fart, and cannot compete with someone very sexy like me -- all the girls are swooning and say things like "Oh DGMacphee, we are very randy! Make love to us all! And keep us away from Chis Shannon, whose face looks like a fart and has a hermaphrodite mother who was fucked by Mr T."

HAHAHAHAHA loser!
#2569
Yes, listen to Mods.

Make sure you log in before posting absolute garbage.
#2570
And I'm glad they cancelled it -- it sounded like garbage.
#2571
I've got it sussed!

You have Chis and you have JL0kins.

Add those first two letters together and you've got your culprit!

Trust me, it worked in "Knight Moves".

P.S. I didn't know asses get horny -- probably explains the twitch I've got in mine.

I always thought it was Disco Fever twitching my butt, but 3D Rules has proved me wrong and offered scientific ass evidence!
#2572
General Discussion / Re:guy or gal
Wed 06/08/2003 15:57:21
I play a game as a potato, just as long as I enjoy that potato's company.

Potatoes rule!!!
#2573
Quote from: David533 on Wed 06/08/2003 09:09:57
As I said already, I have an original game, but I don't have much information on it at the moment.

Make the original game

QuoteNot to mention I know people will tell me to make it myself, when I have no artistic skills, even when I stress that I don't.

Even if you can't draw you can still make a good game -- my three main games (Ultimerr, Stickmen, and Dada:SIB) were made with minimal drawing talent.

The whole notion of good graphics in an adventure game is bollocks -- Some of the best adventures ever didn't have graphics (e.g. Colossal Caves)

The trick is to make a game that is original (e.g. I once had an idea for a detective game but with the main characters as smileys, hence the title Smileytown, and thus wouldn't need much artistic talent).

But if you believe you can't make a game based only on the fact you can't draw, go away -- there are tons of great adventures by people with limited graphics talent.

Look at one of the best, Pleughburg -- The graphics aren't gorgeous, but the gameplay sets it apart.


QuoteAnd I knew this would happen. Show a fan-made game I want to make, and people have to jump down my throat, like I did something terribly wrong. Seems to happen with anything I want to make.

You asked for advice on your story, and we gave our opinion quite tactfully and fairly -- Don't winge and accuse us of jumping down your throat when you ask for advice.

We are only trying to help.

QuoteThe only thing I can draw is stick figures, and even those don't look good.

I made an adventure game with crude stick figures -- people loved it.

QuoteIt seems to me people are saying this: If you can't draw even a little, don't use AGS. And even if you can't draw, you should make a game with AGS first so people will think you're serious about it.

And to me, that second sentence contradicts the first. You need to have some kind of drawing ability to make a game in AGS. And I don't have ANY drawing abilities.

Wrong.

No one said "If you can't draw even a little, don't use AGS."

In fact, I promote the opposite -- make a great AGS game even if your graphics are crap.

How?

Focus on everything else: story, characters, uses of the engine, interactivity, humour, drama, something we haven't seen yet.

Make use of the engine -- and bugger the graphics.

Just draw the crude stick figures, butr make the game interesting.

I'd rather play a fun and exciting game with stick figures than a dull games with beautiful graphics (Myst for example).

You say you're good with stories -- then tell your aforementioned original story in a game

QuoteI come here and ask for help (Snake suggested I do this), and I just get the same responses I get from anywhere else.

As stated, the choice is yours.

But don't winge on here just because people don't like your idea -- You asked for advice, be prepared to take it.

We can't just appease you and say, "Hey brilliant idea".



If my whole post sounded harsh, it's nothing personal -- you sound like a guy with a lot of energy and very willing to devote it to an adventure.

But devote it to something more worthwhile than a 13-chapter game based on a Hanna-Barberra cartoon.
#2574
I second Eric's post -- and read my comments in his link.

Bugger it, I'll repeat them here.

Bugger off and finish your bloody game!

- Love Daniel
#2575
Just make the bloody game.

If you feel bored making the game, then you need to add something new and exciting to the next section of the game (it's called "adding a plot twist").

But don't complain on this forum that you psychologically can't make the game -- there are many people who finish their projects and a hell of a lot of people who give up and don't complain.

Stop posting here and finish it.

Or else I'll pull out my large lumpy stick again!
#2576
Let me put it this way: doing a game that makes the player go after 13 treasures is a big-ass game.

(Look at Monkey Island 2 -- You were going after only one treasure by finding four map parts, and that's already a big-ass game)

13 treasures equals a lot of work for you to keep the player's attention.

Add to this the fact you can't draw and this is your first time using AGS.

Also add to this that this idea is based on someone else's show, thus could infringe on copyright (though, that's never stopped people before).

I guess what I'm trying to say is this: DON'T DO IT.

At least, not yet.

Instead, make a smaller game with an original story and with original characters -- think of it as a learning experience with AGS.

Then, when you feel more ambitious, go for the bigger project (Not only that, but if someone sees your smaller game and likes it, they may feel like doing some art for your bigger project).

However, I stress for people to do original projects -- People like playing games with new perspecitves and twists.
#2578
No, let not lock it -- Chis is right!

We do eat balls and adventure games suck.

That's why I'm leaving this forum forever -- I need to stop making adventure games and focus on not eating balls.

HAHAHAHAHAHAHAHA (loser)

Yes, lock by all means.
#2579
General Discussion / NINJAS!!!!!1!
Tue 05/08/2003 15:24:37
#2580
Actually, I think it's us AGSers who are poofter fucks, according to Chis.

BTW, does anyone have a stupid ass?

According to J.Lo, I like to intrude them.
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