Ok thanks for the ongoing support (and patience lol) for the game. As requested by many i suppose it's time for a long overdue progress report on how things are going with the game in general.
To begin i'd like to once again apologize for how long this game is taking to churn out. I guess i under-estimated the actual scale of creating a project of this size, but i must emphasize that i'm an absoloute stickler for quality, and ill be striving very hard to give this game a 'lucasarts-y' feel. RThe game is much more than just a project for me, as my ambition is to work in the games industry, and having my own game which i have created would undoubtedly give me a good start.
Onto the stats, i'm not really a fan of percentages or number crunching so ill just lay out the basics.
STORY/STRUCTURE
The story for the game is something that i guess not a lot of you know a great deal about, and unfortunately it's not something i can give a great deal away about. As well as being a sucker for detail visually, i want this to be rich, and full of history, everone will have a story, and a purpose, and an individual personality and character. The place will have age and tradition and heratidge.
-The story for the entire game (beyond part one) is pretty much finalized, with only a few minor details to be chopped and changed.
-The structure of part one itself is also finalized (in that the places you'll visit, the puzzles, the characters you'll meet, the story you'll learn etc.)
ART.
As you know for the art in the game i'm striving for a very lucas-arts style game., and one of the most time consuming things to create when making a game is backgrounds (as many of you will know.) i've also spent a lot of time looking at other adventures, cartoons, books etc, because the way in which the characters move is important. I'll stop blabbering now and give you the info:
-ALL of the backgrounds have been concepted, and a good number of them are complete. As some of you have seen, everything i've shown regarding finished BGs has been at night, (i mentioned before that the 1st part of the game takes place at night) but i promise that in the near future you'll start to see some finished INTERIORS THAT ARE NOT THAT BLUE PURPLE-Y COLOUR! (i hear your cheers).
-Im also currently at work for glorias animations, it's important that i get this bob on (as you'll spend all of your time focusing on how and where she moves, what she does etc. I do have experience inanimating, so im hoping that this will compliment the quality i try to set.
MUSIC.
-I'll be truthful, i havent even considered music yet, because ive been so busy doing other things on the game. But i do have hand in music, and have created soundtracks before (i've also been DJing for 6 years and used to play the guitar) so although i may not be directly involved with the music production, ill want to have some input on the sound and atmosphere etc.
PROGRAMMING:
-Here lies the sticking point, because i am a mac user i really have no way of coding this game on my own machine. My 'co-producer' has looked into AGS and is quite a dab hand with programming, but it'll be difficult for him to get time on the software because he's got other commitments with owrk and college etc. so it's likely ill be looking into that side of things myself.
Alternatively, i'd be more than happy to recruit someone experienced when the time comes to do some of the actual programming work for the game, and they'd be fully credited for it. If anyones interested pop me a PM and perhaps we can discuss something.
But for now the emphasis is on getting the art for the game done, and then taking it step by step. I'd be lying if i said i was any closer to giving people an expected time of release than i was 1 year ago, but what i can tell you is that it feels as if something is finally coming together, the project is no longer a mass of sketches and dreamy word documents.
If you've gotten this far then i thank you for your patience, believe me when i say nobody is looking forward to getting this game out there more than myself, and i'm doing my upmost to ensure it's a quality game.
To begin i'd like to once again apologize for how long this game is taking to churn out. I guess i under-estimated the actual scale of creating a project of this size, but i must emphasize that i'm an absoloute stickler for quality, and ill be striving very hard to give this game a 'lucasarts-y' feel. RThe game is much more than just a project for me, as my ambition is to work in the games industry, and having my own game which i have created would undoubtedly give me a good start.
Onto the stats, i'm not really a fan of percentages or number crunching so ill just lay out the basics.
STORY/STRUCTURE
The story for the game is something that i guess not a lot of you know a great deal about, and unfortunately it's not something i can give a great deal away about. As well as being a sucker for detail visually, i want this to be rich, and full of history, everone will have a story, and a purpose, and an individual personality and character. The place will have age and tradition and heratidge.
-The story for the entire game (beyond part one) is pretty much finalized, with only a few minor details to be chopped and changed.
-The structure of part one itself is also finalized (in that the places you'll visit, the puzzles, the characters you'll meet, the story you'll learn etc.)
ART.
As you know for the art in the game i'm striving for a very lucas-arts style game., and one of the most time consuming things to create when making a game is backgrounds (as many of you will know.) i've also spent a lot of time looking at other adventures, cartoons, books etc, because the way in which the characters move is important. I'll stop blabbering now and give you the info:
-ALL of the backgrounds have been concepted, and a good number of them are complete. As some of you have seen, everything i've shown regarding finished BGs has been at night, (i mentioned before that the 1st part of the game takes place at night) but i promise that in the near future you'll start to see some finished INTERIORS THAT ARE NOT THAT BLUE PURPLE-Y COLOUR! (i hear your cheers).
-Im also currently at work for glorias animations, it's important that i get this bob on (as you'll spend all of your time focusing on how and where she moves, what she does etc. I do have experience inanimating, so im hoping that this will compliment the quality i try to set.
MUSIC.
-I'll be truthful, i havent even considered music yet, because ive been so busy doing other things on the game. But i do have hand in music, and have created soundtracks before (i've also been DJing for 6 years and used to play the guitar) so although i may not be directly involved with the music production, ill want to have some input on the sound and atmosphere etc.
PROGRAMMING:
-Here lies the sticking point, because i am a mac user i really have no way of coding this game on my own machine. My 'co-producer' has looked into AGS and is quite a dab hand with programming, but it'll be difficult for him to get time on the software because he's got other commitments with owrk and college etc. so it's likely ill be looking into that side of things myself.
Alternatively, i'd be more than happy to recruit someone experienced when the time comes to do some of the actual programming work for the game, and they'd be fully credited for it. If anyones interested pop me a PM and perhaps we can discuss something.
But for now the emphasis is on getting the art for the game done, and then taking it step by step. I'd be lying if i said i was any closer to giving people an expected time of release than i was 1 year ago, but what i can tell you is that it feels as if something is finally coming together, the project is no longer a mass of sketches and dreamy word documents.
If you've gotten this far then i thank you for your patience, believe me when i say nobody is looking forward to getting this game out there more than myself, and i'm doing my upmost to ensure it's a quality game.