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Messages - Da_Elf

#261
heres a Q&A.who here on this forum has actually contributed something to the gaming community. Sprites, games, music, storylines, etc etc. AAAnything game related and AGS related. (somehow i know what TheVintageDemon's reply would be)

no offence dude but are you just here to hang out and start posts that get locked?
#262
Critics' Lounge / Re: Aetus:Vita
Sat 17/02/2007 21:24:10
is that bryce your using there?
#263
General Discussion / Re: avi file in VCD?
Sat 17/02/2007 20:04:40
i wouldnt know how to do it through the wizard in tmpgenc. i learned how to setup my own settings. there is an option letting you select audio. im sure the wizard has it too
#264
opps. you posted while i was typing and i didnt notice. here is what i modified above....

here is the compiled game with it srobing, walk down to get to the next room and in that room walk left.
also is a template of the game. (this isnt my full game its just a recreation with 2 rooms)
http://www.elfpro3d.com/Asterix/Flashing.exe. when i set radius to 0 the game sets it to 2 for me since you set minumin to 2 so thats not the problem even when using 2 the borders of the black areas dont reach the border of the screen

EDIT

the work around i had to use was set radius to 3. setting to 2 gives me the problems i was facing. but 3 and up works fine
#265
all I'm doing is using the code
Code: ags

Flashlight.Enabled = true;
Flashlight.FollowCharacter(cEgo);
if (GetGraphicalVariable("torch") == 0) {
Ã,  Ã,  Flashlight.Radius = 0.0; 
Ã,  }
Ã,  else {
Ã,  Ã,  Flashlight.Radius = 50.0;
Ã,  }

in the when player enters room before face in.
Then when my character walks from one room into another room i get this flashing of the elements that make up the dark area

here is the compiled game with it srobing, walk down to get to the next room and in that room walk left.
also is a template of the game. (this isnt my full game its just a recreation with 2 rooms)
http://www.elfpro3d.com/Asterix/Flashing.exe
#266
that worked. the autocomplete kept giving me charactertofollow as an option.

im still getting the other two problems though. the one with the image i posted above im assuming has something to do with the fact that my game is 640x480 and maybe this code was designed for 320x240 or something like that.
as for the strobing it doesnt happen all the time. when i load the game in the 1st room everythings fine. however when i go into the next room all of the black pieces start to strobe on and off. sometimes i can walk through 3 rooms with no strobing then poof starts to strobe again
#267
General Discussion / Re: Family guy quotes
Sat 17/02/2007 14:14:47
brian: oh my god. they are eating asian reporter tricia takanowa

peter: thats silly, they're only going to be hungry again in half an hour
#268
General Discussion / Re: avi file in VCD?
Sat 17/02/2007 14:13:08
i definately recommend tmpgenc as well. ive been using it for about 6 years now and never a problem.
#269
I'm confused. how do i set my character to follow manually if the functions been locked. everytime i try to compile my scene when using Flashlight.CharacterToFollow = cEgo; i get an error about the variable 'FlashlightType::CharacterToFollow' is write protected.


the other problem i have since currently my flashlight is stuck on the pointer and not on the character is when I'm using a radius of 0 (to simulate the torch being burnt out.) i get some of the darkness missing


plus I'm also still getting strobbing when changing rooms
#270
ooo. thats cool. will i have to change any script in my rooms or is it just the odule i should replace?
#271
hey. why isnt pc listed. i prefer to play games on my pc before i play them on those systems
#272
and what about the problem when the gui starts strobbing when i change rooms with the flashlight still on.

plus is the room scaling going to be an issue? i use it alot in my game.
#273
they are probably too full of themselves like most executives to be able to get them in 1 room to find out

(stupid plug here hehehe) has anyone tried my game yet lol?
#274
that ones simple. just add the bmp file to the compile folder of the demo.
#275
Quote from: Rui "Trovatore" Pires on Wed 14/02/2007 12:36:58
Well, I wouldn't be so quick to sign - it IS fun.

But, I'd certainly do away with the St. Valentine's pic... I keep looking over my shoulder while it's loading, hoping like hell no-one will come into the room at that precise moment.

how long does ags take to load on your system. i barely missed the image it loaded so fast
#276
here are the bugs i found.
For some reason i couldnt use the flashlight without the keypresses. i tried to type my code as such due to the fact that i dont want to give control to the light by keypresses. this is for my character when he is in a dark area with or without a flaming torch

Code: ags

#sectionstart room_fÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_f() {
Ã,  // script for Room: Player enters room (before fadein)
Flashlight.Enabled = !Flashlight.Enabled; // toggle Flashlight on/off
Flashlight.CharacterToFollow = player; // Flashlight follows player
if (GetGraphicalVariable("torch") == 0) {
	Flashlight.Radius == 0;
	}
else {
Ã,  Ã,  Ã,  Ã, Flashlight.Radius == 70:
Ã,  Ã,  Ã,  Ã, }
}
#sectionend room_fÃ,  // DO NOT EDIT OR REMOVE THIS LINE


also i my character is in a room where he scales as well and the circle is centered way over his head when he is small.

the last part is that when he changed rooms the overlay would start strobing, then when i quit there was a message saying that some errors were generated while i was testing the game....

(in rom1):Dynamic Sprite 68 was never deleted
Code: ags
#277
nope not too fair.

was yoda the last of his kind?
#278
as far as mobile stuff goes if you can find a laptop with 6pin firewire (would probably need to be a mac since pc laptops dont usually have 6 pin firewire) then id recommend the M-Audio firewire 4/10 which you can have 2 mics plugged in and its got built in pre-amp. even though my studio is not mobile i still love my 4/10
#279
Quote from: EagerMind on Tue 13/02/2007 19:50:19
It's a long story that begins all the back to when the first creature pulled itself out of the oceans and took its first breath. Actually, it may go back even farther ....

Why do people who hate this thread so much keep posting to it, wondering when it's going to be locked, yet still play by the rules? :)

It's a long story that begins all the back to when the first creature........hehehehe

now why did i just do that?
#280
there used to be a lovely chinese boffet in montreal that was $6.50 all yo ucan eat. mmmmmmmmm
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