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Messages - Da_Elf

#381
very enjoyable. Short but sweet.
#382
you can have a negative value? does this play waay slower or play backwards?
#383
yup.its kinda the same principle behind 3d animation where your models have bones in it. The other thing is to play with frame rates or to use loops or holds. naturally anime uses every trick there is to get out of having to draw too many frames. even film runs at 24fps and one of the few companies who actually animated at 24fps was disney. WB animated at 12fps. for the film im working on even though its going to dvd which most people who do video would think i need to do stuff at 30 fps for ntsc however im animating my film at 24fps (film style) since a: DVDs can take film format and b: it saves me having to render 6 extra frames and at 30 minutes - 3 hours a frame im enjoying the frame saving im doing
#384
Im doing a walkable area that is actually a cross over. the room also contains the downhill script. everything seems to work except for walkable area 3 which when you walk onto it the scaling is smaller than when standing on the downhill version of walkable area 1. my code seems to all make sence i wonder why. no matter what i set the scale of stupid area 3 its always a small size. (less than the 50% i specified)



Code: ags

// room script file

#sectionstart room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_a() {
Ã,  // script for Room: Walk off bottom screen edge
Leave(25, 26, 121, 69);Ã,  
}
#sectionend room_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_b() {
Ã,  // script for Room: Player enters room (before fadein)
Ã,  
Ã,  IsDownhill(6, 186, 213, 50, 90);
Ã,  SetWalkableZ(1, 9);
Ã,  SetWalkableZ(8, 9);
Ã,  SetWalkableZ(2, 9);
Ã,  SetWalkableZ(4, 6);
Ã,  SetWalkableZ(3, 6);
	SetWalkableZ(5, 9);
	SetWalkableZ(6, 7);
	SetWalkableZ(7, 5);
Ã,  SetWalkBehindZ(2, 8, 147);Ã,  
RemoveWalkableArea(4);
RemoveWalkableArea(3);
RestoreWalkableArea(2);
RestoreWalkableArea(1);
SetAreaScaling(1, 90, 90); 
}
#sectionend room_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart room_cÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function room_c() {
Ã,  // script for Room: Player enters room (before fadein)
RemoveWalkableArea(4);
RemoveWalkableArea(3);Ã,  
}
#sectionend room_cÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart region7_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function region7_a() {
Ã,  // script for Region 7: Player walks onto region
RemoveWalkableArea(2);
RemoveWalkableArea(8);
SetWalkableZ(1, 6);
RestoreWalkableArea(4);
RestoreWalkableArea(3);
SetAreaScaling(1, 50, 50);Ã,  
SetAreaScaling(3, 50, 50);Ã,  
}
#sectionend region7_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart region6_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function region6_a() {
Ã,  // script for Region 6: Player walks onto region
RemoveWalkableArea(4);
SetWalkableZ(1, 9);
RemoveWalkableArea(3);
RestoreWalkableArea(2);
RestoreWalkableArea(8);
SetAreaScaling(1, 90, 90);Ã,  
}
#sectionend region6_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
#385
if there are actions happening in that room wouldnt a change of rooms (even to the same one) reset the actions?
#386
animation is part of my profession afterall. I did mine in aftereffects. would have done it in animo (my 2d animation software) however that takes a bit longer on the preperation side
#387
mine was done in about 10 minutes. but then again mine isnt too good hehehe
#388
to have to go through rapid share to see the images is a bit of a pain in the butt so i thought id help you out.

edit by darth - images moved to first post, thanks!

looks cool. dont forget to add a progress report to your post.
#389
there is a frog in my game too
#390
General Discussion / iphone
Wed 10/01/2007 12:07:31
I WANT ONE!!!!
hehehe
http://www.apple.com/iphone/
#391
The Rumpus Room / Re: The MSPaint game
Tue 09/01/2007 17:04:12


next:
Life styles of the rich and famous (dagobah star wars edition)
#392
General Discussion / Re: Game size
Tue 09/01/2007 00:15:34
i would assume midi music would compress very well due to the nature of midi code
#393
General Discussion / Re: Game size
Mon 08/01/2007 21:56:21
the good thing is it compresses decently. my 40mb file compresses to 13mb
#394
ive always worked in multimedia. starting as a photographers assistant doing alot of equipment handeling. then progressed into the video field when i climbed to the top of the ladder in a few companies as senior editor. now i basically run my own production company. Thank goodness some of the 3d renderings i do can take from 30 minutes to 2 days to render a single frame. so i do my coding during render time.
#395
this one should definately be a RTFM question

Code: ags

function hotspot1_a() {
if (player.ActiveInventory == iKey) {
}
}
#396
the easiest/cleanest way to do that is to use some masks with feathered edges in after effects. however that becomes too clean and looses the hand drawn feel that you have going there. Although you could probably post process the images in PS afterwards
#397
i had fun with that little xmas mags game trying to make th xmas tree. the graphics were by no means perfect. but was still enjoyable to play. So in that i totally agree that graphics dont make the game. I guess you have two chances to get your game recognised. The 1st when its in production and you make that 1st post about your game and hope others will be anxious to play the final game. the 2nd time will be when its done and you post about it in the other section. Im glad to see the two posts that are going around. the 1st being "most anticipated games" and the other being "Unrated games in the archive" both threads designed to give some publicity to some games that kinda got forgotten or passed by. That whole thing about releaseing your heart child could easily go for the single programer as much as with the big team. I hope there is nervousness about how my game will be recieved when i finish it but then i just remind myself that "fun" is the major reason for me doing this. Its not something that will help my finances so i dont have a whole lot riding on it besides my artistic pride.
#398
General Discussion / Re: Game size
Sun 07/01/2007 17:50:50
its currently at 40mb. I'm thikning it will top off at about 100mb mabye i should have done it at 320x240 rather than 640x480
#399
General Discussion / Re: Game size
Sun 07/01/2007 17:41:37
ah ok. i dont feel bad then about the size of my game
#400
General Discussion / Re: Game size
Sun 07/01/2007 17:13:59
yeah. sory about that i wasnt sure where to put it. lets say a game the length of apprenticeII
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