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Messages - Damien

#341
Original:

Edit at 2x:


When creating a walkcycle, make sure that the torso doesn't move horizontally, that would cause some in-game jerks.
On the edit, I added a small 1 pixel bump.

I like your style, keep it up.
#342
The only comment I have is to change the wide open eyes with x-es, since the hamster is supposed to be dead. I mean like: x_x

Keep it up.
#343
Critics longue is just for getting critisism on your art, but thanks for the tip. You might want to check out the sticky threads for forums rules and guidance on how to use each board.

Pozdrav.
#344
Critics' Lounge / Re: Some ideas- Helly Shop
Sat 16/10/2004 18:35:37
Could you post what you made so far so we can give some critisism and suggestions?

What style are you going for, lo or high res?
#345
The Rumpus Room / Re: The MSPaint game
Sat 16/10/2004 18:24:48
Hey Boris, the entries for The MsPaint game must be made using MsPaint only.
#346
Wow, beautiful work. The only suggestion I have is to give the hut a third dimension, it looks kinda flat now.


PS: You might want to use one thread for your work instead of creating a new one for each artwork.
#347
Why not use this thread:
Bermuda Secret Of Atlantis

Do you have any new screens, or news related to your SoA game?
When can we expect to play this game?
#348
I enjoyed all of the entries, but now I have to choose one.


The winner is:
Spoiler
Inkoddi!
[close]


Start the new Jam.
#349
Why dos program? No dos midi making programs come to mind, but you could try out the Anvil Studio. It's free.
#350
QuoteRemember the old text adventures with a million dialogs and options.
I think that's because developers knew they can't do much with graphic, so they needed some other way to attract gamers. Probably the reason why older games had better playability.
Nowadays developers create a game in some kick ass engine and hope no one notices how crappy it actually is (with few exceptions).
#351
Most gamers would probably enjoy a crappy FPS with uber pixel shaded, antialiased graphics more than a beautifully drawn 2d adventure game with great atmosphere and storyline.

Also, I don't think that bump-mapping is avancement in a certain genre.
#352
Quote...While the other, more accessible genres of yesteryear like FPSs have seen loads of new features with every new release...
What features? FPS haven't changed since Doom & Wolf. The main concept is till the same, grab a gun and shoot as many terrorists, zombies, aliens or whatever. The only thing that constantly change are graphics.
#353
QuoteDid you use the same style? (ie Paper, Paint, and gimp)
Yep.

Thanks alot Clewe, that did the trick! Here are the resoults:

#354
QuoteYou should add more shading for the tree & the back bush, it looks out of place.
Like I said, I need help with the tree's texturing.

Anyway, I tried to texture it myself, and all I could come up with was this:



But it looks weird. I have no idea how to texture it.
#355
Thanks cpage and SQ4.5.

Zoraphus: Yep, I know about the detail, but I'm done with that one.

Next I wanted to practice with open spaces, but some problems ocured, and I need your help. Here's the pic:



I know that it lacks a sky and shadng and texture on some objecs. I actually needed your help with texturing the leaves on the closest tree, and the path next to it. So if someone could help me with it I'd be really grateful.

Pretty please?
#356
Sprite Jam Topic:
Haloween

Rules:
-Draw yourself in a costume of your choice.
-Max size: 300x300 px
-Max colors: 256


Enjoy.
#357


Well, here's my go at texturing the walls, I drew some random lines with the dodge/burn tool, an then I used the nouse filter. I also added three levels of shading (actually four if you count the girders and the room to the left), but i think I screw up the BG there.

Any comments?
#358
Like I said, it's for practice purposes only, it isn't going to be used anywhere. But yes, I used the MI BG as a reference when sketching.

cpage, could you tell me what you did with the walls, did you use a noise filter or...?

Thanks neutron, I'll try that. Oh, and the characters from the begining of the thread are something I did a very long time ago, so I guess I won't be working on them anymore. But thanks for noticing.

Sorry for posting a jpg MrFrisby, but the file size was around 150kb's for png or gif, and around 40 for jpg.
#359
Here it is:



I've been having problems with adding a texture to the walls, could I get some suggestions with that please?

I know it lacks detail, but as the title says, this is just a practice BG. Also, when I finish with the texturing, I'll add shadows and highlights.


Here are steps of making the BG, if anyone's interested:

1.Drew it on a piece of paper
2.Traced and colored it using mspaint and IrfanView
3.Added some texture using burn/dodge tool in Gimp

Thanks in advance.
#360
Here's my entry, 137 colors with background.



No imagination, no background story.
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