You should read Las Narangas' document on Empathy and the Uber-Protagonist for and idea on emotion in games.
It's a damn good read.
It's a damn good read.
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Show posts MenuQuote from: Snake on Wed 30/07/2003 06:18:40Quotedick strocking poofter fuckslol
Who is this chump? DG?
--Snake
Quote from: rookworm3 on Mon 28/07/2003 23:32:48Quote from: DGMacphee on Mon 28/07/2003 07:25:52Ironic to be sure! The selection of those well-known pieces in itself, much like "Best of Classical", "Great Composers' Greatest Hits", "Classical Favourites", etc., is quite depressing, mainly because it trivializes great works of art and turns them into easy-listening.
Which is ironic because I choose the songs that reminded me of death and depression -- I had more but they simply would have been overkill.
QuoteAlso, I think the main problem with the game is not its originality, but its lack thereof. It's easy to make a piece of crap and call it "dada art", but without the historical context, the label does not really apply, as I hinted earlier. "Art" is not an excuse for something poorly made! Pretension does not replace content.
QuoteFor the benefit of Igor http://www.sylpher.com/novomestro/blargh.htm
QuoteIt's about how well it does what it does. Simple as that.
QuoteDada on the other hand is trying to be "art" just for the sake of being "art" and it also means more to author than to audience.
QuoteThat's my only grip with Dada- it doesn't have any developed concept (except, obviously, for Dada-style art) and it tries to be too similar to classic (static) abstract art: music is there, but it doesn't bring much to the atmosphere
QuoteAgain, I don't think movies should be compared to games too much. Sure, they use similar mechanics at some points, but interactivity is what separate them appart so much. In other words- what work in movies won't necessarily work in games and vice versa.
QuoteGlad to hear about Dark Hero! I was playing the demo and loved it
Quotebut in my opinion, it shouldn't mimic already established rules of classic "art", but create some completely new mechanics, that would make an advantage of interactions.
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