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Messages - DanClarke

#321
ProgZ: Thanks for the compliments, but its just that personally i wasnt happy with it and beleived i could improve it.

ildu: As i said this isnt completely final, more of a section of a work in progress, but you are indeed right about the clothes line, and it will be added. As for the outlines, im going to have a toy with them when the whole thing is complete, as theyre currently dotted about on various layers ( i think im upto about 45 on this piece or something silly like that)

Farlander: Correct, when i enlarge pieces, i use a slight Paint Daubs photoshop filter to give it a more oily look. Its much more apparent when things are elnlarged, and doesnt really look as brash when it's at it's riginal size.

Big Brother: Again, ill be working more on the waer and ground in the finished one, im especially keen on working with some transpancy/reflective effects for the water.

vict0r: Thankyou :)
#322
Adventure Related Talk & Chat / Re: pixel art
Wed 05/10/2005 02:20:34
My advice for photoshop is to learn the keyboard shortcuts, youll find you'll be able to do things a lot quicker than with a mouse.
#323
Well ive started reworking the whole thing, i wasnt very happy with my 1st outcome tbh, and felt i could do better. Some parts were very rushed, and some of it looked quite rough, so I'm redoing the whole thing with a greater attention to detail. Ive addressed the stars and moon as most of you mentioned, and given everything a more 'blue-ish' glow.

Obviously the entire piece will take some time to finish because of the time and detail needed. However i've done a section of it already, and i think youll agree it's quite an improvement over the 1st one:



Please note, this isnt final, some shadowing etc is not yet present and the water still needs some details adding.
#324


New concept art, ive also derived a way of drawing BGs a lot uicker, so that should hopefully speed things up a bit.

Its also possible that i may be able to assign some time to the game through college, by using it as part of a project, meaning id get to spend some more time on it. :)

EDIT:



Felt it was slightly devoid of warmth from the light, + it needed some moonshine.
#325
looks nice, the only thing that looks odd to me is the oven door the top angle where the glass goes accross needs to be similar to the bottom one. Other than that its nice, and i love hte colour and tone in the 1st one too.
#326
i think the problem with the image regarding a car park is the fact that theyre doesnt appear to be ebnough distacle between the tower and the diner. id suggest either miniturisng the diner in the distance or bringing the tower into the foreground and blurring it so that it doesnt take up so much screen space,
#327
Critics' Lounge / Re: New Style for background
Sun 02/10/2005 15:07:32
I love the idea of drawing over 3D renders, my only small gripe is that the shadowing looks a little too rough for the sharp lines of the room, i'd recommend using a line took and create sharper shadows. Good work though!
#328
Ive only looked at a few of the images closely, but it seems to me your problem is the actual quality of the camera/lens. I have a teeny little sony digital camera which produces similar 'grain' on every photo taken, and theres no colour clarity or sharpness to anything shot.

#329
Critics' Lounge / Re: 3Dish Pic for C&C
Wed 28/09/2005 14:00:09
Not to sound overly-harsh, but what exactly are we looking at here?
#330
love the character :)
#331
Thanks for the edit loominous, your placement of the moon is far better than where i initially placed it, ill look at changing it asap . I'll also have a play with the sky/clouds and have something that suits a little better, i guess theyre a bit too DOTT.

I understand your concern about the aspect/proportion, and i had the same concern myself, i guess its a sort of semi isometric layout.

Thanks for all the feedback everyone. :)
#332
Thanks for the feedback guys :)

All: I had a feeling the sky would be a sticking point, i was going for a sort of rough CMI style, but perhaps it doesn really suit the lining of the thing overall. It's not really a glow from the stars as such, more of a clustering link between some of them if that makes any sense. Probably not lol.

Misj: You're totally right there, I will add some of those details with the glows mentioned.

idlu: I wanted the beaches to be as bland as possible, but perhaps a few small shells etc wouldnt hurt ;)

The main purpose of this work for me is for a reference points when drawing BGs, so ill know exactly what is where etc. As for the buildings, ill clear a few things up for you about the game:

1. The building on the isolated island to the left is an old water tower, which is occupied by a mysterious man...

2.The glowing kioask over the bridge is in fact an old fortune telling machine which was left here when the carnival came to town.

3. the other kiosk to the right of that with the FISH ;) sign is the entrance to the fishing club in the small woods next to the house.

4. The house is something youve seen and heard me mention in previous posts, belongs to an elderly woman called 'Molly' and will be the focal point of part one of the game.

5. The sign to the right explains why you cant leave this area of the game until the morning (or conveniently, until youve solved part 1) ;)

6. The tree is the 1st thing youll see in the game, and itll feature heavily later in the game too.
#333
Critics' Lounge / Re: illustration
Thu 15/09/2005 00:54:00
Fantastic Igor, as always, i wouldn't dare critique your stuff, you're truly inspirational  :)
#334
ok this is pretty much the final piece, bar the water and a few little bits I'm not too happy with. I need sleep now.  ;)



Just a few things to clear up what this image is about. As some of you know, the game is split into parts, and this area is where you'll find yourself in part one of the game, all of the areas on the map that you can see (and 1 or two that you cant) have already been planned and visualised, ask away if you're curious to what anything is etc.
#335


This is just a section taken from an 'overview' of the area in part one of the game. Needed to create something that would give myself (and the players) a bearing as to where everything is, rather than some random screens. I just coloured it rough, and theres some line detailling to be added, just thought id get something up so you lot don't think i've bailed ;). Ill post the whole thing as soon as it's done, in the meantime, comments are welcome.
#336
looking good Ã, matey :) im waiting for this also

P.S: No, im not dead, and yes TLOTLL is still in production, albeit very slow production. ;)
#337
Critics' Lounge / Re: detective office
Wed 06/07/2005 16:07:06
can i suggest bringin the desk out from the wall a bit? Seems a little tight. Nice BG though, and i love the character.
#338
gonna download now, been waiting for this for a while as some of you may know ;)
#339
much better, good job :)
#340
yes, not to sound too harsh, but round wheels on cars may be a starting point ;)
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