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Messages - Da_Elf

#281
because it makes people smile (except you it seems hehe)

What exactly is spam made of?
#282
what are they arguing about with sony being portable. how many people here used to play hand held donkey kong and donkey kong jr crappy games when they were young and spend hours on it. (plus the thousands of other hand held lcd games back when lcd technology was in early stages.
#283
jus tcurious what the pros/cons are in the use of graphical variables and global variables?
#284
Critics' Lounge / Re: My Second 3d Background
Mon 12/02/2007 17:33:54
i agree with what ali says. tried opening the scene in max but it didnt want to import it properly so i couldnt check out anything
#285
i too use scrolling rooms alot. how this gets addressed. if it does work out then i will definately be downloading this.

EDIT

i cant download. both left click and right click "save as" give me an html file to save.

EDIT EDIT

never mind. was aproblem with my browser i guess

EDIT EDIT EDIT hehe

can you by anychance post a quick demo scene on how its used?
#286
Quote from: big brother on Fri 09/02/2007 16:36:03
In Japanese, Sony means Satan.

Between this and their 'Playstation Pornable", it looks like they're living up to their name.

concidering that sony is a japanese product and have been around for ages with cameras, tvs, etc, I'm pretty sure they would have done better marketing techniques to know that the translation of their name is satan. and seeing as how i havent found a single japanese to english translator that can translate the word sony to equal satan i highly doubt your claim. what did sony do to you to make you hate them so?

as for this whole post i had to sign that petition myself. but in an effort to mention to anyone who reads the signatures that sony doesnt make the DS like we are all mentioning here. maybe we should petition against her petition. call it the "petition against uneducated impulsive people"
#287
Bugs couldnt take the competition.

you does society put up with "boy bands"?
#288
the other thing i would do withthat room is more along the lines of composition, you should cut off the top half of that room. with the proportions im seeing there i can imagine the character size and honestly the top half is just wasted pixels. you could have a side scroller room with the resulting rectangle image
#289
Critics' Lounge / Re: My Second 3d Background
Sat 10/02/2007 18:15:41
ah. ouch. cant help you there then.
#290
hehe save enough money with your job then take a vacation to barbados and really make them jealous
#291
Critics' Lounge / Re: My Second 3d Background
Sat 10/02/2007 18:05:47
what software are you using? if its max can you zip up the fle and email it to me at da_elf2000@hotmail.com
#292
i used a graphical variable for that rather than a global one
#293
all i can say is

boing boing boing boing boing boing

hehe indeed who can say no. nice graphics and graphical style dude, cant wait to play it
#294
Critics' Lounge / Re: My Second 3d Background
Sat 10/02/2007 04:17:31
ok. dont take offence but I'm going to give alot of criticising from the point of view of someone who does this for a living. however i realise your going for a little more cartoony look than the photorealistic look i go for.

your wallpaper texture should tie in with the slope of the walls. see the blue stripe in the corner on the wall with the door thats thicker at the top than the bottom. For instance if you used 3dsmax i would have used a box for the room then converted to editable poly, inverted the normals then warped the walls to give you the slopeing wall. since the boz already had its own mapping coordinates whatever map you use will warp as well.

Lighting should tell a story and set a mood. This lighting has no shadows which tends to make object seem to "float" above the ground. Your corner is pretty dark. and the lighting is pretty much unballanced throughout the room. Im not saying this is a bad thing to have unballanced lighting since maybe someone might want to hide a secret door in a dark shadowy corner or maybe you might want to use a pool of light to focus the players attention to a side table with a phone on it in a hallway or something.

functional rooms is also a point to keep in mind. this room does not "tell" me what it is. i see a chair to sit on and a wastepaper basket. but is it a persons office? I'm not too sure. and there is somethng reeeally funky going on with the arms of that chair (kinda like an anistobic shader gone really wrong) not to mention there are no back feet to it either. Yes thats a technique used by some people where they dont model things that wont be seen, unfortunately in this case i would be able to see the back feet on the chair so they are needed. i however tent to model everything due to my rendering style and usually polygon limits dont mean much to me hehehe.

texturing vs modeling. A big question is how much do you model and how much do you texture. in games to keep the polygon count down alot of the character is created with textures inplace of what would be modeled. like wrinkles in clothing ot even most details on a face. Its all an illusion. For your door however that texture doesnt sell the illusion. the door would have been better off modeled to have the beveled look to it

palette of colors. with that blue and green well the door seems out of place in that room as well as the floor color. The painting kinda mimics the colors so if your theme is the blue and green then yu should start using complementary colors in the room. the splash of red isnt bad, splashes of color like lighting can draw the viewers attention to something.

on another note I'm not entirely sure whats going on with the skirting in the corner. seems the corner of the room and the corner of the skirting dont line up. its very strange. the 3d program should not do that. but without proper shadows i cant see properly to tell whats going on there

closing note. if you have any questions for me about what i have said please feel free to ask. If i had the time id love to do a game with 3d backgrounds but my style of photorealistic backgrounds doesnt lend itself well to the theme of adventure games. keep practicing what your learning. day by day you get better. i teach a course in animation. my beginners class is 100 hours and we have reached about the 55 hour mark now in out lessons and I'm now going through materials and mapping with them.
#295
Quote from: Domino on Sat 10/02/2007 03:37:21
It is a trick question. Sorry that i am so stupid. Just trying to be funny.Ã,  :'(

apparently the Bush's thought iraq was a game (sorry for the political humor)
(domino, he was being funny himself. not being insulting)

was the qwerty keyboard created by someone dislexic?
(yes qwerty is actually in the dictionary)
#296
storks. (i thought everone knew that)

how many blondes does it take to..........? (use your imagination)
#297
General Discussion / Re: Cricket
Fri 09/02/2007 19:40:29
what!!?? england won? damn i missed it. 15 for 3 doesnt sound too good. bravo for them for getting their stride
#298
congrats gypsy. this was indeed a nce topic for the blitz. i wanted to enter but didnt have the time
#299
personally i tip my hat to AGDI since i would never have known anything about AGS or this forum without then seeing as i was doing a nostalgic search on kings quest and came across their site then after that this site. as for al emmo it was definately not a p3n1s type material. i thought the voice acting wasnt too bad and the backgrounds were typical of their work (meaning its great) sure i had problems with the animation seeing as how im a 3d animator (i did try to get on the team to do the cut scenes but i was too late to submit an application) i never did finish the demo though since i am way too busy with my film to finish anything (i still work on asterix though even though i havent recently since im pretty busy with work at the moment but ill be getting back to it)(damn i put alot of stuff in brackets. guess its just because my grammer sucks(not that ive ever cared))
#300
i cant even mention the kinda music i like since no one would know of it. but it was best between 80 and about 92. then i didnt really like anything that came out after that in that genre of music called dub
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