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Messages - Daniele82

#21
Beginners' Technical Questions / Re: Dialogues
Tue 28/09/2021 19:17:27
Quote from: Crimson Wizard on Tue 28/09/2021 19:06:12
Quote from: Danele82 on Tue 28/09/2021 17:17:36
When the character is at x = 0 and y = 0 the sentence that is displayed drops slightly downwards. (only after saving or loading)

Do you mean that right after you click "save" button the speech begins to display lower than usual?

Which speech style do you use in your game (Lucase Arts, Sierra, other)?

Can you perhaps post a screenshot from your game to make it easier to understand the problem?

Yes, right.
At the moment I don't have time to create previews.
can you understand the problem?
#22
Beginners' Technical Questions / Re: Dialogues
Tue 28/09/2021 17:17:36
The dialogues of the characters. (I also use the characters for some scripts for the cut scenes.)
When the character is at x = 0 and y = 0 the sentence that is displayed drops slightly downwards. (only after saving or loading)
#23
Beginners' Technical Questions / Dialogues
Tue 28/09/2021 15:55:35
Do you know why the dialogues move downwards after saving or loading?  (roll)

If I play without saving the dialogues are perfect.  (nod)
#24
Countdown !!
10/01/2021

The Fan Game - The Secret of Monkey Island  - RECODED - 

A timeline never seen before, where the choices can branch out into infinite realities o endless possibility, creating alternate puzzles from the ones you know.
Young pirate wanna-be Guybrush Threepwood sets out to pass the Three Trials, woo the governess Elaine Marley, reach the fabled Monkey Island and vanquish the nefarious ghost pirate LeChuck.

30 Years of Monkey Island 2: LeChuck's Revenge....
Monkey Island 2: LeChuck's Revenge turned thirty. 
 
The extraordinary second chapter of the series of "point and click" graphic adventures - born thanks to the intuition and the inimitable comic streak of Ron Gilbert, Dave Grossman and Tim Schafer (LucasArts), continues to thrill many nostalgic players even today. 
To celebrate this important anniversary with great fanfare, Daniele Spadoni invite you play at a timeline never seen before, an adventure that will have no end.
#25


100% re-encoded game!
Test in progress!
#29
Recruitment / Re: Who knows Duckbutcher?
Tue 31/08/2021 13:16:01
Contacted! we hope for a positive response!  (roll)
#30
Recruitment / Re: Who knows Duckbutcher?
Tue 31/08/2021 12:49:10
Quote from: heltenjon on Tue 31/08/2021 12:16:52
I suppose you have tried to simply send him a PM?

https://www.adventuregamestudio.co.uk/forums/index.php?action=profile;u=5355

It says he was last active here in April, but you may be lucky.

Thanks!  (laugh)
#31
Recruitment / Who knows Duckbutcher?
Tue 31/08/2021 11:50:14
Who knows Duckbutcher?
I would like to create a collaboration for my project ... His rooms would be perfect in my project!  (nod)

https://www.reddit.com/r/MonkeyIsland/comments/jce05v/daylight_melee_island_from_a_fan_game_i_almost/
#32
Who knows Duckbutcher?
I would like to create a collaboration for my project ... His rooms would be perfect in my project!  (nod) (nod)
#36
Re-encoding Monkey Island is cool!  despite the details of the original game I managed to make it very similar on a technical level.  (nod) (nod) (laugh) (laugh)
#37
The Fan Game - The Secret of Monkey Island  RECODED to 50%
#38
Quote from: Cassiebsg on Mon 23/08/2021 17:49:21
Yes, it's the sprites backup file.
It should create a new one when you add new sprites to the project, I expect.

Thanks!  (nod)
#39
backup_acsprset

I deleted this file by mistake .. the project still works ...
Do you know what it represents?
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