Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Damien

#281
QuoteDamien, go ahead. That's why I wrote...
Damn, I must be going blind.

Thanks for your help Jet X.L.


Here's another song:
D_whatsong02.mid
So, if anyone knows the title...
#282
Sorry Pete, I don't know the name of the song you posted, although it does sound a bit fammiliar.

I could also use some help with finding the title of this song:
D_whatsong01.mid
I've heard it a milion times, but just can't remember the title.

I hope you don't mind me posting this in your thread Pete.
#283
That roof is indeed made of cloth.

Farl: like I said, some shadowing will be aded later.

Lazyness struck me, but I'm going to try to finish it by the end of the day.


EDIT:


That's it, I don't think I'll be working on that one again. Thanks for all the help.
#284
General Discussion / Re: Midi
Sat 22/01/2005 15:51:43
Monkey island music is amatorial?

here are some links:
http://www.scummbar.com/ - For MI midi music
http://www.abandonia.com/main.php?nav=music_list - game music at Abandonia
http://www.midishrine.com/
http://www.vgmusic.com/
http://laurasmidiheaven.com/VideoGms.shtml


Next time try to use google before posting here. I found all this links in a few seconds browsing the google with 'video game music'.
#285
Critics' Lounge / Re: Dithering & AA practice
Fri 21/01/2005 12:52:34
Again, thanks for the replies.

Big Brother: The lightsource is topright, but some shadowing (under the car, helicopter. etc.) will be added later.

ProgZmax: Thanks a bunch, I tried something simmilar.

Potter: I'll keep this color for the legs for now, might change it later if needed.


The newest version:

Some of the missing shadowing will be added later, details (rearview mirrors, car interior, house interior,...) will also be added later.

Critics, comments and paintovers are very welcome.
#286
General Discussion / Re: y helo thaar
Tue 18/01/2005 23:40:13
What, no Comix Zone?!

Damn, no Vendetta either.

Every video game, yeah right!
#287
Critics' Lounge / Re: Roleplaying characters
Tue 18/01/2005 23:33:57
First of all, great sprites, you captured a great amount of detail in such small images.

I found Guybrush's black eyebrows and eyes a bit confusing, being the same color,  I made a small paintover to show you what I mean, hope you don't mind:


Basically, I just colored the eyebrows with the darkest shade of his hair color.

Also, you don't have to resize the sprites if you want them to appear zoomed on the forums, just use this code
Code: ags
[img width= height= ]picture location[/img]

for example:
Code: ags
[img width=210 height=129]http://www.2dadventure.com/ags/D_Xadhoom's.PNG[/img]
#288
Critics' Lounge / Re: Dithering & AA practice
Tue 18/01/2005 23:09:55
Thanks for the replies.

Xadhoom: actually I didn't notice the garage size until you pointed it out, but I don't mind since it was made for practice purposes only.

QuoteMy guess is he first draws it with an outline, and then when adding shades and dithering he removes the outline.
Right-o.

Here's the update:


I'd like some advice on dithering the concrete surfaces (like under the car), as you can see, I tried something, but it didn't work very well.

Thanks in advance.
#289
I forgot to change the playlist in the last four hours, so it has been Metallica - Devil's Dance for that whole time.


My head's about to explode.
#290


Some dithering and anti aliasing practice for me, first time I tried it. Been working on it for 4 hours now, and now it's 3am so I decided to take a little break. In the meantime, could anyone tell me if there is something horribly wrong so I can correct it before finishing the coloring.

I planned some grass tiles and sprite trees for the background, but that can wait untill I'm finished with the house.
#291
This has been done before you know, probably a gazillion times. For example:
Post your song of the moment thread


But, anyway:
Dream Theater -  The Silent Man (Live scenes from New York)
#292
Critics' Lounge / Re: Need Music?
Fri 14/01/2005 17:12:41
How generous of you, but you should've posted that in the "Offer Your Services" thread.
#293
Here are some:

Edward Norton in Fight Club
Kevin Spacey in American Beauty
Denzel Washington in Fallen
Bruce Willis in The Last Boy Scout
Johnny Depp in Fear and Loathing in Las Vegas
Michael Caine in Dirty Rotten Scoundrels
Brad Pitt in Legends of the Fall

#294
Oh c'mon, CS is so last tuesday! ET Elite mod is what hip kids play nowadays.

Actually, I quite enjoyed the CS but then the Steam came and completely ruined it for me.
#295
General Discussion / Re: The Avatar Archive
Sat 08/01/2005 21:06:39
QuoteI seem to recall you had an black n' white Hoagie from DOTT? I could be wrong, though.
That was Pessi, I beileve.



What? Everybody's doing it.
#296
QuoteSamantha or Sasha or whatever the name of the chick in the beginning of Leisure Suit Larry 7.
Shamara?

Anyway, since you mentioned LSL7, my vote goes to miss Peggy, the ship's cleaning/pirate, erm, lady.
#297
Critics' Lounge / Re: Outside a Monastery
Fri 31/12/2004 01:25:49
QuoteAt a certain point the character will move into a new background - a close up of the monastery gates. I think this will be better. It also has the bonus of only having to animate the sprite at two different sizes rather than actually animate him getting smaller as he walks into the distance.
No need for that at all, when placing walkable areas in the AGS editor, there's a 'continuous scaling' option that will resize your sprite automatically, check it out.
#298
General Discussion / Re: tips for music
Fri 31/12/2004 01:18:10
I never said you have to do pan your music that way, those are just some tips, just like when you said:
Quoteno more then 2 intruments should be in the centre. Also, make sure you fill up the entire panning spectrum go all the way to the right with one instrument and make another one only a little bit to the right
#299
Critics' Lounge / Re: Outside a Monastery
Fri 31/12/2004 01:13:35
QuoteCan you define "transition scene"?
He ment if this scene will not be playable, if it would be used for a cutscene or something.

QuoteTransition again.Ã,  I'll respond to this once I'm clear on what you mean.
The whole path isn't visible because a part of it (closer to the monastery) is behind a small hill. So Yak suggested to make the whole path visible if you're planning to make this background playable. That's because the character would be just a few pixels tall that far from the 'camera', and once behind the walkbehind (in this case - the hill) it would be quite hard to figure out where he is exactly.

Correct me if I'm wrong.
#300
Critics' Lounge / Re: Outside a Monastery
Thu 30/12/2004 21:59:16
Very nice.

You should fix the tree's shading and the bush in the foreground.

Here's a nice tutorial to help you with that.

SMF spam blocked by CleanTalk