Wow, you don't usually see a turnout this big.
Seven games!
I'm spoiled for choice.
Seven games!

I'm spoiled for choice.

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Show posts MenuQuote from: Atavismus on Fri 30/11/2018 20:46:40Party game, yes. MSX game, no.
Could it be a kind of MSX party game?
Quote from: Mandle on Sat 01/12/2018 09:05:32Ooh, you're close.
Tanoshii Jinsei?
Quote from: Ben X on Thu 29/11/2018 21:51:54Nope. Also wrong console.
Minit: Gameboy Color edition?
Quote from: Monsieur OUXX on Thu 29/11/2018 22:38:51People struggle with that part?
2) good puzzles. People make rooms and write a story only to realize at the end that they didn't make an adventure game but instead tried to shoehorn a good story into a soulless succession of "FedEx quests" (use X on Y).
Quote from: HandsFree on Wed 28/11/2018 23:35:34And that is exactly why I spent four years teaching myself how to draw, despite hating it.
Artists though, thats what everyone is looking for in my experience.
Quote from: Matti on Mon 26/11/2018 16:03:05+1
She's huuuge! She wouldn't even fit in any game using a standard pixel-resolution.
If you're going for such a high resolution (and little detail) I wouldn't recommend drawing on a pixel-level. I'd keep the art in 3d (and maybe use some toon-shader?), draw with soft brushes or use a vector art program.
Quote from: Durinde on Thu 22/11/2018 04:32:58Go on, you can finish it in time!
I've been chipping away at something. I'm not sure I'll get it done in time for the end of the month since my current work schedule is a little weird.
I think like most other people my mind went immediately to a "living" Scarecrow wandering around a farm. I pulled a history channel and went "Aliens" for the reason why my guy is moving around.
I have the art for the rooms done, walking animation, as well I have a simple introductory cutscene. I need to wire up the puzzles at this point and create the inventory objects.
Quote from: tzachs on Wed 21/11/2018 12:29:02Ok then. That answered my question.Quote from: Danvzare on Wed 21/11/2018 11:49:51It does have voices (admittedly not very good ones though, so maybe he skipped because he was irritated).
(I'm assuming the game in the video doesn't have voices, the computer I'm currently using doesn't have speakers).Quote from: Danvzare on Wed 21/11/2018 11:49:51Same game, different reviewer. He didn't right click at all. He actually sounded about 30 years old, so you would assume he would know about right clicking.
Also, I'd like to reiterate. Are we sure people are simply forgetting that there's a right mouse button?
Does anyone else have any anecdotal evidence?
But he got stuck a few times, and STILL didn't right click. I mean, I can understand why some people choose not to look at things during normal gameplay, but if you're hopelessly stuck to the point that you try everything on everything, you would try looking at things if you knew it was an option.
Quote from: tzachs on Tue 20/11/2018 16:33:36Yep, that's young enough. Quite surprising as well. I wonder what percentage of the adventure gaming audience is made of kids that age.
Young enough for you?
Note that he never right clicked once in that video (not to mention the obsessive dialog skipping which you can't really design a solution for unless you're going Machinarium style).
Quote from: Monsieur OUXX on Tue 20/11/2018 18:14:29Not that there's anything wrong with two clicks. (After all, the 9-verb system requires two clicks) The real problem in my opinion, comes from the inventory. Without having hold, you can't really use the verb coin in the inventory screen in a comfortable way. And that's coming from someone who usually likes verb coins!
The alternative is verbcoin, but without having to hold. The left click opens the coin and a second left-click selects the action.
Quote from: TheFrighther on Tue 20/11/2018 18:15:38Really! I never would have guessed.
It is a japanese game
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