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Messages - Damien

#421
General Discussion / Re: Game with 3 charcter!
Sun 04/07/2004 20:54:16
There is a part of the game in Broken Sword 3 when you play as George, and Nico follows you.
#422
General Discussion / Re: Game with 3 charcter!
Sun 04/07/2004 11:50:49
The Goblins 1, 2 & 3 and I have no mouth and I must scream.
#423
The Rumpus Room / Re: The MSPaint game
Sat 03/07/2004 21:47:14


NEXT: Lemmings Vs The Worms
#424
The Rumpus Room / Re: The MSPaint game
Thu 01/07/2004 22:29:52


NEXT: If spiderman was arachnophob (was afraid of spiders).
#425
That makes me think, you could open up the winsetup application for your game and customize it. For an example add an background image or remove the aniti aliasing box and stuff.
#426
a-hed, I can't download your song, tried copy-pasting the link and all that other stuff.
#428
Nice idea Minimi, but how many AGS-ers does actually fiddle with 3d graphic?
#429
Critics' Lounge / Re: Ocean Shop
Tue 29/06/2004 19:59:17
Damn you all to hell!

j/k.
#430
Critics' Lounge / Re: Ocean Shop
Tue 29/06/2004 18:21:58
QuoteI doubt that the park on the pier would produce so much light to make such a big shadow
Actually, the main lightsource is the moon which is higher in the sky, so it isn't visible in the background.

QuoteThe lamp in the room is lit but no light is faling thrugh the window. All I can see is shade even though there is a light in the window.
For that, I have no excuse.
#431
Critics' Lounge / Re: Ocean Shop
Tue 29/06/2004 14:04:57
Here's a little edit:


Here's what I changed:
-added ZootyFruits' trash can
-added window blinds
-changed the thing above the window (can't remember how it's called)
-changed the sky gradient, but now it isn't dusk anymore
-there was some emptyness at the right part of the BG, so i moved the background piers there, added some lights and land to it
-added highlights and texture to the wood
-made the water color a bit brighter closer to the shore
-added reflection to the water using random strokes with line tool
-added stars to the sky, outlined a few with light blue and yellow colour
-applied shading

The next thing I would have done is add some texture to the concrete part and some railings on the closer pier, but I don't have much time right now.
#432
I really have no idea about the game you're trying to run, and have a bit too slow connection to look into it myself, but I remember some stuff I needed to do to run some ripped games:

Try looking for a .cfg file and open it with notepad. Sometimes there are paths in it like:
C:\GAMEDIR\
F:\GAMEDIR\INSTALL
or something. So, if you see something like that, and your gamedir, for example, is:
D:\GAMES\GAMEDIR\
Change the path in .cfg file to the path at your hard disk. Don't forget to check out if the files are write protected so you can edit them.

Also, it doesn't have to be .cfg, look for .ini or try right clicking the .bat file and choose edit to see what's in there.

If the game was ripped or cracked, there should be a .nfo file with information on how to install and run the game.

And don't forget to make backups.

#433
Fascinating.
But more an example of what can be done in flash then a game.

The loading screens almost drove me mad.
#434
Critics' Lounge / Re: Polar Bear Walkcycle
Sun 27/06/2004 22:23:41
I'm not sure about this, haven't been using Moho for some time, but I think that the first frame in moho (frame 0) does not get included in the animation, so you select this frame and draw your character, add bones and stuff, then in frame 1 you make the pose as one frame of the walking animation, then make the other pose in frame 2, then 3 and so on. When the animation reaches it's end, it starts again from the frame 1 (not 0)
#435
General Discussion / Re: Bye, ags!
Sun 27/06/2004 22:17:15
LostTraveler, was that really neccesarry (sp)?
#436
Sorry, but now the water looks kind of flat, try shrinking the water texture only on the y axis, and try making the reflection of the moon like Lost Traveler suggested. Also some moonlight highlihts on the rocks and foliage would look really nice.
#437
Critics' Lounge / Re: Polar Bear Walkcycle
Sun 27/06/2004 21:23:32
Is this ment to be a walking or running animation?
The thing that bugs me is that after one runcycle his feet move into some kind of standing postion, ehat I mean to say is that it's not a continuous animation.

To get better understanding of Moho, you should fiddle more with it, especially if you're using the bones for animation. I remember 'moddeling' a character in moho and then when I add bones and try the animation his feet and arms got all distorted and stuff because I placed the vertices(?) wrong.

Overall it's a very nice character but you should experiment more with animation.
#438
General Discussion / Re: Bye, ags!
Sun 27/06/2004 21:12:24
What's the reason?

EDIT:

Mr Fibble - LOL!
#439
Are you sure you used these exact words:
Spoiler
'cut seat with spike'
[close]
and were standing next to the seat?
#440
Oh, I get it, when i first pressed the right button i saw an hand and eye icon, so i asumed that opened the verb coin, but that was inventory.
The (real) verb coin is way cool.
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