Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dambuilder

#21
Longer than KQIV?  :o

I've gotta see it before I believe it...  ::)
#22
Ok, that did the trick!
Thanks a lot!  :D
#23
In my game, there is a cupboard with a flowerpot on it. You'll have to move the cupboard to the right, then the flowerpot falls off it and crashes.
Each is an individual object.

However, for any reason I can't make those two object move at the same time, not to mention make the pot fall down to the floor after the cupboard stops. It always gets stuck and after the cupboard has finished moving.

When I f.ex. insert a "while" command before the MovingObject line (followed by a Wait) the game freezes.

Another problem is that I can't have the flower pot to be on top of the cupboard. It always turns up behind it.  >:(

Please help, it's driving me nuts!  :P
#24
Finished the game (and I had to check the walkthrough just once!Ã,  ::))
Congrats, very nice game with a good sense of humour.

Spoiler
I found the "female intuition" bar extremely original! I'd love to see more of that!

I also liked the maze puzzle. Not too hard, not too easy.

Not too forget, the ending was hilarious and REALLY unexpected!
[close]

I'm looking forward for other games from you!Ã,  :)
#25
Okay, legal stuff first:

the rules are:
Ã,  Ã,  *Ã,  Participants will draw a comicstrip following the given theme and rules.Ã,  Ã, 
Ã,  Ã,  * You are allowed to use any technique in your drawing. But if you use computer you are not allowed to copy and paste ready pictures.Ã,  Ã, 

Ã,  Ã,  * Each competition will last 15 days.Ã,  Ã, 
Ã,  Ã,  * The starter of each competition will decide the winner.
Ã,  Ã,  * The winner will decide the theme for the next competition.

So, and before I change my mind again, here's the theme for this contest:

"Something I have learned today"

Remember those little morals tuck to the end of about any cartoon from the 80's till the early 90's? Like, Captain Planet telling us how to be nice to our environment? Or the Care Bears teaching us that by bragging you won't make any friends (or you'll make friends, you don't want)?

As a matter of fact, life is full of precious lessons to be learned every day!
And it's up to you, to teach the kids a lesson, they will never forget!Ã,  ;)

There are no restrictions, just make sure your lesson is obviously told.
Otherwise, let your imagination run wild!Ã,  ;D
(And as any adventure gamer knows, sometimes morals are merely a matter of opinionÃ,  :P)
#26
Quote from: bluber on Sun 31/07/2005 10:49:47
QuoteAlthough I got stuck and haven't yet completed it

I will make a walkthrough soon.

I'm looking forward to this.
The premise is funny, but I'm already stuck at the beginning...  :P
#27
Wow, cool, thanx! That sure came unexpected, with all those great entries!
OK, I'll see that I come up with a theme within the next, uhm, 36 hours!Ã,  ^^;
#28
Quote from: greg on Thu 28/07/2005 05:32:41
* So the Lights Out puzzle (intended as a spoof of "The 7th Guest") has apparently sucked beyond all anticipation.Ã,  I would love your suggestions on what to do with it.Ã,  Possibilities include:

1. Eliminating it entirely.
2. Keeping it in, but providing an insta-solve feature.
3. Letting the player automatically win after a certain number of attempts/clicks/time.

Although that puzzle nearly drove me insane (Greg, you should be glad you weren't around!  ;) *lol*), I really wouldn't suggest to eliminate the whole thing. At the least it would cost an incredible punch line.
I'd prefer a combination of 2. and 3., providing an insta-solve feature after several tries (perhaps 5 times).
Can't Fix:

Quote from: greg on Thu 28/07/2005 05:32:41
* The artwork.Ã,  Definitely the fault of the engine.Ã,  Or bad parenting.

*lol* ;D
#29
I think using a walkthrough is OK, as long as you don't resort to it for every little problem you encounter. Of course this is pretty hard, as once you know where to find a walkthrough, every little problem can become a huge problem in an instant.
So it's a matter of self-discipline IMO - which I'm currently teaching myself by playing the games on another computer without internet-connection.
The most frustrating experience in an adventure is, when you realize you could've solved it on your own afterwards.

I'm glad they exist, though. I would have been hopelessly stuck forever in several games, as sometimes there are puzzles that defy any sense of logic at all. (Down In The Dumps, anyone?)
And I'm no fan of a "Can't solve it, don't bother with it ever again" attitude. Just because there's one puzzle that takes one's imagination to the extremes, doesn't mean the rest have to be. There's nothing wrong with using a little help from time to time.
#30
My advice:
Just do a lot of random clicking around.
That's the way I just finished it. I tried finding out a pattern, but didn't find any. And you shouldn't bother with it anyway... just click here and there and somewhen that panel will curse you!
It's an extremely frustrating "puzzle", and I too almost gave up on it.

