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Messages - Damien

#321
A nice BG, and a cool style.Ã, 

What bugs me:
-judging from the tower, the lightsource is located at the right source of the picture, but if you look at some of the rocks, you can see that some shadows are at the right side when they should be on the left
-IMO, the clouds don't fit in the BG very well, try using cell shading on them like you used on the rocks
-if it was night time, you could color windows yellow like there's a lightsource inside the lighthouse, but in daytime the windows would reflect the sky color
-no matter how the perpective is warped, the horizont line should be, umm... horizontal (where sea meets the sky)
-you could add some simple texturing, just a few lines here and there so it doesn't interfere with your style
-the shaded color of the tower blends in with the sky (on my monitor at least)

That's all.

EDIT:
Here's a quick edit:

#322
Critics' Lounge / Re: Cave background
Sun 21/11/2004 13:49:34
Hey, Sektor, did you know that if you put the link to your picture between
Code: ags
[img]picture link[/img]
you can get them to diplay on the forums
For example, if you would write
Code: ags
[img]http://users.volja.net/zagar41/klemen/cave.gif[/img]
you'd get:


For more BBcode information check out here: BBCode and smileys reference

As for the background, it looks really good, keep it up.
#323
QuoteDamien, you shifted the strings an octave down.
I know it wasn't exact, it was just a quick example.

And Pete, I like the tune. Maybe you could add some more variations to the bass line but it's ok as it is.
#324
Because of my bad english, I didn't know how to explain this, so here's a mid with strings only:

D_Harbor_Hlp.mid

0:00 - 0:14 - Your version of the strings,
0:18 - 0:34 - My version with one changed note at the end.

#325
Quote...reminds me of Roller Coaster Tycoon
Quotereminds me of sim city

What, no transport tycoon fans?
#326
Yep, the Games in production, and completed games forums are not ment for non-ags games.

Do you mind telling us what engine you are going to use?
#327
Critics' Lounge / Re: Intro
Sat 20/11/2004 11:42:08
Well, since it's a slideshow, I guess it could be scripted in AGS engine, a wmv file with better quality could get pretty big.

But, you're right about the font, it is hard to read.
#328
There it is, 640x480, 34 colors, all made in MsPaint:
#329
Completed Game Announcements / Re: The Hamlet
Fri 19/11/2004 10:42:39
The only thing I changed in the options is enabling the 'force leterbox mode', you could try that.

Gilbot:
Spoiler
Have you tried to do something with the inventory items?
[close]
#330
Completed Game Announcements / Re: The Hamlet
Thu 18/11/2004 21:41:17
Just finished it, it was great.

Good work guys!
#331
Check out This Page for a pretty big list of free hosting services. The best thing about it is that you can read user reviews about the sites, so if there is a 'catch', you'll find out about it.
#332
Critics' Lounge / Re: My attempt at Pixel art.
Sun 07/11/2004 14:47:37


Here's what I did:
1. copied and mirrored the right part of his body to make him simmetrical (sp?),
2. gave him a stance,
3. created a head using the oval tool several times,
4. (re)painted and shadowed it, I used the same colour on several things, like shoes, gloves, mask straps. That's why my repaint has 10 colors less than yours.

Here's what you could improve next:
-shoulders
-beer belly
-shoes
-jumpsuit pocket

Hope that helped.
#333
Here are some Isometric Kitchen Objects I created while the forums were down. If someone wants to use them, be my guest.

Here's what can be created with them:
Example BG
#334
Right click, Save as does the trick.

As for the tune, I like it, it has a calm, optimistic feeling. I would add a solo, but it's ok the way it is now.
#335
Here,
here,
and here.


You know that there is a search function on the forum, right?
Use it.
#336
Quote from: stuh505...No annoying MIDI music...
Annoying? MIDI format doesn't make music annoying or bad, repetition and weird noise does.


Anyway, good luck with the game, those screens and your item render look great.
#337
Quote from: lo_res_man...do you mind if i use the gif edit you madeÃ,  in my game?
I don't mind at all.
#338


Lies, LIES I tell you!
#339
General Discussion / Re: I made a game.
Sat 23/10/2004 18:01:18
QuoteI've pressed everything.Ã,  How do I get past the splash screen?
Clicking on it works for me!

Good game.
#340
I think that you should use Farlander's edit and fits your style the most. The new staircase is aÃ,  death trap. The stairs are too small, and too steep to climb, you might aswell use a ladder instead.

Here's a perspective tutorial I made some time ago, maybe it will help you:
Perspective.zip
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