1t question..whens it going to be finished!!!!! hehehe
hopefully people like my part in it (:
hopefully people like my part in it (:
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SetGraphicalVariable("seengetafix",GetGraphicalVariable("seengetafix")+1);
// room script file
#sectionstart region3_a // DO NOT EDIT OR REMOVE THIS LINE
function region3_a() {
// script for Region 3: Player walks onto region
SetWalkBehindBase (1,400);
if (player.ID == 0) {
cEgo.ManualScaling = true;
}
else {
cGeta.ManualScaling = true;
}
}
#sectionend region3_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region2_a // DO NOT EDIT OR REMOVE THIS LINE
function region2_a() {
// script for Region 2: Player walks onto region
SetWalkBehindBase (1,0);
SetAreaScaling(3, 100, 100);
}
#sectionend region2_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region3_b // DO NOT EDIT OR REMOVE THIS LINE
function region3_b() {
// script for Region 3: While player stands on region
if (player.ID == 0) {
cEgo.Scaling = ((((299-player.y)-34)*2)+30);
}
else {
cGeta.Scaling = ((((299-player.y)-34)*2)+30);
}
}
#sectionend region3_b // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region3_c // DO NOT EDIT OR REMOVE THIS LINE
function region3_c() {
// script for Region 3: Player walks off region
if (player.ID == 0) {
cEgo.ManualScaling = false;
}
else {
cGeta.ManualScaling = false;
}
}
#sectionend region3_c // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region7_a // DO NOT EDIT OR REMOVE THIS LINE
function region7_a() {
// script for Region 7: Player walks onto region
Leave(12, 13, 683, 102);
}
#sectionend region7_a // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart region4_a // DO NOT EDIT OR REMOVE THIS LINE
function region4_a() {
// script for Region 4: Player walks onto region
SetAreaScaling(3, 30, 30);
}
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