Thanks im glad you like it
i guess an attorney(!) inside a glass vending box will never really 'make sense' as such


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Show posts MenuQuote from: ildu on Wed 09/11/2005 15:51:29Quote from: DanClarke on Wed 09/11/2005 12:57:27Bare in mind this is UBEr rough, so dont worry if you think the proportion/perspective/design is tits up
I was originally going to go with the usual fortune teller style machine, but i thought this would be a little more interesting, and give me a chance to make a really funny character. If you look on the map i did a while back youll see the box is actually there.
It all makes sense now.
Quote from: big brother on Wed 09/11/2005 15:20:33
When you do the final version, you might try varying your spelling. For instance, I find "attorney" less alarming.
Quote from: ildu on Tue 08/11/2005 21:48:01
Looks great!! Looks a bit too devious for a small town business man. He looks a bit too much like a mobster. I think it's because of the hair and the eyes. Maybe you should bring his eyebrows a bit higher. Just a suggestion.
Quote from: Scummbuddy on Fri 04/11/2005 02:43:29
Your colored sketch of the girl has a slight problem. You see too much of her right elbow. In my opinion, it would be more natural to be facing more to the back. You would see a lot less of that arm, in that position. The hand is in a fine spot, but the arm should be less seen.
With her other arm, her left hand doesn't seem to be connecting with her body/hip.
Don't get me wrong, its a wonderfuly made piece, but I think it has a little anatomical problem.
But, to keep this on topic... I like the shilouted items, and thanks for the 'how to' animation of your background. Very interesting.
Quote from: storyteller on Thu 03/11/2005 20:45:56Quote from: DanClarke on Thu 03/11/2005 20:24:43
I like the guybrush, the jacket suites well, but id really conider keeping the CMI style of feet, they just suit the style so much better.
As soon I can show the reworked boots (may take a while, since my sis also has other stuff to do), I'll set up a new poll about the boots.
Currently, we're deciding on his size (tall, short, ...), and wether or not we want him skinny. As with all polls we have (though this is the first public one), the majority wins.
Quote from: Anarcho on Thu 03/11/2005 20:40:24
Well, zooming in on parts of the room, like the edges of the doorway frame, the bookshelf...most things in the room actually. I like the way it looks, but people always go on and on about how awful anti-aliasing is. So I'm wondering what the big deal is with anti-aliasing. Personally, I do it by hand a lot, but I'm wonding if say when you draw a straight line, do you have the "anti-aliasing" button checked on. Or do you blend those colors together by hand?
Quote from: Anarcho on Thu 03/11/2005 20:28:45
Dan, enough concept art already. RELEASE THE GAME!
Just kidding, but seriously, this game still looks great. I love that bathroom. One question though, did you do all that anti-aliasing by hand?
-Logan
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