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Messages - DanClarke

#521
Just to let everyone know, im still working on the game, i haven't done any of the following:

-Lost interest ambition in the project.
-Forgotten
-Realised how tough it is and given up
-been kidnapped by nomads

I'm still working on it, so please be patient  :)
#522
It hurts my eyes.
#523
Critics' Lounge / Re: Medievil, well kinda...
Fri 18/06/2004 23:44:03
The nose isnt stylised, it just looks ridiculous. You also need to work on his feet on the shot of behind, as it appears they're still facing forward.
#524
College is finished, im back  ;D
#525
Just so people know, i have a deadline for all my college work on thursday of this week so thats why i havent been around, after that its summer time baby  ;D
#526
http://www.justadventure.com/TheInventory/inv15.zip

heres the direct link, its a couple of meg but it's worth it.
#527
make his legs shorter, they're far too long.
#528
Hey loominous, thanks for the edit, but i think its a little too 'brash'. Like i said there's not really much to edit on this one. Thanks anyway.
#529
Quote from: Petteri on Sun 06/06/2004 15:31:45
Really nice.

...but when the game is finished, we have already seen all the backgrounds since you keep posting so much of your stuff here ::)

lol yeah that's a valid point, dont worry ill be making sure that therll be a lot of stuff nobody has seen before.  ;)
#530
Quote from: Igor on Sun 06/06/2004 11:16:38
With every new screenshot you publish here, i get more hyped up about this game. Beautiful screens... the mood they portrait is perfect!
Any demo we can look forward to?

Wow, i feel pretty flattered to get such good comments from somebody who does such awesome work! Thanks man  :)

As i said, the game will be released in parts, and im currently only working on part 1, which is relatively short, so that will be a sort of demo if you will.

Zor: All will become clear when you see the inro  ;)
#531
thats fantastic man, i love your anims!  ;D
#532
Quote from: big brother on Sun 06/06/2004 04:27:16
Although the original picture is nice, I feel it lacks some details. For instance, where are the fish? If you're going to the trouble of drawing a tiny little moustache along her upper lip, you should at least grace the scene with some aquatic lifeforms.

It would be particularly smashing if you could show a little fish about to be eaten by a bigger fish, which is about to be eaten itself by an even bigger fish, et cetera ad nauseum.

Also, the girl's gumby legs disturb my artisitc sensibilities.

I admire the dynamism of Dart's edit. She transposes the tranquil scene into one of action and drama. It's better than a sharp stick in the eye.

its actually a clip of an animation sequence, so theres a chance there may be fish yet, but i'm not sure. I thought about this one but i feel that the fact that shes alone symbolizes something so i decided to take the fish out of that particular shot (ask Yoke for proof ;p)

As for the 'mustache' thats actually her top lip, if you look at the characters idle stance you'll notice that her top lip is darker than her bottom.

And why do you think her legs are grumbly? Again if you look at the original stance, its all in preportion.

Feel free to do an edit though if you think you can improve.
#533
Quote from: buddha on Sat 05/06/2004 22:59:24
I can't wait to see some more of this game. I really like the 'mood/vibe' that the screenshots give me. Really nice work! It reminds me a bit of 'Demons in the Attic' the demo and MI. Games that have scenes at night are cool, it often gives the game more ambience! I think you really hit the spot with the bg-style of the game.Ã,  8)

I cross my fingers a demo will come our way somewhere halfway?Ã,  :-*

Good luck with the project.

Thanks, as i stated in the early posts, the game will be done in parts, and the 1st part is completely at night. Then in part two itll be day etc.

I wanted to do at least part of it at night, as i think you can do some really cool things with lighting, and + it reminds me of MI2 in some ways.

#534
Quote from: Dart on Sat 05/06/2004 22:49:57
Here's my edit:



1) Redrew the water
2) Redrew the girl
3) Made it a bit more obvious that it's a bag thats falling too
4) Colored the water
5) Added three lensflares!!!!!!!!!!!!!!!!!

....

But really, your stuff is great. This is one of the AGS games which I'm really looking forward to in the future. Be sure to finish it soon. :)

lol love the edit, the lens flairs are particularly dashing. Dont worry the game will be finished, but im not giving dates, as i'm not a big fan of deadlines, itll be released when its ready, and hopefully itll be good :)
#535
Quote from: Zootyfruit on Sat 05/06/2004 21:23:21
Where can I find the stuff at just adventure? i can't see it! I need to see it! LET ME SEE IT! grrrr...

go to

www.justadventure.com

and download the latest 'inventory', it should be lurking around on the menu somewhere
#536
quick edit but ive made no mods to the body, just the head:

#537
Critics' Lounge / *NEW* TLOTLL Cutscene shot
Sat 05/06/2004 17:31:47
not so much to crit on this one, its just a scene from the intro of the game, again, as seen first in the preview:



#538
Critics' Lounge / Re: *New* LOTLL Screenshot
Sat 05/06/2004 00:14:03
Loominous i love the edit, ill try and implement some of that into the edit  ;)
#539
Critics' Lounge / Re: *New* LOTLL Screenshot
Fri 04/06/2004 18:52:00
wow thanks, its great to hear feedback like that, keeps me motivated. Im in total agreement that tree is really shite, but i had to get it finished so i didnt have time to correct it. I will do in the edit. I also agree about the floor, ill see what i can do.
#540
Sorry about the lack of this guys, as some of you know i've had a few personal problems but not to worry. Ok not strictly new, as this was featured in the preview, but it's never been posted:



There are 2 things im already changing:
1. the neon, im not happy with it/looks rushed
2. The tree on the rght doesnt seem right.

im also goung to put something else in the BG to make it a little more detailed.

Give it your worstÃ,  ;)
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