Very much.
I support this project with 100% of my heart.
I support this project with 100% of my heart.
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Show posts MenuQuote from: YakSpit on Sat 17/12/2005 04:12:08
DG [Dee-Jee] n. - 1.) A contemptible person with less fiber to his morals than the amount of fiber found in the average Gummi Bear (TM)
- 2.) A person exhibiting the same characteristics as a DG.
Quotemore people than just you do it, DG
Quote from: Hollister Man on Fri 16/12/2005 23:37:06
There are *a few* members on the forums who like to create hype by arguing with alternate personalities.
Quote from: MrColossal on Thu 15/12/2005 15:21:20
It's ok everyone! I ran some tests on that post and the moderators met for an emergency meeting at the secret volcano base and we've come to the conclusion that RocketGirl was joking.
Quote from: RocketGirl on Thu 15/12/2005 18:12:58Quote from: DGMacphee on Mon 12/12/2005 00:44:36
Or you could just not egg the living andhashdollarpercent out of it and stay law-abiding while she goes to jail.
Where's the fun in that?
Quote from: Nikolas on Wed 14/12/2005 03:27:54Quote from: Kinoko on Wed 14/12/2005 03:22:45?
I'll going to
QuoteIf we were together in the dessert, would you give me the bottle of water?
QuoteYou have in front of you Williams. He is tied and you have the lethal injection on your hand. Would you kill him? And if yes, would you feel any guilt for killing him? Think about that.
Quote from: ProgZmax on Wed 14/12/2005 01:04:32
Wow.Ã, I mean, wow.Ã, We all make mistakes, right?Ã, Like...Murder?Ã, That's got to be the single most inane argument against the death penalty I've EVER had the misfortune of reading.
Quote from: ManicMatt on Wed 14/12/2005 00:12:58
"Hasn't anyone else here made a mistake? Haven't we all tried to make amends at one stage? Is everyone infallible but Williams?"
yes I have made mistakes... but they didn't involve the death of anyone.
QuoteDG: A silly mistake is not a murder! come on! It is not the same!
Quote from: GBC on Tue 13/12/2005 23:27:22Quote from: shitarâ,,¢ on Tue 13/12/2005 22:45:01
You don't believe in redemption, then?
No.. eye for an eye , tooth for a tooth.
Exodus 21:22 If men strive, and hurt a woman with child, so that her fruit depart from her, and yet no mischief follow: he shall be surely punished, according as the woman's husband will lay upon him; and he shall pay as the judges determine.
23 And if any mischief follow, then thou shalt give life for life,
24 Eye for eye, tooth for tooth, hand for hand, foot for foot,
25 Burning for burning, wound for wound, stripe for stripe.
Hope he burns in hell.
Quote from: Darth Mandarb on Tue 13/12/2005 23:56:30Is the government's killing of Williams really any different than him killing his victims?
Yes it is. Quite different.
He was put to death, by the government, for crimes he committed.
His victims were put to death because a psychotic thug (who was a piece of shit and didn't deserve to draw breath anyway) decided he would show just how tough he was by killing innocent people.
But he wrote some books!?!?! He was redeemed!!?!?
Quote from: ManicMatt on Mon 12/12/2005 20:34:51
Warren Spector, sure! Peter Molyneux, yup! Jeff Minter? He of hover bover and llamatron? Right? I HATED THOSE GAMES!!!!
Quote from: YakSpit on Tue 13/12/2005 05:53:11
For games without a substantial plotline (or one that only slowly develops), the feeling of interactivity leads one's imagination to fill in the gaps and craft their own storyline. You apply personality traits to a character based upon their voiced words or even written text. Even in an action game with only the most loose contrivance of a plot, the story has held twists and turns and feelings of vast relief.
Ebert's devotion to the movie industry obviously makes him rather biased this way, and that much is understandable. What betrays the inaccuracy most is his admission of never having played video games. What comes to mind for him might run the range of Space Invaders to Super Mario Bros., or Wolfenstein to Grand Theft Auto. Without having experiences anything within those ranges, it's like a literary reviewer not being able to differentiate between the immersion of Dr. Seuss's One Fish, Two Fish, Red Fish, Blue Fish and that of Grapes of Wrath.
QuoteQ. I've been a gamer since I was very young, and I haven't been satisfied with most of the movies based on video games, with the exception of the first "Mortal Kombat" and "Final Fantasy: The Spirits Within." These were successful as films because they did not try to be a tribute to the game, but films in their own right.
I have not seen "Doom," but don't plan to, nor do I think that it's fair to say that it pleases all gamers. Some of us appreciate film, too. That said, I was surprised at your denial of video games as a worthwhile use of your time. Are you implying that books and film are better mediums, or just better uses of your time?
Films and books have their scabs, as do games, but there are beautiful examples of video games out there -- see "Shadow of the Colossus," "Rez" or the forthcoming "PeaceMaker."
Josh Fishburn, Denver
A. I believe books and films are better mediums, and better uses of my time. But how can I say that when I admit I am unfamiliar with video games? Because I have recently seen classic films by Fassbinder, Ozu, Herzog, Scorsese and Kurosawa, and have recently read novels by Dickens, Cormac McCarthy, Bellow, Nabokov and Hugo, and if there were video games in the same league, someone somewhere who was familiar with the best work in all three mediums would have made a convincing argument in their defense.
QuoteFrom a posting by Chris Remo at Shacknews.com. Subject: "Ebert on Video Games: They are Inferior":
Ebert's rather crass response seems to suggest a limiting definition of what art can be, as well as an unfamiliarity with the sort of control game designers can in fact have over their audiences. Just as in the other forms Ebert mentions, in games that control can be expressed through narrative means or simply through a crafted experience.
For an example off the top of my head of the former, take the strange yet brutally familiar imagining of America presented in Tim Schafer's "Full Throttle" (PC). Set in what appears to be a post-apocalyptic landscape, the seemingly mundane backdrop of a hostile corporate takeover reaches incredible depth of significance. It becomes a metaphor for the country's slow decline into corporate facelessness and the odd juxtaposition between the freedom allowed by a recreated American frontier with the essential powerlessness of the frontier's inhabitants. You think I'm kidding? Play it again.
For another spur of the moment example in a more non-narrative setting, take Shigeru Miyamoto's "Pikmin" (GCN). Miyamoto didn't set out to necessarily create a quirky character-based real-time strategy title, though that's the form the game took. While working in his garden, he decided to craft a game that would evoke the melancholic and solitary feelings he was experiencing.... The fact that "Pikmin" so effectively communicates the emotions Miyamoto intended to convey is not simply an issue of craftsmanship (though craftsmanship is present in spades with the balanced and engaging gameplay), it speaks to the artistry with which the game was conceived.
It is frustrating to see current mainstream criticism -- and no critics are as synonymous with modern mainstream criticism as Ebert -- maintain deliberately ill-informed opinions about gaming as a medium. Not because gaming needs to be recognized as art, which is an opinion that is hotly contested among many gamers, but because it does such a grave disservice to the people behind the games, who are clearly capable of far more expression through their work than many seem prepared to acknowledge.
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