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Messages - DanClarke

#261
It's not a question of weather it should be visible, more a case of how visible it should be. Try reducing the opacity of the shadows, or softening their edges. I like it :).
#262


coloured sketch from the last page.
#263
Quote from: Snarky on Thu 03/11/2005 06:05:52
Quote from: DanClarke on Thu 03/11/2005 02:00:25
Quote from: big brother on Fri 28/10/2005 23:37:04
I like the direction this piece is going, but every edge seems under the influence of an unecessary sharpen filter. Also, the foreground seems a little too blurred.

I add a slight daubs filter just for the purpose of sharpening stuff up when i put them on here.

So are you not going to do it for the game? I have to say, I find the white halo around every edge quite distracting and unpleasant.

Also, what's up with the ceiling? Why doesn't its corners match up with the corners of the walls?

Finally, is there any way to deter you from the blurring of the foreground objects? Not only does it not fit the style. Not only is it rather unattractive. But it would also make it impossible for characters to walk across the background. How do you separate the foreground from background when it's all blurry?

This is a great background, though. The change in style between the sketch and the final image is really interesting, too.

No, the in game graphics will not have the daubs filter. Its just my preference when i post it to give the details in the image a bit more sharpness.

Lol you got me with the roof, i actually didnt even notice that myself until you pointed it out. I cunstructed the room on seperate layers, so the 'roof' must have been nudged down in the process somewhere. Itll be fixed for the final 1. And after much crit and hatred from EVERYONE about the blurred forground, ill be ditching those in favour of sharpr items. :)

heres an animated gif with all the layers, theres somewhere in the region of 55, although some of thhem are too small or too quick to see. This also contains the original lighting and sharpness.

#264
Quote from: big brother on Fri 28/10/2005 23:37:04
I like the direction this piece is going, but every edge seems under the influence of an unecessary sharpen filter. Also, the foreground seems a little too blurred. Certain curves could definitely use some definition to give the objects weight (namely the underside of the bathtub).

You could tweak the composition slightly to prevent the tension the negative space is causing in certain areas. For example, move the toilet paper roll a little to the left so it overlaps the side of the toilet, the shower curtain so it overlaps the showerhead and right faucet, and the shelf so it overlaps the bathtub edge. As a result, the tangents these intersecting lines will appear far more interesting to the eye.

I add a slight daubs filter just for the purpose of sharpening stuff up when i put them on here.

Thanks for the feedback about the composition though, never really thought about those changes but i can see what you mean :)

New piece of small concept art, not finished, its for a mini e-poster type thing im making.

#265
personally i prefer the top one, but bring the logo itself closer to the type, it looks as if its floating aimlessly at present.
#266
Critics' Lounge / Re: my website
Mon 31/10/2005 17:45:50
Igor: In all hoensty the site was initially designed in exactly the structure you speak of, but as i went on i decided i wanted people to have to explore and see everything that i can do, rather than just choosing what they'd like to see. It's an element of exploration and experimentation, akin to a lot of the work i do.

And with regards to your question, i use macromedia dreamweaver, which gives checkbox options for things like addressbars and resize handles etc  when creating new windows that open.

He-man, ill be sorting this problem soon, it's just a case of adding an option for resize handles on my pop ups.

ill be updating the site in the next few days, complete with the launch of The Legend of the Lost Lagoon's very own minisite! :)
#267
Critics' Lounge / Re: First game sprites
Mon 31/10/2005 17:25:00
coming on well just a few things though:

The top of the wall, as mentioned, isn't right.

the mindow in the top right is out of perspective too, use the line where the building meets the floor as a reference.

The character looks good, but good luck animating something that detailled. :)

Besides that i like it, nice mood.
#268
Quote from: scourge on Mon 31/10/2005 06:44:09
this is very good. Your art ability is outstanding,

what type of college is this project for?

read my 1st post ;)
#269
A valid point you have there.

The light is actually pertruding out of the front of the stand. The tree is also angled, its not directly face on in the view, so the right side of it leans into the entrance somewhat.

But i'm going to be totally relighting this scene anyway, as i feel its a bit messy, and I'm not very happy with it.
#270
^ Lol. i thought huybrush might have been working for the circus again. ^
#271
had this in black and white so i thought i'd dig it out and give it a quick colour. This is Molly's cat, Paul. Based on my very own feline firend, which is called Sox. I wanted to call it Paul because i thought it'd be funny to have a cat called paul, but my parents said it was, and i quote: 'ridiculous'.

