fabled Monkey Island. Hitherto
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Retro Wolf on Sat 21/07/2018 14:25:00Oh my goodness, thank you so very much!
Poirot Junior is on the case! Fun game to play, I advise using a notepad to make notes, and wear a detectives hat.
I make about a dollar a year in ad revenue on GameJolt, I don't do anything with the credit so thought I may as well pay your asking price.
Well done!
Quote from: Mandle on Fri 20/07/2018 15:26:56Also, thanks for pointing out that typo for me. I just fixed it and reuploaded the game.
Oh, I noticed a typo:
"I think saw" should be "I think I saw" when you ask about proof.
Quote from: Babar on Wed 18/07/2018 12:32:31Because you're clicking more.Quote from: Danvzare on Wed 18/07/2018 10:46:34But every single interaction with the verbcoin is already like this- you always have to click twice to use do anything at all. Why would it being in the inventory bother someone more?
or you can make the verb coin appear, and have the use command pick it up so you can use it, thus annoying the hell out of you since you always have to click twice to use an item.
Quote from: selmiak on Mon 16/07/2018 08:43:20How... just... how?!?
guys, lrn how to stalk:
https://www.deviantart.com/tintengeist
Quote from: timewizardstudios on Wed 18/07/2018 02:48:49Yeah, don't taunt the player for attempting what seems like a stupid solution. If they thought it was stupid, they wouldn't have tried it. It's very disheartening, and it has certainly put me off a few games.
Yeah this is actually something I'm worried about. I don't know if the taunting as you call it will be funny to the player or if they will see it as annoying and pretentious writing. I guess I will wait until I have a lot more of my script done and ask people to critique it. I'm not worried about them rage-quitting I'm more worried about if it's hacky writing.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.096 seconds with 15 queries.