Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Danvzare

#1161
Critics' Lounge / Re: Verbcoin Interface
Wed 05/09/2018 15:22:28
I've had an idea for a verbcoin interface, that you might like to try out.
What about having the cursor appear as some sort of mini-version of the verbcoin, so when you click on something, the verbcoin appears to expand out of the cursor. It would give a sense of persistence, that would stop it appearing as though the verbcoin appeared out of nowhere. It might also be able to better show off where the buttons will be, just before you click on something in the corner.
The only problem is implementation though. And whether or not it's worth it.
#1162
Quote from: Snarky on Sun 02/09/2018 22:07:43
I strongly object to this suggestion.
Same here, I hate it when I go to open a manual for a program, and my internet browser opens up, and then I have to wait a few seconds for the page to load. It's even worse when I'm not currently connected to the internet or it's having problems identifying what my default browser is.

I'd rather have an outdated manual than an online one any day.
I've had too many problems with online manuals. Especially searching in them for some reason. ???
#1163
Quote from: Snarky on Thu 30/08/2018 11:47:53
Quote from: Danvzare on Thu 30/08/2018 10:52:17
You can search the image using Google Image, but that will just yield you similar looking images, most of which aren't the image you're looking for at all.

On the results page of a "Search by Image" search, I get a thumbnail of the image I searched with, with the option to "Find other sizes of this image", which brings me to the classic list of other versions of the image in different sizes. (They're not always 100% identical, but they should be essentially the same image.)

There's also a dropdown menu under "Tools" where you can choose between "Search by Image", "Visually similar" and "More sizes", which does the same.

And to quickly do a search by image using an image from Google Image search, you can just drag it onto the search bar.
Ah, so they did just move it. Thank you so very much! :-D
#1164
Completed Game Announcements / Re: Unavowed
Thu 30/08/2018 11:21:47
Quote from: Mandle on Thu 30/08/2018 02:33:41
Wow, he even refers to whatever happened during his split with the AGS community, which was a bit before my time. I remember someone (possibly me) asking what happened once and there were only vague replies like "Trust me. You don't want to know." and "He got a bit too big for his britches."
As far as I can tell from the searching I did, he was simply egotistical and overly critical, and he eventually proclaimed he was too good for the forum and left. Apparently he still lurks around these forums as well. The best non-dead link I could find detailing it, is in the AGS Wiki: http://www.adventuregamestudio.co.uk/wiki/Yahtzee
I also found this thread which shed a lot more light on the situation: http://www.adventuregamestudio.co.uk/forums/index.php?topic=1682.msg18819#msg18819
With that all being said, it seems like everything has been forgiven and forgotten (within reason).

Back on topic though, Unavowed is an absolutely great game. I've not completed it yet, but it's every bit as good as I thought it was going to be. :-D
#1165
Quote from: KyriakosCH on Wed 29/08/2018 14:25:11
I think that the main backgrounds (not the characters) are possibly photos that are then edited regarding lighting properties & pixelized :)
I could be wrong, but to my eye, they look more like they were painted in Photoshop, sized down, and then touched up a bit.
#1166
Quote from: Buckethead on Thu 30/08/2018 09:28:22
Quote from: Danvzare on Wed 29/08/2018 12:09:42
Personally, I'm still upset with them removing the button that found the same image in several sizes. That used to be brilliant at finding the original source of an image. :~(

Unless they moved the button and I just can't find it anymore. :-\

You mean Google images?
https://images.google.com/
Well yeah, but there used to be a specific button when you clicked on an image, where it said "Find image in other sizes", and when you clicked on it, it would display a list of results of the same image in a variety of sizes. Now instead, in the same place it says "590 àâ€" 336 Images may be subject to copyright. Find out more". :~(

You can search the image using Google Image, but that will just yield you similar looking images, most of which aren't the image you're looking for at all.
#1167
Quote from: Kweepa on Tue 28/08/2018 22:20:36
Quote from: Gurok on Tue 28/08/2018 03:57:55
It's what I like to affectionately call, low-budget Canadian sci-fi.
I love a lot of the recent Canadian sci-fi shows - Haven, Continuum, Orphan Black, Dark Matter, The Expanse, Killjoys, Van Helsing, Wynonna Earp. My wife even enjoys half of them...
Same here. I've been enjoying those shows immensely. And I'm going to have to put a few of those you listed onto my To-Watch list. :-D
#1168
Personally, I'm still upset with them removing the button that found the same image in several sizes. That used to be brilliant at finding the original source of an image. :~(

Unless they moved the button and I just can't find it anymore. :-\
#1169
The Rumpus Room / Re: *Guess the Movie Title*
Tue 28/08/2018 12:49:58
Billy the Kid?
#1170
Personally, I like pixel art. Especially the unrealistic cartoony pixel art, where all of the characters have heads larger than their bodies. But I also know that I only like pixel art because of nostalgia. While pixel art can look beautiful, I recognise that I see it in rose-tinted glasses. So what merely looks nice, instead looks incredible to me.