#272
Just something i did in ps with the tablet, i'm doing a college project atm which involves creating a title sequence for a documentary about a deep cave diver trying to recover the body of a diver from 10 years previously. Let me know what you all think :)


#273
General Discussion / Re: World of Warcraft
Fri 28/10/2005 23:42:22
I quite like the idea of an online community, and the game looks impressive, and i'm keen to put something on my mac to see what kind of visuals itll put out (dual 2.5Ghz liquid cooled G5  8) ) but i refuse to sign up for a number of reasons:

1. it's about £9 a month. I could afford it, but that could tally up to some silly amounts, and i'd rather just get xbox live when i get my 360 instead.

2. I refuse to sit in front of my computer wearing a headset, pretending to be an elf, talking to socially retarded americans about 'crystals and fairies'. I'm keen on games, but i really do think there's something not quite right about that kind of thing.

3. If i got it, TLOTLL would probably get be put back until some time around 2009.



#274
Quote from: Krysis on Fri 28/10/2005 21:02:11
Man, I cant wait to play this game! :)
Awesome! BTW: Why is that window next to the shower?. Doesnt that mean people outside can see you bathing?

Lol, it's an upstairs bathroom, and i did consider a curtain rail, but i thought it'd be too cluttered. Perhaps i'll frost the window for the final version lol :)
#275
Quote from: Stefano on Fri 28/10/2005 19:30:59
Dan clarke... I hate you!  ;D
The night backgrounds did't impress me as much as this one did. It's pure solid gold.
I like the DOTT objects in the foreground, but I think we should be able to see 'em in the mirror, don't you?

One more thing (sorry couldn't resist): This greenish atmosphere reminds me of the Matrix movies...  ;)

Cheers mate.
Keep up the excelent job.
-Stefano

Lol a valid point about the mirror, but whats actually seen in the mirror is the floor, the skirting and a bit of the wall, these objects are shelved, and seeing as the view is looking down slightly, technically they wouldnt be seen. :p

I know people were wondering when they'd see anything other than a mass of blue with little bits of lighting, thats why i thought id post this. It's difficult because in this part of the game, about 2/3rds of it are spent outside, so the number of exterior scenes outweighs the interiors. Also the whole part takes place at night, so things have to have a similar feel in order to keep things consistent, Thanks for the feedback.
#276
General Discussion / Ordered my XBOX360
Fri 28/10/2005 19:04:49
After a week of hunting for somewhere that could actually gaurantee me a machine at launch, i found Woolworths offering machines delivered on th launch day. There was a slight catch in that i had to pay for it there and then, but even after being £331.66 lighter, i now have a new xbox360 and project gotham 3 to look forward too :)
#277




Latest BG, and the last one ill be showing for the game on these forums. I don't want everyone to have seen everything in the game before it's finished, so from now on youll be seeing sprites and anim etc.

P.S: I figure every adventure should have a ship in a bottle by law ;)
#278
Looks nice, the snow scene reminds me of Curse Of Enchantia.
#279
Critics' Lounge / Re: my website
Thu 20/10/2005 20:07:35
Quote from: Nikolas on Thu 20/10/2005 18:43:19
I don't know a lot about websites but:

1. For some reason, when I try to click on the images of the p o are t o f o l i o the new window does not stay open. I don't know why. This is probably my fault and not yours or you sites' but just to be on the safe side...

2. When you enter the site, you go immediately to the portofolio section? Shouldn't you first say something like welcome, or something similar?

Other than that I like the layout a lot. The colours a lot. The generall feel a lot.
Generally I like sites that don't use the whole page but are limited.

Good job!

1. The window should stay open? Might be a fault with your browser.

2. Good question, but i really feel that it works best when the work is there to see as soon as you arrive. The site is a portfolio first and foremost, so i want the portfolio section to be the main section and the 1st thing seen.

JeebusSez-

Not a bad idea, but beleive it or not (most of you probably wont lol) the idea with the cropped thumbnails is that i dont want people to know what they're going to see until they've opened it. If people can see or know in advance what it is, then they may not even open the page at all. Just my spin on it :)
#280
Critics' Lounge / my website
Thu 20/10/2005 18:26:18
It's had a facelift!

http://www.yeki.co.uk/

take a look and let me know what you think, portfolios a bit empty at present, but its coming along.
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