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Topics - DanClarke

#41
First of all apologies for not being around much, but ive been absoloutely swamped with college. This is my new design website which has some of my art, graphics and photography work on it. Check it out and let me know what you think.

Hoping to pick back up on TLOTLL this spring but im looking at easter earliest realistically. It still lives though, so dont give up hope.

www.yeki.co.uk
#42
Critics' Lounge / V. rough tablet sketch
Thu 06/01/2005 00:08:19


just something i knocked up seeing as i got my new Mac. Comments appreciated.
#43
Critics' Lounge / *NEW*(TLOTLL) Character
Mon 25/10/2004 15:55:00


Still quite unfinished, there's some pixels need adjusting here and there, and a few ideas i have for it too that im going to play with.
#44


The green colouring actually has a meaning, but ill do the pixelized version next before i reveal why (ill give you a small clue, there isn't actually a body) :) Just let me know what you think, my style for the art is kind of all over the place at the moment, but fire away.


Edit by Andail: Sorry, but all those caps and stars in the title were an eye-sore. Use normal letters, thank you:)
#45
Critics' Lounge / TLOTLL: *Gloria's side view*
Tue 24/08/2004 11:34:37


ive been tweaking this one for a while, still not entirely sure about the head, but ill leave it to the critics, as you guys did a great job of helping me develop her idle stance :)

After time its difficult to see it from a critical point of view, because ive been working on it for a little while, so that's where you lot come in. Please dont pay too much attention to the arm as it's not finished.

Fire away.
#46
Critics' Lounge / my new avatar
Mon 16/08/2004 22:48:09
well, i got bored today so i made a new avatar, what do you think?Ã,  :=
#47
Critics' Lounge / *NEW*(TLOTLL) Character
Mon 19/07/2004 15:14:13


did this one today, took me about 30 mins. He wont feature in part one of the game, but i can tell you that he'll be part of a gang of boys that will feature quite heavily in the later parts. Please let me know what you think and/or any improvements you might have.

Thanks

Dan
#48
Sorry about the lack of this guys, as some of you know i've had a few personal problems but not to worry. Ok not strictly new, as this was featured in the preview, but it's never been posted:



There are 2 things im already changing:
1. the neon, im not happy with it/looks rushed
2. The tree on the rght doesnt seem right.

im also goung to put something else in the BG to make it a little more detailed.

Give it your worstÃ,  ;)
#49
There's a 'making of' feature of Broken Sword 1 in this month's EDGE magazine, an interesting read...
#50
Critics' Lounge / TLOTLL: *New Background*
Thu 13/05/2004 21:45:40


the tree is 'non negotiable' as i'm fond of it, just want to know what everybody thinks?

Edit by Andail: fixed image link
#51
Critics' Lounge / my first tablet drawing
Mon 10/05/2004 21:39:20


ok i got my tablet this evening so after a quick mess around i went about starting my first BG. There is more to the image i just dont want to show it all (i shouldnt really show this at all but its no real suprise that this will feature in the game, given my last art post.)

Quite happy with it, i love the wacom already, it really does speed the process up. Ã, ;D
#52
Critics' Lounge / TLOTLL: *New Concept art*
Mon 10/05/2004 00:37:15


Here's my latest doodle for the game, i cant give too much away about it, but it will be involved in early stages  in some form.  :)
#53
Hey just a quick question, is it possible to give my game a SamnMax style Inventory/control system? Ive seen games with the 'right click' function that allows you to cycle through actions, so i guess its more a question of the inventory.

Thanks in advance.
#54
What does everybody think?



it's not final, was just messing about with imageready, but i will use some of the frames for the final.
#55
OK, as some of you may have read, i'm hoping to include a collectable card game in my game. The rules would be as follows:

-30 or so cards hidden in the game

-you are not required to collect the cards to finish the game

-you can view the cards you have in some sort of folder/book

-id like to include something whereby if you collect them all and bring them to a certain character, they tell/give/show you something you wouldnt normally see.

I'm a complete newbie to AGS as far as using the software goes (my friend who knows some coding is involved too), but does this sound at all feasible? I was concerned that because the puzzles dont have to be completed to finish the game, the software wouldn't like the idea, but i don't know much about it really.

Thanks in advance

Dan
#56
Critics' Lounge / TLOTLL *New* Character!
Wed 28/04/2004 18:10:47


This is the newest character design, Molly, the first (and only) character in part one of the game, and part one of the game will involve helping her out. She'll be the one who will fill you in on the history of the island, and give you some helpful information. She has a love for gardening (i posted a concept of her garden a few days ago) and her fish. The thing in her pocket is a gardening tool, and i still havent decided on footwear for her yet.  :)
#57
Critics' Lounge / New LOTLL Concept art.
Mon 26/04/2004 17:55:53
Ok as promised:



Its rough and the shrub on the right will be replaced by a path of some sort, just wanted to get an idea for lighting, as i do with all concept art. Let me know what you think, but dont go mad on it as i said its not the final work, just a rough copy.  :)
#58


Ill finish it tonight, and put up an explanation of where it is etc. Feel free to comment.
#59
General Discussion / how old are YOU?
Sun 11/04/2004 18:10:24
dont know if this has been covered before, but just thought i'd see. I'm 19, 20 in October. Keep going....
#60


First draft of the owner of the fishing shop in the game, i know that some detailling needs correcting in places and the red 'pisshead' nose isnt to everybodies taste  :P but i like it so it's staying lol. He has no legs because he'll spend the game behind a counter, so i found it pointless to draw them in.
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