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Messages - Dadalus

#41
The Rumpus Room / Re: AGS Cryptic
Mon 22/12/2014 20:41:13
ok this fits but I'm not getting the 'aha moment'

Spoiler

king is LEAR
definite article THE

LEARTHE ---> LEATHER

Then I got JACKET (JACKass & ET)

so my answer is LEATHER JACKET

[close]

About 40% of this is from others work. (so you all can share the blame if its wrong :))
#42
The Rumpus Room / Re: AGS Cryptic
Sun 14/12/2014 13:44:39
Quote from: Mandle on Sun 14/12/2014 10:59:08
Quote from: Dadalus on Sun 14/12/2014 10:41:42
Now own up did you get from the hints? :)

Spoiler
L-space was a pretty massive hint!!! (laugh)
[close]

True, but I don't like to drag these things on :)
#43
The Rumpus Room / Re: AGS Cryptic
Sun 14/12/2014 10:41:42
Nice one Cassiebg.

Now own up did you get from the hints? :)

EDIT: explanation

Spoiler
DIS (insult) C (language of the geeks) WORLD (L WORD)
[close]
#44
The Rumpus Room / Re: AGS Cryptic
Sun 14/12/2014 10:14:58
Quote from: Mandle on Sun 14/12/2014 07:04:36
Wrong I'm sure but let's see if any hints about right track/wrong track are forthcoming... ;)

Sorry Mandle, you've got the clues split up correctly but the answers are wrong.

Since you asked, I will give a hint :

Spoiler
It is adventure related
[close]

and a big hint (use only if you cant work it out)

Spoiler
the 'L word' is part of the answer, 'L space' points to the whole answer
[close]
#45
The Rumpus Room / Re: AGS Cryptic
Sun 14/12/2014 02:35:32
OK on the assumption I got it right.

WHEN INSULTING THE LANGUAGE GEEKS USE, BE SURE TO ADD THE L WORD. (9)
#46
The Rumpus Room / Re: AGS Cryptic
Sun 14/12/2014 01:56:36
purely on word count...

Spoiler
Beginners' Technical Questions
[close]

#47
Thank you all for your kind words, I'm working on getting voice acting for the demo and making some minor adjustments.

MiteWiseacreLives & CrashPL If only I'd included a dinosaur in my game! :)
#48
A quick thought on backups, has anyone else used the Grandfather, Father, Son approach?

A quick explanation is here.

Essentially you keep 3 backups,daily,weekly and monthly then rotate each backup. It's a system thats very easy to implement, and can save a lot of hassle when things go wrong.
#49
I have added the demo to the AGS games page and revised the links I provided to direct to that page, instead of directly to the download.

If people would like to respond to the demo, I would be grateful if you would add a comment on the AGS games page.

This has been a 'Mouse fetishist' approved message. :)

Now on to the task of adding voices...
#50
Mandle: Cheers mate. And thank you again for your work on this.

Tabata: Glad you enjoyed it! Can I now put 'Mouse fetishist approved' on all my promotional material?
#51
I have included a link to download the demo in the main post (the link is HERE.)

This is made up of the introductory level of the game. The puzzles are fairly easy.

I would like to thank splat44, selmiak, Cassiebsg and Mandle. They have been my bug testers and have also provided much needed suggestions for improvements.

The demo still is awaiting proof reading , but I wanted people to see this sooner rather than later. I am now going to have a lie down in my hollowed out volcano and take a break for a little while.




#52
The way I would tackle this is to break the problem into smaller chunks.

Forget about animating (just temporarily).

1.Set up two variables above all your functions x[3] and y[3] and a third one called counter.

2. Store the values of each of your walk points in the x,y variables e.g x[0]=100; y[0]=200;

3. Set your counter to zero.

4. Walk your NPC to x[counter],y[counter] (non blocking).

5. in repeatedly_execute test if NPC is moving using '.Moving' if its not moving then increase your counter by 1 (if its 3 or above set back to zero). Repeat step 4.

Try to do this first, then build upon it by adding in the animating (you can test if a character is animating using '.Animating').

I'd write the code for this if I had the time, but I think tackling it yourself would be the best approach. That way you will learn & progress.

Cheers,

Dadalus.

EDIT: In repeatedly_execute a general rule of thumb I use is to test for something before executing any commands. Otherwise you just end up sending the same command over & over & over. so in the example above

Code: ags
if (cNPC.Moving) 
{
    //do nothing as the character is walking
}
else
{
    //character has reached his destination 

    //increase counter by 1 
    counter++;
    if (counter>=3) counter=0;
    //walk to next point
    cNPC.Walk(x[counter],y[counter],eNoBlock);    
}



hope that helps (I've not tested this) :)


#53
The Rumpus Room / Re: AGS Cryptic
Sun 30/11/2014 15:17:41
I was just being cheeky, who knew I was on the right track!
#54
The Rumpus Room / Re: AGS Cryptic
Sun 30/11/2014 14:53:23
Joke answer

Spoiler
32K + 32K
[close]
#55
The Rumpus Room / Re: AGS Cryptic
Sun 30/11/2014 00:27:29
Quote from: Mandle on Sat 29/11/2014 21:20:28
Quote from: Dadalus on Sat 29/11/2014 17:24:16
I can only get the easy ones :)

SWEARING AT JERRY'S ENEMY WHEN YOU SHOULD BE TALKING (6,6) (AGS related)

Ahhh...maybe:

Spoiler
Custom Dialog?

or Custom Speech?

Cuss for swearing, with Tom being Jerry's enemy, and dialog or speech for speaking (I guess either one works)
[close]

Spot on Mandle.
#56
The Rumpus Room / Re: AGS Cryptic
Sat 29/11/2014 17:24:16
I can only get the easy ones :)

SWEARING AT JERRY'S ENEMY WHEN YOU SHOULD BE TALKING (6,6) (AGS related)



#57
The Rumpus Room / Re: AGS Cryptic
Sat 29/11/2014 15:48:22
Damn nothing to to with my previous post :)

The answer is

Spoiler
Sprite Slot (anagram of Lost Priest)
[close]
#58
The Rumpus Room / Re: AGS Cryptic
Sat 29/11/2014 15:39:40
Not a guess but maybe

Spoiler
The Lost Priest is it possibly something to do with Mr. Eko (Father Tunde) from the TV series Lost?
[close]
#59
Video promo for the demo (just a teaser only minor spoilers)

[embed=420,315]http://youtu.be/nbJIxgwId-g[/embed]

still looking for voice actors (see earlier post).
#60
A quick note so that people don't think this has been abandoned.

I have passed the rough version of the demo onto my group of testers and I will be refining and debugging the demo over the next 2 weeks for general release.

I am also looking for voice actors, please see recruitment thread.
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