Quote from: big brother on Tue 15/11/2005 15:44:29
Maybe I'm the only one, but I'm annoyed to see this thread kept around the surface of the GIP board for about a year (or longer, I lost track).
I'm looking forward to playing this game as much as the next AGSer. However, it seems like every time this thread starts to sink, some newbie posts something unimportant or Dan releases more sketches for the game. There's nothing wrong with concept art or compliments...but building a thread on that gets monotonous.
Ultimately, the point of a GIP entry is to spread awareness. Going beyond that goal merely leads to a 12-page worship thread like this one.
Perhaps Dan can take all his lovely concept art and game info and compile it into a nice little webpage. He could even have a comments section so people could post compliments and emoticons.
When I read this thread, I didn't just see the quality art Dan created. I saw a project announced far, far too soon. The hype wore off a while ago, and disconfirmed expectations can never have a positive influence on a project.
Dan, I would suggest looking at the other "professional-looking" AGS projects. Every once in a while, the author updates the thread with news about the project, but certainly no effort is made to keep it at the top of the board. It's part of a normal cycle, where the topic sinks as the author works on the game, then reappears once some progress has been made. When I see these project threads at the top again, I know that the author made an update (unlike this one, which hovers around the top, but offers nothing truly substantial in terms of news).
I think DONNA, Rise of the Hidden Sun, Indy FOY, A Tale of Two Kingdoms, Shadowplay, and countless other projects are doing it right. Take an example from them.
I can understand your point of view, but it seems to me that it's a personal naunce more than anything.
Firstly, i'm not creating this game to attempt to become some untouchable AGS figure, i'm creating it to boost my portfolio, as i wish to work in the games industry in the near future, so my intentions stretch far beyond the process of wooing a few people on a forum with pretty pictures. And i'd argue to ask when is a good time to announce a game then? Surely the premise is you create an idea and a story, along with some early art or screenshots then go from there, which is what i did. Yes, i realise the game has been in production for a hideously long amount of time, but i do have other commitments, and i dont work on it religiously. I've never commited to a release date, but i've always retained that i'll finish the game no matter what. As for disconfirmed expectations, i'm confident i can create a very good adventture game, not just graphically but in all aspects.
As mentioned on my website, i'm creating a minisite for the game, and as mentioned in other posts here ill be reducing the amount of times i update with art etc. as i near the scripting phase, and people must understand that due to computer limitations, i must do everything in a certain order, most likely very differently to how a normal AGS game would be created.
I'm just a little bit annoyed that i feel as if i've gotten a slapped wrist for doing no harm whatsoever, if you don't like what you see inside this topic, then simple, you don't have to revisit it until you see a new one in the completed games section.