Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Da_Elf

#181
General Discussion / Re: P3n1s or pro
Fri 16/03/2007 22:50:36
actually alot of what he says does make sence. rating games is very much a subjective thing. alot of people say they prefer MI1 and 2 but i loved 3 the best. and we all remember the whole al emmo controversy hehehe
#182
General Discussion / P3n1s or pro
Fri 16/03/2007 21:39:57
thought this was an interesting article id share

http://www.destructoid.com/why-video-game-reviews-suck-part-two-30412.phtml
#183
all of those things are possibilities and as everyone said a doctor will be able to tell better. i know i used to feel weird and stuff just like that when i went through quitting smoking the 1st time and developed alot of anxiety attacks. basically during an attack as much as your body thinks something is wrong and starts to freak out its just all in your mind because of chemical imballance. im almost a pro at handeling anxiety attacks now hehe
#184
shit dude thats awsome for a speed paint. i wish i could paint like that.
#185
i thought the timeline from harry potter 3 was pretty well done
#186
shame you cant actually get ags to remember what you do so that you can get it to play back all your motions onto another NPC character of your past self (or future self. or whatever) the trick is to not let your NPC self see you or something like that. which is what supprised me in BTF2 when marty wasnt supposed to let his furute self see him. however the act of going to the future means that the future self should have memories of him comming to the future and therefore there shouldnt be a problem.
#187
Idea: zyndikate
Atmosphere: zyndikate
Design: zyndikate
Composition: zyndikate
Functionality: zyndikate
Technique: zyndikate

sorry. hehe i just looove that piece...by my honerable mentions would be TheJBurger then Ildu
i was tempted to enter http://www.elfpro3d.com/TAG/unit2.jpg but i did those a year ago so that would have been cheating and i dont wanna be a cheater
#188
this one is even more to the point copied from the wiki

Quote
Naming your character and using that name throughout the game

Is it possible to let the player choose the main character's name, and have that name be used throughout the entire game?'

It is indeed possible, and very easy. First off, to ask the player for the name... For AGS pre 2.71:
// Declares a string to store the player's reply
string buffer;   
// Asks the player for name   and stores it in "buffer"
InputBox("What is your name?",buffer);
// Transfers the content of "buffer" (the name) to the global variable character[...].name
StrCopy(character[EGO].name, buffer);

For AGS 2.71 and later:
player.Name=Game.InputBox("What is your name?");

Be sure to understand the above script in case you make an error and it does not work for you. Then, to call the name in, say, a Display box, just call up the character[EGO].name variable in any script, like so...
DisplaySpeech(EGO, "My name is %s!", character[EGO].name); //V2.6 and below
cEgo.Say("My name is %s!", character[EGO].name);//V2.7+, or...
Display("Your name is %s.", character[EGO].name);

It's as simple as that!
#189
ah sweet. thats perfect
Code: ags
int ypos = 0;
while (ypos < 60) {
  SetViewport(0, ypos);
  Wait(1);
  ypos++;
}
ReleaseViewport();


works like a charm. i couldnt find the right syntax in the help manual and couldnt find it in the wiki
#190
look in the bfak topic and check the agfs wiki for scripting and the top topic is about variables. look for the "string" variables which can be text
#191
neither stargate nor alice in wonderland had anything to do with time travel. alice was a dream. if you dont want to count the part about it being a dream then you can look at wonderland as being a different dimention or plane of existance or paralell universe (whatever term you prefer). star gate is more along the lines of a transportation portal. time travel is more like "back to the future" or you can look at time warping like that stupid movie with the kid who got a watch that slows time (forget its name now)
#192
on the NPC you just set it up in the interaction area. you can use a simple interact script or if you use a "use inventory item" you can specify something like
Code: ags

if (player.ActiveInventory == iSword) {(fight code)}
else {player.say("That doesnt do anything");}


and in the interact slot put
Code: ags

display("Are you just going to push him around or fight him");
#193
If im doing a room where there is a quick cut scene and the room is a scrolling room i want the character to walk on the left side of the screen then have the scrolling room pan over to the right side and show the cut scene then pan back to the main character. what i came up with was to have a character set as a dot become the character and i move it across the screen so that the screen will pan with it. then if i want to scroll backi can move it back to the previous character location and change back to character ego and delete the dot from the screen or if i just want to cut back to ego i can just do the change and the screen will automatically jump back. is there an easier function for scrolling the screen?
#194
just wasted time downloading to hear what they sound like.
#195
its called a verb coin, check the forum for it
#196
General Discussion / Re: Scored myself a URL!
Wed 14/03/2007 15:55:40
personally if i was myspace going to alot of trouble to create these FREE spaces and someone is registering a bunch of cool names then turning around and selling them on ebay i would discontinue his account
#197
General Discussion / Re: Cricket
Wed 14/03/2007 13:52:41
canada is in again this year. i remember they were in the guiness book of records for the lowest score in cricket word cup. something like 54 i think (against scotland if i remember correctly. either that or they had beaten scottland to get in there)
#198
General Discussion / Re: Cricket
Wed 14/03/2007 03:02:07
might have been a boring game but atleast we won
#199
it would be the exact same thing as changing during the game. the option menu at the beginning would be a characterless room with hotspots that change the character to whatever you choose
#200
things are going slowly but the asterix demo has been updated with bug fixes and new backgrounds as well as finished backgrounds. I'm still in need of an animator though for character. Im getting worried though, the size if 58 megs unzipped and 18 zipped. thats kinda big :( and ive still got more to add for the final version. can i get some feedback on it
SMF spam blocked by CleanTalk