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Messages - Da_Elf

#401
General Discussion / Game size
Sun 07/01/2007 16:57:40
whats the average amount of line wold you find int he global script in a biggish game

EDIT

Sorry i didnt realise the amount of typoes there were there..

Im asking how many lines of code are people getting in their "global script" for a faily large game (as said in a follow up post. a game around the size of apprentice 2). Im up to 600 lines and i can easily see that being trippled or more before my game is finished. Im just wondering if im using excessive amounts of code when there might be simpler ways to do thing. Its a fairly harmless question
#402
opps. yeah. as you saw in my other post it was the "walk onto" that i was going for. my bad
#403
Spoiler

its still a demo and i need to make that a little more obvious but you might want to try looking into the hole
[close]

Oh. also there is a blue cup in the middle of the fish market that will give you a key and a pink poster. these will represent mistletoe and a 4 leaf clover and salt (items which i have not as yet programmed their puzzles into the game)
#404
you can get pretty far without having to learn much coding but the thing is even if you use these other methods the game is still filling int he code for you. its best to look and see exactly what the game is doing so that in the future you can do it for yourself.

http://www.elfpro3d.com/Asterix/region.jpg

you want to setup what i mentioned with coding by doing this
#405
you sure you checked the manual??
Quote
QuitGame
QuitGame(int ask_first)

Exits the game and returns to the operating system.
If ASK_FIRST is zero, it will exit immediately. If ASK_FIRST is not zero, it will first display a message box asking the user if they are sure they want to quit.

Example:

QuitGame(0);

will quit the game without asking the player to confirm.
See Also: AbortGame


Code: ags

function region1_a() {
  // script for Region 1: While player stands on region
display("you hear alarms going off. way to go for breakign the laser") ;  
}


or you can use displaymessage(1);
#406
i remember when i used to be hooked on www.neopets.com   havent been there in ages my pets must be dead by now
#407
http://freesound.iua.upf.edu/
this is the largest database that i use
#408
its a good start (even if you use other graphics its the coding that yo uneed to learn). heck my asterix game used roger for quite some time hehe
#409
im usually up that late working too. i wish it was on my game however its on the 3d film im working on.
#410
Hints & Tips / Re: Warthogs
Fri 05/01/2007 16:18:49
thats why you can reverse time. so that if you missed the time to do something you can reverse time. with getting the spell is that she wants a specific item. one that can be found somewhere in the game.
#411
AGS Games in Production / Re: Limbo
Thu 04/01/2007 00:57:08
yeah. looks cool. and as he says. it does take balls. im trying to do mine by myself and i wish i could get an animator to help me out with my asterix game. i like your style, i remember the .... creature you have in that image from when you posted him back in the critics area.
#412
besides the legs the outlines on the image on the left and the one on the right look to be exactly the same down to the last pixel
#413
then call me a 31 year old teen cuz im loving it (:
#414
personally i like the image in the 1st one however the text composition needs to be reworked. it looks like a secret base or something in the middle of no where. the other one doesnt really convay that feeling
#415
audacity? never heard of it. im a nuendo person myself. however thats due to the fact that i need 5.1 surround sound capability and pro-tools doesnt do that unless you get the HD series which is the top end pro-tools version and costs a crap load.
#416
maybe i should have titled the demo of my game "Asterix lost obelix" hehehe
#417
bobs or boobs?
#418
good attempt at creating the depth by having your layers moving differently like how i did it in that video i fooled around with for you back on the AGDI forum
#419
ok. kinda cheesy and no conclusive ending but here ya go.

#420
hopefully he is too busy working on episode 2 :) i just finished the game and loved it and would love to see a part 2
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