If I was to take off those rose-tinted glasses somehow, then what VampireWombat said about high definition cartoonish graphics akin to what Daedalic games puts out, would probably be my preference. But those damn rose-tinted glasses are welded onto my head! >:(
#1171
The Rumpus Room / Re: *Guess the Movie Title*
Tue 28/08/2018 12:38:32
Django?
#1172
Did I just jump into an alternate dimension? I could've sworn that someone had already finished (or at least was working on) a fan remake of Space Quest III, and that it looked like something Infamous Adventure would've made. But all I could find was this:
[imgzoom]https://i.pinimg.com/originals/e3/5d/34/e35d3413e072595162cfcd75fcd2766b.png[/imgzoom]


I also found this screenshot for another Space Quest III remake that was in development at one point.:
[imgzoom]https://vignette.wikia.nocookie.net/spacequest/images/9/93/Crashsitescreenienew.PNG/revision/latest?cb=20080110190812[/imgzoom]


Could anyone tell me where that first screenshot came from? ???
#1173
The Rumpus Room / Re: Name the Game
Thu 23/08/2018 12:42:09
Is it an AGS game?
#1174
Quote from: Lewis on Tue 21/08/2018 12:51:45
Um, the chart is in the post, as an small image linked to a big one. Is it not showing up for you?

Here it is, just in case: https://gameifyouare.com/wp-content/uploads/2018/08/puzzle-dependency.png
Yeah, the image wasn't showing up before, it's showing up now though for some reason ???
It seems like everyone has provided much better help than I ever could anyway. :-D
By the way, really nice puzzle dependency chart. I mean that.

Looking at your puzzle dependency chart (which is gorgeous and really easy to read by the way), it looks to me as though your game is non-linear enough for it's length. Not only that, but it looks as though you've got a specific story to tell, and as .M.M. said:
Quote from: .M.M. on Tue 21/08/2018 17:09:01non-linearity might get in the way.
#1175
Well it would be nice to see the puzzle dependency chart to be able to form a better opinion. But considering your game is only going to be around two hours long, I think having it linear will be ok. It's easier to make a large game open ended, but there's very little you can do with a short game.

If you really believe that the linearity is a problem though, the only advice I can give without seeing the chart itself, is by telling you to pick a box, and create two new boxes above it. For example, suppose you have a box that says "Get in car", just add two new boxes that say "Get car keys" and "Get petrol". Then just keep doing that until the game seems a bit more open. For example, after that you could add two boxes above "Get petrol" that are "Get hose pipe" and "Get jerrycan". Eventually you'll have several ongoing puzzles at the same time, while more or less keeping your game the exact same.

The only other way would be to show your chart, where we'll then be able to tell you where you can alter parts to have multiple parts of the game ongoing at the same time.
#1176
As far as programming goes, I still consider myself an amateur. Also, I have no idea how AGS is coded. So take this with a pinch of salt.
Also, I've never released a large game, let alone a commercial one. So I feel as though I don't know enough to have a valid opinion on this one way or the other.

But while savegame versioning sounds like it would be a nice addition, it also sounds like it would be way too much trouble than it's worth.
If you can't get something like that implemented in a week of less, just don't bother. It's not worth the stress.
#1177
Well you missed the AGS Awards.
I mean come on man! You're practically the mascot at those events! (laugh)

Nice to see you back though.
#1178
Hmm, Windows XP is still used by quite a few people.
But support for Windows XP has been dropped by just about everyone else (simply getting an internet browser for that operating system is a pain), so no one will be expecting the newest version of any program to be able to run on Windows XP, let alone AGS.

So I think you should drop it. But we need to make sure that we highlight the most up to date version of AGS that can run on Windows XP, for anyone who is still using Windows XP and wishes to dive into the engine.
#1179
Ooh, thanks for linking me to that article, I'll read it straight after posting this. :-D

To add to my previous statement and to build onto this topic as a whole.
There are several types of humour, for example laughing at a pun is very different to laughing at someone else's misery. Likewise, there are different types of horror, being scared of a jumpscare and being scared of an impending jumpscare, are quite different too.

So certain types of humour is very similar to certain types of horror, and it's that relationship that I think works. It's why some people react to a scary moment in a horror game by laughing, and some simply just scream.

One way to boil it down, is that often (not always) humour and horror are just two sides of the same coin.
#1180
The usual way (as far as I know) is through this plugin: http://www.adventuregamestudio.co.uk/forums/index.php?topic=25665.140
But I've never used it, so I'm sure someone else here can be more helpful.
SMF spam blocked by CleanTalk