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Messages - Danvzare

#1001
Quote from: Giocherellone on Mon 24/12/2018 11:23:18
Maybe some of you can give me some plausible explanations!
Well I know that some people can actually become ashamed of their own past work. And would prefer it to be forgotten than translated and remembered.

Then of course there are those that have an "artistic vision" that can not be deviated from. It's why some people don't like the HQX filters on AGS. They believe it'll compromise their artistic vision. And handing off the source code is just inviting someone to come in and ruin your artistic vision.

Finally there are people who are just plain old paranoid. Paranoid about what? About you stealing what they made and claiming it as your own! Why? Because they're paranoid, that's why!
#1002
The Rumpus Room / Re: Merry Christmas
Mon 24/12/2018 14:52:54
To those who celebrate Christmas, Merry Christmas! (Even though it's Christmas Eve where I am.)
To those who don't celebrate Christmas. Happy Holidays!
To those who don't celebrate holidays. Have a nice day!  :-D
#1003
The Rumpus Room / Re: *Guess the Movie Title*
Sun 23/12/2018 17:36:34
Friday 13th?
#1004
The Rumpus Room / Re: What grinds my gears!
Sun 23/12/2018 17:35:32
Here's how you get around those annoying things.
Just keep pressing an invalid number. Eventually you'll be put through to a real person.

This is especially useful for when the dialog tree for those pre-recorded answerphone messages ends with "Get lost and go online." Which I've had.
#1005
The Rumpus Room / Re: Photoshop Fridays
Fri 21/12/2018 14:36:50
It never ceases to amaze me, the amount of talent most of the people have on this forum.
#1006
Quote from: selmiak on Wed 19/12/2018 18:02:30
I use photoshop and this it not pure pixel art anymore when you shade like this. Pure pixel art has a very limited palette.
Not only that, but pure pixel art requires you to be aware of almost every single pixel. Which is one of the reasons why you need a limited palette.

But if it makes your art look good, and is easy to do, who cares if it's pure pixel art right?  :-D
#1007
The Rumpus Room / Re: What's on TV?
Thu 20/12/2018 12:09:13
Quote from: Snarky on Wed 19/12/2018 17:13:26
The second picture is Ron Rifkin, so I checked what shows he's been in.
Clever.  (nod)
Also, who's Ron Rifkin?
#1008
The Rumpus Room / Re: Name the Game
Wed 19/12/2018 14:22:08
I fell from Grace?
#1009
Quote from: StillInThe90s on Sun 16/12/2018 21:57:34
Quote from: Too much clicking on Tue 11/12/2018 23:47:41
The problem there is that you can't know if it's a good or a barely serviceable translation, or absolute rubbish. Well, "better than nothing" has to suffice sometimes.
Come to think of it, I think I would rather have nothing than something that totally ruins the game...
And that's probably the exact reason why no one asks.

If you don't know if you can make a good translation or not, then when you ask, you suddenly have the pressure and responsibility to not only finish it, but to make it good as well. This is made worse, because most people believe that no translation is better than a bad translation (at least in my expereince).

But for the record, whether it's entirely in Google Translate, or the translator just wants to write their own text with no regard for the original. I don't mind how my games are translated. If someone wants to translate it, have at it. I'll help as much as I can.
#1010
Quote from: Gilbert on Mon 17/12/2018 04:13:38
Considering that everything is prerendered: WOW!
Same here!

Although with that being said, with that much to pre-render. I can't see how anyone could make a full game like that.
It's still impressive though.  8-0
#1011
The Rumpus Room / Re: *Guess the Movie Title*
Fri 14/12/2018 13:12:33
Limitless?
#1012

Changing it to:
Code: ags

Room.ProcessClick(player.x - GetViewportX(), player.y - GetViewportY());


Makes it work perfectly. Thank you so very much Slasher.  :D
And sorry for being so very VERY dumb.
#1013

I think my subject line says it all, but I'll try to explain further.


I want to use:
Code: ags
Room.ProcessClick(player.x, player.y, eModeInteract);

But I can't, because player.x and player.y returns the position of the player relative to the room, and Room.ProcessClick wants an x and y value relative to the screen. This in turns causes a lot of problems for scrolling rooms.
I'm sure the answer is a simple formula of some kind involving the viewport and room width or something, but I can't for the life of me figure it out.
#1014
Yeah, I've known about this for nearly a year now.
What completely amazes me is that I've actually seen a screenshot of the first game I ever uploaded onto AGS, being used as an example for room hacking or something.
This amazes me, because the game is completely and utterly terrible. Why anyone would want to hack into it to use it as an example is beyond me.
Of course if they asked, I would gladly hand over the source code.


Quite honestly though, I'd be willing to work with anyone wanting to translate any of my games. Even if they wanted to complete butcher it!  :D  And I'm not exactly difficult to get in contact with.
So I find it all a little odd. But hey, at least there's tools out there to translate games that people have long since lost the source code for.
#1015
The Rumpus Room / Re: What grinds my gears!
Tue 11/12/2018 12:32:23
Quote from: Tycho Magnetic Anomaly on Mon 10/12/2018 22:38:35
I am sorry for my crazy rant.
Don't be sorry. That's what this thread is here for!

