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Messages - DanClarke

#681
Critics' Lounge / Re:menu for game .
Sat 24/04/2004 21:11:50
yeah, the logo needs to be at the top, id also make the title a little larger, as it seems to blend with the menu options.
#682
Quote from: rorschach on Fri 23/04/2004 22:32:40
Try to let his arms hang from his shoulders and open up his hand to give him a more weaker look.

good idea mate, as for opening the hands, he'll be behind a counter so im considering just having them flat on the surface.
#683
Critics' Lounge / Re:Mummy Character C&C
Fri 23/04/2004 17:24:31
looks really cool, but i think the legs from the knees down need altering a bit as they seem a little too short and im not sure if the feet are 100% apart from that its great.
#684
thanks for the crits, little things like the shine on the glasses are things i didnt really notice, ill sort that hand out too, as i agree its not quite right.
#685
I liked this one, the humour was great! Just a little thing, when you walk into the alleyway, the direction of the shot is a little confusing, as you enter it north but appear on the next screen coming from the north, just made me lose my bearings a little, other than that it's all cool!
#686
Quote from: Darth Mandarb on Fri 23/04/2004 00:59:57
I prefer the first one ... but without the reflection.

And I would put Stand Alone Games all on one line (on the top of the door extending out to the right).

I agree, and try to make the logo a little more compact and in the centre.
#687
Quote from: angstpristine on Fri 23/04/2004 00:15:17
Shh. You'll be getting everyone over-excited  ;)

Sorry man, i can't keep these things to myself, it makes me do a sex wee.  :D
#688
UPDATE: We plan to include a 'collecting card' game within the main game. A number of cards will be scattered around the land, and it's not essential to collect them all, but somebody will give you something special if you do.....  ;)
#689
i understand what you're saying redrum, but im saying it's unfair just to dismiss him, and i dont think age is much of a factor. People talking about things young people's humour, if he's asking for script writers then i'm sure he's open to suggestions on that side of things.

I'm only 19 myself, but i wouldn't expect there to be questioning over my age. I think some people have a problem as far as taking orders from people goes, especially when they're younger than themselves. I dont think of it as working under somebody, more helping them out.

I'd love to help but i really want to concentrate on my game(s) for now, especially as they're my first and i want to make a good impression  ;D
#690
Christ the lad was only looking for some people to help him out, there's no need to go so in depth about it. As for the age thing, i think it's a little patronising, and you also said he's shown us nothing, yet youre quick to dismiss the idea of working with somebody younger. If i took an interest in his project, and i if i wasnt so busy with my own game, id more than happily help him out.
#691
can i recommend adding a character that uses an amusing way to speak english, resulting in funny phrases, rather like the boy on the stall in Broken Sword one. Looks good though mate, keep it up!!!
#692
1) What processor do you use?
Apple G4 800mhz

2) What graphics card do you use?
Cant remember, soem sort of ATi card with 32mb

3) How much RAM does your computer have?
512mb

4) What operating system do you use to play games?
(osx10.3) N/A for this question :p

5) Do you think you are going to upgrade your system or buy a new one within the next two years?
Hopefully to a nice G5 Mac

6) (If upgrade) What part of your system do you plan to upgrade?[/b]
see above, bigger LCD monitor too.



#693
its a bit of an improvement, but the base of the tree needs to follow the roundness of the gradient. Also, the fact that you are using gradients takes you further away from CMI style. Keep at it.
#694
Quote from: redruM on Fri 16/04/2004 22:12:07
1) - I think "interactive story that can entertain me as much as a good film/book". The first image is the main menu of Gabriel Knight 1.

2) Those are technicalities. A true adventure game is beyond that. A good example of that is Grim Fandango. What makes an adventure game is the concept, not the execution.

3) Sierra (don't think they have been making adventures), LucasArts (ditto), Microids (Syberia 1 and 2, Post Mortem)... plus assorted games whose company is unknown to me, like CSI, Black Mirror...

4) Gabriel Knight (the whole series), Phantasmagoria, Syberia, Loom, Black Dahlia (despite the amount of hard, gratuitous puzzles. The game is so good, it survives those).

EDIT - Damn, I forgot Grim Fandango and King's Quest 2 VGA. Oh well. So much for top 5... anyone go for top 7?

Phantasmagoria? Please tell me you're joking.
#695
i think you need to spend more time detailling it to get the CMI look.
#696
Quote from: Ami on Fri 16/04/2004 17:49:21
They say adventure games are dead. Some say they committed suicide. Some say they are dormant, sleeping, like dragons from a Terry Pratchett book. Or something like that, anyway.

Well, I'm doing a little bit of research, and there's some stuff you might be able to help me with. Because we are such good friends.

    1. When you hear the term "adventure game", what do you think? Point n' Click in 256 colours? Keyboard Controlled with 3D enviroments such as Grim? Or Lara Croft? What's the first, and most familiar/comfortable image that springs to mind when you hear that term?

    2. What do you think are absolute neseccities for a game to fall into the adventure genre? I mean, is an adventure game the same without a Point n' Click interface? Is a keyboard control system as good as a mouse control system?

    3. Name the current developers/publishers of Adventure Games that you know, and the titles they've released/are working on in the past three years.

    4. Name your top five adventure games of all time.

I think MI, and LucasArts Adventures. You'll notice that most of the adventures after that borrowed heavily in the way they were displayed. But MI was miles ahead of it's time.

2. Interesting plot, beleivable characters, solid graphics, inventory, no dying.

3.

-MI2
-MI1
-DOTT
-SamNMax
-GRIM FANDANGO

Notice a pattern? Im not biased i just think they're the best.
;D ;D
#697
Quote from: remixor on Thu 15/04/2004 20:50:17
Quote from: DanClarke on Wed 14/04/2004 22:47:25
dunno if this has been asked before but is there any awards given for upcoming games or anything like that?

I doubt it, and there probably shouldn't be.  The ratio of announced games to completed games is far too high for such awards to mean anything.

I never really thought about it like that, you're right.  ;)
#698
cheers, ive been inspired by the DOTT/SAmnMax style, you could say im a lucasfreak  :P ill have more to show as soon as it's done lol.
#699
*Some interesting news*

In addition to this game, we will be making a small game, in order to 'ttest' the software. You can still expect decent graphics etc. but i just had a great idea for a mini-game and i think its the right time to try it. Ill post details in the announcements section once we have something to show ;)
#700
Critics' Lounge / Re:Flash background
Fri 16/04/2004 11:48:45
Quote from: Morgan on Fri 16/04/2004 01:34:32
DanClarke: I just saw your post and thanks for the help with the door. I was going to....whats that say...m..a..n..g..a..looking...MANGA LOOKING!!!!! How dare you say he is manga looking! Does he have blue spiky hair NO! Does he have a ridiculously big mouth NO! Does he have giant mechanical boots NO! AHHHHHH! I hate manga so much! Dan Clark, just for that I'm taking back my thanks and putting you on my people I hate list.
People I Hate:
1.David Bowie
2.Michael Bolten
3.Oprah Winfrey
4.DAN CLARK ;D


sorry dude, just thought he looked a little 'dr. robotnik' style, perhaps manga was the wrong word. ;)
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