Good Luck to you!
#31
I was reluctant to download this one at first (with download limits and all thatÃ,  ::)). But I'm sure glad I did. Till now, it's been worth every MB.
The graphics didn't make much of an impression to me at first, but it took very little time for me to get used to them. (And BTW that scene with that waiter and his guest was great!Ã,  ;D)
Overall the humour is great, with all of those weird characters and Jessica's zany comments. Also, the voice-acting is very well done, IMO.

Congratulations from me, cool game!Ã,   :)
(Now, I've gotta mess up Norway some more!  ;)
#32
Critics' Lounge / Re: C&C on walk cycles
Mon 25/07/2005 13:54:23
@TheBrat
*lol* I like it a lot!Ã,  ;D
Very funny (including the pulsating vines!Ã,  ;))

@SteveMcCrea
Thanks a lot for your critique.
I updated the walk cycle a bit. I didn't get what you meant by "punch", thoughÃ,  ???
Anyway, as can be seen (I hope at least), I raised the front foot by one pixel to make it look more like stepping and I made her body rise one frame earlier.
I dunno, if it really works though, so here we go... ^^;





(Gee, still blinking and flashing like hellÃ,  ::)
The lower one looks as if she's done some weird mushrooms... ah, whatever..Ã,  :P)

Also, as I said in my previous post, I experimented a bit with the colour of the belt. Tell me, what you think of it!Ã,  ;D

#33
Critics' Lounge / Re: C&C on walk cycles
Fri 22/07/2005 14:54:28
Thanks a lot for your comments!Ã,  :D

The flashing and blinking wasn't done on purpose. It just happened when making an animated gif out of the single frames. I have tried, but I can't get rid of it.Ã,  :P

Quote from: Floskfinger on Thu 21/07/2005 21:12:34
The ear rings move a little wierd in the side view other than that I think it looks cool ;)

Yeah, I agree on that. But since there are so few pixels in the lower earring, that's the best I came up with. I think it would look even weirder, if they didn't move at all.

Quote from: TheBrat499 on Fri 22/07/2005 04:16:02
AWSOME!, looks like a miniture version of the voodo lady from the monkey island series.

You know, actually, she is the daughter of (another) voodoo lady!Ã,  ;D

Quote from: Oliver on Fri 22/07/2005 12:51:49
Very good. But the the shoes are changing color too, or is it just me. I don't like the color of that blue belt, hmmm, I think it would be better as some green or something like that. Or a light blue.

Now that you mention it, the blue color indeed looks a bit aggressive.
I tried a softer shade of blue that's much easier on the eyes.
Thanks for pointing that out!Ã,  :)
#34
Critics' Lounge / C&C on walk cycles
Thu 21/07/2005 19:43:19
These are two walk cycles of the main character from the game I'm currently working on. Or rather, I'm continuing to work on it after a quite long break.

I was wondering, what you think of it and if I there are any mistakes, I didn't notice.
Any C&C on the animation or the character itself is appreciated! :)





Looks like my convertor seriously screwed up with some of the colors... :P
#35
Really looks good to me. Nicely detailed too.
I'd love to see her animated!  ;D

As for her character...
I'd suppose her to be the cheery, sassy type who can't keep out of trouble.
(She actually reminds me of Minnie-May from Gunsmith Cats, somehow. ^^;)
#36
The birth of a new superhero! ^^;

#37
*lol* Now that looks great!Ã,  ;D

Hmmm, if you didn't mention it, I wouldn't have thought of an errection at all... but now...Ã,  :o
Gee, I'm not sure whether his girlfriend'b be one happy girl or not!Ã,  ;D
#38
Quote from: Traveler on Sun 17/07/2005 22:11:39
Spoiler

(The year is 48 (1984-36).) I have a problem with '12', though: the 2nd Tuesday in 1984 is the 10th of the month, not the 12nd. It's only the 12nd this year (2005). This looks like a major bug to me in the game, unless I'm missing something.
[close]

Spoiler
I had the same problem too. I agree that it's not logic at all. I guess, about anyone would assume that the 2nd Tuesday in 1984 is meant, rather than the 2nd tuesday this year.
In the end, I solved it by looking up Simmons' biography though. :P
[close]
#39
Quote from: Erenan on Sun 17/07/2005 21:58:27
I can't figure out how to change inventory items in Dance till You Drop.

It's a bit hard to see, but there's a bar (a red one) on the right side of the inventory, which can be slided up and down by holding the mouse button.
#40
Hints & Tips / Re: Apprentice Please Help!
Sun 17/07/2005 16:56:57
Thanks a lot for your hints, I just managed to finished the game!  :D
(That cheese-puzzle freaked me out though! ^^;)
SMF spam blocked by CleanTalk