Continuning on with the thread, it grinds my gears when I can't find an email that's supposed to have been sent to me, so I tell the person who was supposed to send it to me, and the only response I get is "check your spam".
Why does this grind my gears?
BECAUSE I WOULDN'T HAVE ASKED IF I HADN'T ALREADY CHECKED MY SPAM!  >:(

Also, I couldn't post this on Chrome for some reason. I'm having to use Internet Explorer. I guess Frodo was right.  (laugh)
#1016
Quote from: LimpingFish on Sat 08/12/2018 01:49:37
I'm a Japanese PC fanatic (that is, I'm fanatical about the history of Japanese PCs and the games contained on them), and I can tell you the amount of adventure games is much larger than you think.
Speaking of which, has anyone here heard of Touch Detective?
It's a DS Point and Click adventure game for the DS. It's quite good, and it's from Japan. Also the third game in the series wasn't even translated.

Quote from: Blondbraid on Sat 08/12/2018 22:41:18
Quote from: Danvzare on Fri 07/12/2018 13:03:12
Different cultures like different types of gameplay. Europe clearly prefers puzzle solving, America clearly prefers violence, and Japan clearly prefers in-depth stories. It's as simple as that really.
I think you are overlooking the fact that multiple big game studios like Dice and Machinegames, famous for the Battlefield and Wolfenstein franchises respectively, are situated in Sweden, as is Paradox, a studio which has released multiple war strategy games.
As for in-depth stories, I think that depends a lot more on the genre than origin country, seeing as while JRPG's do have complex stories, so do western RPGs, and a lot of popular japanese games, such as Mario Cart, Splatoon and Wii sports barely has a story at all.

Anyway, I've gotten the impression that the point and click Adventure genre is biggest in Germany, with most non AGS commercial games coming from german studios.
It was supposed to be a sweeping statement with plenty of exceptions. What I said was supposed to be the equivalent of saying women are more emotional than men. Of course it's not true for everyone. I was trying to say it's true on average. Of course that doesn't mean I'm right, and there's plenty on this thread to refute what I said. :-D

Quote from: Monsieur OUXX on Fri 07/12/2018 14:46:03
Meanwhile in Europe they were "stuck" inbetween, with either office equipment (small computers) or moderately/outdated consoles. In Eastern Europe and Mediterranean Europe, they kept using the Amstrad and Amiga waaayyyy longer.
I don't know exactly why this was for most of Europe. But I definitely know why it was the case here in Britain. A bit like how LimpingFish knows a lot about the Japanese PC market, I know quite a bit about the British PC market. But... I get the feeling my knowledge on British PCs pales in comparison to what LimpingFish knows about Japanese PCs.

To summarise why Britain stuck with computers, it's all because it was cheaper and easier. You could pay £5 for a PC game (usually less), or £40 for a console game (usually more). And not only that but if you chose PC, you would also have access to pirated games (which were easy to get ahold of), so it was more like £5 for ten games. Those compilations of pirated PC games didn't stop until the late nineties as well, when torrents killed them off. And then of course you could just share your games with your friends if you bought some floppies (or tapes, depending on whether we're talking about the Amiga or the Spectrum).
And considering everything else you could do on a PC such as office work, and the fact that the NES had two incompatible versions released in the UK, it was no surprise that the PC won out. This didn't change until roughly around the time the PS1 released.

No doubt the PC market was responsible for the popularity of certain genres. But to my knowledge, platformers were the most popular genre in the UK. My dad didn't even have an adventure game on the Amiga. And he had a LOT of Amiga games. Unless you count Dizzy that is, but that was more like a platformer adventure game.
I didn't get to play a proper adventure game until I got onto a Windows 95 computer.
#1017
The Rumpus Room / Re: What grinds my gears!
Mon 10/12/2018 13:44:08
Ah, the Windows File Search.
No one understands how it works. There are those that say that all you need to do change a few settings to make it work properly.
While I completely relate to what you're saying, and I've had the exact same problem. Recently it's been working perfectly for me. And I have no idea why.
#1018
Different cultures like different types of gameplay. Europe clearly prefers puzzle solving, America clearly prefers violence, and Japan clearly prefers in-depth stories. It's as simple as that really.
Of course there are exceptions to this, there always is. But I think you'll find the majority of games from these cultures match what I said.

But if you think about it, visual novels are technically adventure games. At least in the same vein as what Telltale Games became known for. If someone actually started making these visual novels 3D, with the ability to move around, they would be indistinguishable from the Telltale Adventure Games. In other words, all story, no puzzles.
#1019
Quote from: ManicMatt on Sun 02/12/2018 13:59:08
I was under the impression more people like MI 1 than MI2, but so far MI2 and Day of the Tentacle are the only games we've all slotted into our top tiers.
Well the problem I personally have with MI1, is that everything after you land on Monkey Island, is a little bit boring. Also there's the insult sword fighting which is only fun the first time around, and annoying all the other times. The story is also a bit too simple.
While MI2 has a much better story, a much better (yet confusing) ending, the whole game is fun (except maybe the dinky island bit and the monkey wrench puzzle), and I feel as though the whole game is funnier because of the extra history it's got from MI1 and how Guybrush has changed since then.
But that's an oversimplification from the top of my head, as to why I personally prefer MI2 over MI1. I'd have to spend a few days thinking about it to properly explain it.
I'd love to know other people's thoughts.

As for Day of the Tentacle. It was one of my first adventure games, along with Curse of Monkey Island, and Broken Sword 2. So I can't explain that one, since the rose-tinted glasses are welded onto my face.
#1020
The Rumpus Room / Re: Name the Game
Mon 03/12/2018 16:27:56
Quote from: Atavismus on Sun 02/12/2018 13:39:10
Bakushou!! Jinsei Gekijou 3?
You got it! :-D
Your turn.

By the way, sorry for the late reply.
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