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Messages - Danman

#141
I am making this creepy puzzle, Mini game my sister wanted in her game. That is quite weird but I just think it will make the game unique in a twisted weird way.

The Mini game is that my sister (Lisa, Player) Has to shave this guys chest.. very weird i know.
( And Don't misread that! )  (I know things I do for my sister's games)

What is the best way to do this?
My real problem is I find it hard to script a game that progresses.

So just as a guess I will make like 9x9 Objects. 18 in total

Then If the player uses Shaving cream the Sprite changes. then if the player uses Razor make the Hair or whatever visible = False.

Then

if hair.visible = false
{ player.changes room(1); }

Also how to make it that the room only changes when all the objects are visible=false only.

Sorry I would put the code but I don't have AGS to write it out.

Just really asking if this is the best way. and how does everyone else do Puzzles like that.
( Not that anyone has ever done a puzzle with shaving someones chest but anyway)




#142
Here done another improvement. This is just to ask if the perspective is good or better.
OK like the pictures. Are they at bad angles. I don't really want it to look perfect but don't want it to look
wrong.



#143
It would be easier  ty3194 if you put the code in a bracket like
Code: ags
 

[Code ] Whatever [ /Code] but without spaces.



And I thought Semi colon's in a If Statement would bring an error.
#144
Things leak though.
#145
Actually after reading This tutorial I kinda had a better idea.


Dualnames: I did at first try your style but could not really from the perspective of these stairs going down. Maybe you should write a tutorial could help me and everyone else in a few parts.  ;) in doing stairs.

Also that picture I did was in paint and I don't usually use paint so it looks are a bit bad.

Chicky: One thing I spend more time on then anything is choosing the best colors and my shading is pretty pathetic too.
#146
Well on this topic I honestly think it is better to either stick to Original stuff.
Or change a remake so much it is not really related to the original.

Nobody can stop you from making a game if is named something else.
Like if I make leisure suit larry. Just change it to Leisure Charlie.
I could of never ever heard of leisure suit larry before.

Look anybody can make whatever game they want. They cant prove that it is related to the original if it is remade. Unless you like copied their sprites.


PS. torrents get around like anything. Like InCreator says.
#147
I think I got it.



Just to say this is still in the sketch stage got a lot more details to add. ;D

#148
Yea I did realize that In the latest pic I didn't show the 2nd stairs or the whole landing.


But I have to say I did have a stupid first drawing. But your 3d model is Exactly how it meant to look.

Thanks though Khris given me a better idea in the perspective.
#149


OK I attempted to copy the perspective of that pic and this is what I got. But for my background I think it would work.  ;)

Alright I will try do this for my background. Thanks a lot everyone least got an idea now. ;D
#150
OK I will get Google sketchbook to see. This my honest thing about 2d games. What makes them great to me is they are Imperfect. But maybe you guys are right just to give me an idea what the perspective should look like.
I just like to do 2d games the old fashion way.

Anyway for now I made a quick perspective adjustment and least explained which floor is which.



Hope this one makes more sense
#151
I meant that in like the best 2d games I ever played. Was in 1990's and they used 2d graphics.
not 3d.
#152
Thanks a lot monkey. I have had this problem before and just removed the walkable area in that area. Then just made that part unwalkable. But that is a lot simpler
#153
Not lazy. 3d is lazy. 2d is harder to me at least  :P . I got 3d programs like Maya 9. But just think 2d has character  ;) . They didn't use 3d 20 years ago. Unless they were in engineering so I wont either. ;D
#154
@Chicky I would but I think 3d looks a bit too perfect. :P . Maybe I will do that if all else fails ;D
#155
Actually they are both going down stairs.  Just the left is to like the 3rd floor... then the right is to the 2nd.

This is why I am asking for help. I really cant do perspective but I am just reading Al_Ninio tutorial he gave me is kinda giving me an idea. I will try again just now.

Edit: Also the white area is the lower level.
#156
OK so do I just set the character

Like
Code: ags


Guybar.ManualScaling = true;
Guybar.Scaling = 100;



Then that will ignore the walkable area scaling??
Sorry I cant test this myself cause I am not at home.  ::)
#157
Sorry I could not see the Pictures so I could not see the examples.

And ahaha Al_Ninio Funny that is too simple. But looks as good as my perspective

Here is maybe a better sample

But meant to go down stairs.  :-[ . I am a not at all a very good sketch artist.
#158

What I did I copied a square from the background made the Character then there what I had. Same amount of pixels in the background. See where the chairs are I copied one those chairs and drew the character to prevent this problem.

I will give that a go. But surly it should be the same scale in pixels. Is it AGS that just decided to rescale them.
But would be better is if I could just change the scale to the Same amount of pixels. Like 56x60.

I hope this makes sense. But thanks anyway barefoot actually I kinda wanted to know how to scale pictures in ags anyway like that.


Edit: I just thought I think it was the Walkable area is set to scale with character.  :-[
But thanks anyway barefoot actually I kinda wanted to know how to scale pictures in ags anyway like that.
#159
OK Al_Ninio I will check it out. I am not really a artist. I am actually a really bad artist. But I am trying I practice a lot.
Thanks
#160
Beginners' Technical Questions / Scale images
Tue 09/03/2010 11:23:54
I got an issue sorry if it has been posted before. When I import an image that is for a character it scaled up when I import it. What is wrong?? Any help will be great. The size is exact amount of pixels but is stretched when I import it.

Edit:

So This what I get


Note: This picture is not showing up on my pc so I am not sure if it is the Image host or my internet. maybe this will work
http://www.freeimagehosting.net/image.php?2670885ba9.png
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